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Re: A glorious day for Order (touching story inside)

Posted: Fri Jun 12, 2020 9:01 pm
by Skullgrin
Tell me, are most of the seasoned veterans reading this thinking the same thing I am?

Namely...


Click here to watch on YouTube



:D :lol: :D

Re: A glorious day for Order (touching story inside)

Posted: Fri Jun 12, 2020 9:32 pm
by Omegus
What was the result of today's city? The one order won yesterday happened at such a weird time (5am UK time) I'm surprised anyone managed to get a proper premade together for it.

Re: A glorious day for Order (touching story inside)

Posted: Sat Jun 13, 2020 8:11 am
by nuadarstark
It was a weird time, but it was also full of the usual suspects. People go sleep late or wake up very early for cities, especially with Discord alerts. It was quite a small city though.

Re: A glorious day for Order (touching story inside)

Posted: Sat Jun 13, 2020 8:15 am
by boomcat
maybe the moral change did something ? dno about SW. they still die fast if a melee train hits them.

Re: A glorious day for Order (touching story inside)

Posted: Mon Jun 15, 2020 5:55 pm
by Kobra
Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.

Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)

Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.

What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.

I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.

Re: A glorious day for Order (touching story inside)

Posted: Mon Jun 15, 2020 7:17 pm
by jvlosky
Kobra wrote: Mon Jun 15, 2020 5:55 pm Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.

Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)

Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.

What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.

I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.

This metaphorical self-masturbation is gag worthy.

the 'SW buff' wasnt anything special, mSH can still top dmg charts, cant wait for SH buff tho! Give them all 3 master trees to be viable in city.


Also the only reason Order won that city metioned in that post is there was like nobody online, only like 11 instances of city were formed and it was huge Order push. SW had nothing to do with. I didnt even have a SW in my city wb.

But yes you 'over came adversity' lmao

Re: A glorious day for Order (touching story inside)

Posted: Mon Jun 15, 2020 7:21 pm
by Shalktonin
jvlosky wrote: Mon Jun 15, 2020 7:17 pm
Kobra wrote: Mon Jun 15, 2020 5:55 pm Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.

Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)

Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.

What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.

I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.

This metaphorical self-masturbation is gag worthy.

the 'SW buff' wasnt anything special, mSH can still top dmg charts, cant wait for SH buff tho! Give them all 3 master trees to be viable in city.


Also the only reason Order won that city metioned in that post is there was like nobody online, only like 11 instances of city were formed and it was huge Order push. SW had nothing to do with. I didnt even have a SW in my city wb.

But yes you 'over came adversity' lmao
yeah your opening sentence hit the nail on the head for that poor kids post. Sheesh.

You forgot his false sense of self martyrdom though. Good Grief. Talk about william shatner school of acting.

Re: A glorious day for Order (touching story inside)

Posted: Fri Jun 19, 2020 4:03 am
by TreefAM
Destro btfo once again, when will they learn

Re: A glorious day for Order (touching story inside)

Posted: Fri Jun 19, 2020 5:09 am
by Jesden
Kobra wrote: Mon Jun 15, 2020 5:55 pm Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.

Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)

Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.

What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.

I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.
you pointed out that cities had a garaunteed loss with 1-2 tanks and more than needed SW's...

You didn't adapt to anything, you met a bad pug group as before.

Add to that, Destro winning most cities shouldn't be 'normal' it /should/ be a 50/50 chance as to who comes out on top.

Re: A glorious day for Order (touching story inside)

Posted: Fri Jun 19, 2020 7:23 am
by Vayra
Jesden wrote: Fri Jun 19, 2020 5:09 am

Add to that, Destro winning most cities shouldn't be 'normal' it /should/ be a 50/50 chance as to who comes out on top.
I agree, but for that to happen both sides need to be organizing to a similar degree. But that doesn't happen. And so Destro will keep winning more cities because we organize and bring balanced setups to almost every instance.