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Re: Patch Notes 03/04/2026
Posted: Sat Apr 04, 2026 2:26 am
by Rydiak

When I was typing my reply you initially only said 6 stats, but it's okay.
Re: Patch Notes 03/04/2026
Posted: Sat Apr 04, 2026 3:39 am
by anstalt
Definitely not a fan of the big nerfs to weapons and shields.
What feels out of whack is the importance placed on procs. Whilst I agree that these should be included when balancing stats, they've been weighted so heavily thats its making a lot of weapons seem terrible now. This seems especially true for 1h weapons and shields, as they each have their own proc and so it's like you're getting nerfed twice.
Personally, I'd prefer procs to just be ignored when balancing the rest of the stats, and then just balance the procs against each other.
finally, when Chaos Wastes flipped tonight, I didn't get any renown from it and nothing appeared in chat logs about usual bag rolling etc. Instead, I immediately got crests in the mail (instead of handed straight to me) and I got a bag mailed to me 3mins later. So, I still got rewards, just not the renown.
Re: Patch Notes 03/04/2026
Posted: Sat Apr 04, 2026 5:23 am
by Endari
Obliviously will need to wait till all gear has been re-balanced to fully judge if this works but you are REALLY overvaluing weapon procs, the fort weapon now has 8wounds? because of a %5 chance proc that does less that 400dmg? but the speed procs on weapons don't hardly count for anything nor does the extra %5 dmg bonus from bloodlord? wild man.
Re: Patch Notes 03/04/2026
Posted: Sat Apr 04, 2026 6:50 am
by Keula
Endari wrote: Sat Apr 04, 2026 5:23 am
but the speed procs on weapons don't hardly count for anything nor does the extra %5 dmg bonus from bloodlord? wild man.
The bloodlord effect is not cheap it's classified as a tier A "proc" and costs 40 stat points. It might seem "cheap" on two hander cause you only have to pay it once, but 1 handers ofc can have their second weapon/shield have some other proc or those 40 extra stat points.
As for stat point suggestions overall, proc tiers could probably be 5/15/30 or the very least useless procs that make fortress equipment worse than madcap shouldn't exist. Like you can argue that spike VII on tank might be tier B instead of tier C proc, but it ain't on a healer that's for sure...
D&D costing 9 is meme should be like 4-5 maybe 6 at the very max, unless there is a renown mastery rework coming(no announcement of that...) as just 4 RR points gets you a whopping 63 stat points worth now so any equipment with D&D feels like wasted points, parry/block cost could also go down a point, ap regen maybe down 1 as well.
Crit/anti-crit costing the same is weird, again asking if there some renown point change coming to nerf futile strikes as well? Either make anti-crit cost 2 less or a better way would be that all equipment gets 4/6 more points total and crit costs 2/3 more so max crit gear is unchanged, but others are buffed.
And idk why power is same value as a real stat, yea it doesn't have to be cheap as it was in the past, but like 0.9 or 0.8 cost vs 1 of a real stat point seems fair.
Re: Patch Notes 03/04/2026
Posted: Sat Apr 04, 2026 8:04 am
by Farrul
anstalt wrote: Sat Apr 04, 2026 3:39 amThis seems especially true for 1h weapons and shields, as they each have their own proc and so it's like you're getting nerfed twice.
Several 2H weapons ( especially for tanks) were completely wrecked, like the reactiony Def proc went down to 5%

. These weapons are now more or less useless.