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A Lesson From Guild Wars 2

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Zxul
Posts: 1416

Re: A Lesson From Guild Wars 2

Post#31 » Wed May 17, 2023 10:41 pm

Alubert wrote: Wed May 17, 2023 5:40 pm People play blob because it doesn't require anything. They throw their mindless aoe and that's it.
The dmg of any non-ST skills should be reduced by 20-30%.
The difference between ST dmg and aoe needs to be much more visible.
And currently we have such nonsensical things like choppa/SL Losta Choppin/Flurry where aoe skils (3 target) hit similar to ST choppa/SL skill and they hit several targets, cost less ap than ST skill, require no target and have long range. Mele range should always be 5 feet.

Plainly, the game promotes not thinking and makes life as difficult as it can for those who want to play a more "advanced" style of game.
And if sl/choppa aoe gets nerfed, you have wl/mara and bw/sorc aoe. And then engi/magus. And then other options (2h wp/dw dok can spam their cone aoe, with 25% armor ignore). If there are enough aoe dps to create critical pressure, and enough targets around, aoe will always be better- it is better to kill 10 targets in the same time than 1 in a time.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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rejndjer
Suspended
Posts: 431

Re: A Lesson From Guild Wars 2

Post#32 » Thu May 18, 2023 8:10 am

why should engi/magus aoe be nerfed, it's nowhere near to sl/wl/bw in terms of damage and you know it. imo @Alubert is 100% right. if you dont understand that it's fking retar**** to have aoe skill that does same dmg as ST skill while costing less mana, then i dont know what to tell you, and i'll just stop.

2h WP/dok? seriously? are you serious right now?

p.s. for anyone who didnt understand point of post - aoe mdps are too OP and they should be nerfed with flat 20% dmg reduction. and that should just be first step.

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Ruin
Posts: 151

Re: A Lesson From Guild Wars 2

Post#33 » Thu May 18, 2023 8:55 am

And then we have a situation where, the escape mechanic of certain classes like SW/SH where they "jump back to safety" pounces them back by 30ft and choppa/slayer/mara/bg/wp/dok and others uses a no CD 30ft range Cleve to finish the job. Nice escape mechanic. ☹

Zxul
Posts: 1416

Re: A Lesson From Guild Wars 2

Post#34 » Thu May 18, 2023 11:44 am

rejndjer wrote: Thu May 18, 2023 8:10 am why should engi/magus aoe be nerfed, it's nowhere near to sl/wl/bw in terms of damage and you know it. imo @Alubert is 100% right. if you dont understand that it's fking retar**** to have aoe skill that does same dmg as ST skill while costing less mana, then i dont know what to tell you, and i'll just stop.

2h WP/dok? seriously? are you serious right now?

p.s. for anyone who didnt understand point of post - aoe mdps are too OP and they should be nerfed with flat 20% dmg reduction. and that should just be first step.
No skills in this game cost mana.

And it doesn't matters how much dmg aoe skill does- what matters is, only aoe heal skills which ain't locked to party are aoe hots, and dok/wp aoe heal channel. In usual 2/2/2 party it means at most you can be affected by 2 aoe heals in same time, + possibly some aoe hots- while there is no limit of how many aoe attacks you can be hit with in same time.

So if whatever aoe which isn't nerfed only hits for 50% of sl/wl/bw- still once you get enough of it to overwhelm the 2 aoe heals+aoe hots, there is no reason to use a single target attacks. And yes magus/engi combining aoe dots + Daemonic Lash spam do enough aoe dmg for that, once you bring enough of magus/engi. Or for that matter dok/wp with their cleave +Drawning in Blood/Sigmar's Wrath, once again once you bring enough of them. They won't be as effective individually as a sl/wl/bw are now, but all it means you just need to bring a bit more of them, to achieve the same effect. And yes, if the current best aoe classes will be nerfed, people will switch to the next best aoe ones.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Ninjagon
Posts: 479

Re: A Lesson From Guild Wars 2

Post#35 » Thu May 18, 2023 3:48 pm

I like the idea of stronger siege weapons usable only in the proximity of keeps.
Ninjab - The White Lion. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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Tesq
Posts: 5704

Re: A Lesson From Guild Wars 2

Post#36 » Thu May 18, 2023 4:02 pm

Zxul wrote: Wed May 17, 2023 10:41 pm
Alubert wrote: Wed May 17, 2023 5:40 pm People play blob because it doesn't require anything. They throw their mindless aoe and that's it.
The dmg of any non-ST skills should be reduced by 20-30%.
The difference between ST dmg and aoe needs to be much more visible.
And currently we have such nonsensical things like choppa/SL Losta Choppin/Flurry where aoe skils (3 target) hit similar to ST choppa/SL skill and they hit several targets, cost less ap than ST skill, require no target and have long range. Mele range should always be 5 feet.

