Recent Topics

Ads

A Lesson From Guild Wars 2

Chat about everything else - ask questions, share stories, or just hang out.
rejndjer
Suspended
Posts: 431

Re: A Lesson From Guild Wars 2

Post#51 » Mon May 22, 2023 3:02 pm

ah i guess kotbs don't get such high deflections% easily because of his vigilance(-33% inc dmg) skill.

Ads
User avatar
Tesq
Posts: 5713

Re: A Lesson From Guild Wars 2

Post#52 » Mon May 22, 2023 4:11 pm

rejndjer wrote: Mon May 22, 2023 3:02 pm ah i guess kotbs don't get such high deflections% easily because of his vigilance(-33% inc dmg) skill.
It's a block based tank altought ye it does have less block/parry coevalent than other classes.
But it came with other potential and good stuff.
Just for referance and example IB have the same coevalent block/parry of ch/bork. If considering 0% block = roughtly 25% parry
Image

User avatar
Manatikik
Posts: 1249

Re: A Lesson From Guild Wars 2

Post#53 » Mon May 22, 2023 4:38 pm

rejndjer wrote: Mon May 22, 2023 3:02 pm ah i guess kotbs don't get such high deflections% easily because of his vigilance(-33% inc dmg) skill.
A 2h knight should have 50% parry.
<Montague><Capulet>

User avatar
Vance
Posts: 52

Re: A Lesson From Guild Wars 2

Post#54 » Wed Dec 04, 2024 6:16 pm

Gangan wrote: Fri May 19, 2023 7:06 pm
Vance wrote: Fri May 19, 2023 2:56 pm Would love just ONE weekend (maybe even as an event) that party windows would not show more than your own party.

So in short, no warband party window, only warband for chats and stuff.

Very curious what would happen to blobs there☝🏼
How would this affect the blobbing?
Late reply, never checked for messages.

Probably would affect blobbing as a good 6man could actually kill a blob, without cross healing.
Vance | Leechking
Preferred Playstyle 6vX (AAO Fights)

Guild-Group Player Verzweiflung | Despair
"We bring [Despair] :twisted:"

User avatar
TrainInVain
Posts: 137

Re: A Lesson From Guild Wars 2

Post#55 » Wed Dec 04, 2024 7:28 pm

Game was designed for warbands to fight warbands. Its great people want 1v1 or 6v6, but your choosing your own way to play and can deal with the consequences.

Problem with all computer games is players are a bunch of big babies when they lose.

Who is online

Users browsing this forum: Aethilmar, Ahrefs [Bot], Albromyle and 13 guests