Caduceus wrote: Tue Oct 18, 2022 4:12 pm
But what you are saying would not happen - before the regen memes those classes were the top dogs of solo, yes, but people were actually solo roaming on all classes. Not everyone is willing to roll those classes just because they are broken in solo and I would argue they are even broken now. IB / BG not as much, because at least there's some counterplay to their lack of ranged CC.
When people roam in normal specs, the whole thing becomes a lot more skill and reaction based. This is how it used to be. It's much better balanced than what it is now.
It definitely will, but may i remind you that back then there was a meaning in campaign - push forts/city, there were no weekly grind, no unified currency. At the moment there is just a grind, endless grind and players focus to minimize the efforts while maximizing the gains thus its "zergier" and "blobbier" than ever.
Also a small correction, IB does have 65ft range root as M1.
Well, regen or not it still stays the same - skill and reaction wins a fight, regen just raises TTK. But nothing changed in regards of skills&reaction. You can build/spec regen or whatever but e.g. volgograd, mdpv, insolence and other famous roamers win fights not because build but because of close to perfect GCD management. Build does play a role of course, but its not the only and most benefiting factor even. Crucial one - yes. Without regen TTK is much lower, its less time to react, however i dont see how its "much better balanced", at the moment selfsustain wins, you "suggest" to turn it around but the only option would be burst, so burst would be winning. I just see the technical turn around for reasons like "just because". If things were just as they were before than it would be absolutely technical meta shift, however things are not like they were before.
I personally did love game more in a previous era (especially once conq was top tier gear) but in situation we are now i strongly believe that regen nerf would just cause further decrease in people solo roaming as this playstyle would become much lesser attractive. Less sustain, more deaths, less fun.
Caduceus wrote: Tue Oct 18, 2022 4:12 pm
I solo roamed on a sorc a lot. Back then literally every class could be made somewhat viable in solo. I'm not looking to get back into soloing, but that things were way more balanced and open back then is a fact.
Yes i know. Had a pleasure meeting you in the lakes. And i be honest few times i wasnt prepared enough to meet a sorc roaming solo nor was i in regen builds btw

Respect.
However "more balanced and open" part i could explain with many other changes beside regen.
Caduceus wrote: Tue Oct 18, 2022 4:12 pm
I strongly disagree.
We have to understand who it is these regen memelords are fighting all day - new players (often more than one at a time), small box running groups, etc.
They are disruptive.
And if they were able to do so by virtue of impeccable skill and timing, I wouldn't even have that much of a problem with it. The issue is that the fight is already won before combat starts, because that's the nature of how regen builds work.
In my opinion, that is in itself an undesirable and unhealthy situation.
A healthy situation would be one where players do not get to win 1v3 situations
by default. I keep using that term "by default", because that is what regen builds are. They aim to win fights by itemization alone - that's not something that should happen in a competitive PvP environment. By stacking more regen and defenses than what the enemy player can deliver in terms of damage, you win by default.
The irony is, regen builds aren't really capable of fighting each other due to that same mechanic. So what happens is the memelords leave each other alone in favor of poaching helpless newbies.
And that's ultimately what this is about.
I do agree that people are looking for the prey they can take. But i dont feel any pity for it to be noobs without pots, low levels etc. Back then i tried ESO and first time entered Cyrodiil i was raped so hard that it took me quite some dedication to learn pvp in that game enough to dont be a total cannon fodder. And here they should do so as well. Instead of game balance to be shoehorned for them to not suffer and continue being noobs. Those who dont try to learn what killed them and how, dont try to understand the counter and embrace it should really consider if such PvP game fits them.
Most problem comes with this phrase i guess: "than what the enemy player can deliver in terms of damage, you win by default". While being technically true its the problem of those who dont deliver enough burst to bring down solo specced roamer. This game mechanics are pretty unfriendly and so many crucial information is missing in the open media space that on practice we encounter situations than 1 guy can create a burst of 10k on engi using only AoE skills with real build on dummy and the other struggle really hard to make 5k burst.
Mind you, toptier roamers wont escape from proper burst in 1vX situations. They will just die in case they got caught unluckily, no matter regen, escape tools etc. Thus they avoid players and encounters they do know they wont win. Thats logical and proper behaviour called "know your enemy, pick your fights well".
Regen builds aren't really capable of fighting each other due to that same mechanic is also true. But memelords leaving each other alone in favor of poaching helpless newbies is also totally logical and proper behaviour. People play to have fun, who would consider endless duel as fun?
Do noobs have options? Yes, of course, learn what killed you, learn names. Dont engage it in same conditions, dont repeat mistakes. Go back to a drawing board with your build, ask questions here/in-game/discord. People here are pretty open sharing builds/videos whatever. Its no esport and stuff.
And to conclude, i do believe that its healthy situation for PvP MMO. Its the same everywhere else but Little Pony Adventures Online.
So why do you put a blame on players for that? I dont see it as justified anyhow