Plainly, the game promotes not thinking and makes life as difficult as it can for those who want to play a more "advanced" style of game.
And if sl/choppa aoe gets nerfed, you have wl/mara and bw/sorc aoe. And then engi/magus. And then other options (2h wp/dw dok can spam their cone aoe, with 25% armor ignore). If there are enough aoe dps to create critical pressure, and enough targets around, aoe will always be better- it is better to kill 10 targets in the same time than 1 in a time.
For sure there was no need to give op channeling to choppa/slayer....you know
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Zxul
Posts: 1416

Re: A Lesson From Guild Wars 2

Post#37 » Thu May 18, 2023 5:30 pm

Tesq wrote: Thu May 18, 2023 4:02 pm For sure there was no need to give op channeling to choppa/slayer....you know
The point though is that if there are enough targets around, aoe is always better than ST, as long as you bring enough of it.

Not to mention that, from having a 81 WE, 5 ft melee is unplayable in mass rvr- you are always out of range of everything. Reduce mdps range on everything to 5 ft, and everyone will mass switch to rdps (while still spamming aoe, since that is just the most effective for mass rvr).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Tesq
Posts: 5704

Re: A Lesson From Guild Wars 2

Post#38 » Thu May 18, 2023 8:03 pm

Zxul wrote: Thu May 18, 2023 5:30 pm
Tesq wrote: Thu May 18, 2023 4:02 pm For sure there was no need to give op channeling to choppa/slayer....you know
The point though is that if there are enough targets around, aoe is always better than ST, as long as you bring enough of it.

Not to mention that, from having a 81 WE, 5 ft melee is unplayable in mass rvr- you are always out of range of everything. Reduce mdps range on everything to 5 ft, and everyone will mass switch to rdps (while still spamming aoe, since that is just the most effective for mass rvr).
thats not the point there are lots of way to mitigate the blobbing to win or to differianciate rds to melee ( rds more target cap vs melee more mobile etc) or also force ppl when ranking to fight at the same time in more location etc. we dont get anything of that. We dont get tank able to soak dmg so that the way my wb position itself matter; if i have a wb with tank in front or into back line is the same; unless the healers are outside teh aoe range everything get hit and it's retarded; that is the elephant in the room and the reason why target cap was nerfed in live to 9 ppl, we make the same mistake and dont learn and lose develop time in test things which wont has alredy proved wont work.
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Zxul
Posts: 1416

Re: A Lesson From Guild Wars 2

Post#39 » Fri May 19, 2023 10:43 am

Tesq wrote: Thu May 18, 2023 8:03 pm
thats not the point there are lots of way to mitigate the blobbing to win or to differianciate rds to melee ( rds more target cap vs melee more mobile etc) or also force ppl when ranking to fight at the same time in more location etc. we dont get anything of that. We dont get tank able to soak dmg so that the way my wb position itself matter; if i have a wb with tank in front or into back line is the same; unless the healers are outside teh aoe range everything get hit and it's retarded; that is the elephant in the room and the reason why target cap was nerfed in live to 9 ppl, we make the same mistake and dont learn and lose develop time in test things which wont has alredy proved wont work.
Already posted about blobbing here:

viewtopic.php?p=535279#p535279

Making tanks being able to soak dmg like on live (Djjolle...) means also tanks very good at soloing- won't happen.

Target cap of 9 also won't help- aoe will still work, as long as you bring enough of it. If you want to remove blobbing, players need to gain more by not blobbing- but like I said, won't happen in RoR.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Vance
Posts: 44

Re: A Lesson From Guild Wars 2

Post#40 » Fri May 19, 2023 2:56 pm

Would love just ONE weekend (maybe even as an event) that party windows would not show more than your own party.

So in short, no warband party window, only warband for chats and stuff.

Very curious what would happen to blobs there☝🏼
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