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Kobra wrote: ↑Mon Jun 15, 2020 5:55 pm Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.
Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)
Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.
What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.
I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.
yeah your opening sentence hit the nail on the head for that poor kids post. Sheesh.jvlosky wrote: ↑Mon Jun 15, 2020 7:17 pmKobra wrote: ↑Mon Jun 15, 2020 5:55 pm Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.
Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)
Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.
What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.
I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.
This metaphorical self-masturbation is gag worthy.
the 'SW buff' wasnt anything special, mSH can still top dmg charts, cant wait for SH buff tho! Give them all 3 master trees to be viable in city.
Also the only reason Order won that city metioned in that post is there was like nobody online, only like 11 instances of city were formed and it was huge Order push. SW had nothing to do with. I didnt even have a SW in my city wb.
But yes you 'over came adversity' lmao
you pointed out that cities had a garaunteed loss with 1-2 tanks and more than needed SW's...Kobra wrote: ↑Mon Jun 15, 2020 5:55 pm Everything seems back to normal despite the outright nerf to dest's morale pump and dump technique.. Dest is winning cities again.
Dest adapted to the morale nerf and a bonus is SW's aren't well suited to Fort and Keep pushes and are totally ill-suited to cities with melee trains and proper tanks. Order, with 20% of their numbers being SW on some days when I checked can't push even a basic keep without overwhelming numbers and even then, often having to reset the pushes numerous times, and in many cases outright failing. Seeing cities with order having 1-2 tanks and a guaranteed loss, with 5, even 8 SW's is encouraging as well.... (for Dest)
Like always, Dest adapts, overcomes, and prevails in the face of a ridiculous changes like this SW over-tune or the super lion boy do-it-all favorite. I had fun seeing more magus than ever before because Magus outright kills SW's almost instantly in ST build.
What appeared to be a major hit to dest, has been adapted for and overcome. I've seen cities with 2-4 Magus now, specifically tuned to knock out the SW's while still providing quality AOE support and CC. Even healers are adapting to SW, more cleansing, cleansing tactics, a shift from armor to Wounds+Tough and heal crit. Resulting in overall better survival for dest players with those big heal crit numbers.
I think what may have been intended as a buff to order and nerf to dest, has actually turned into another buff for dest due to their adaptability/flexibility and outright higher player skill.
I agree, but for that to happen both sides need to be organizing to a similar degree. But that doesn't happen. And so Destro will keep winning more cities because we organize and bring balanced setups to almost every instance.
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