Balanced Scenarios
Re: Balanced Scenarios
Yep pretty much
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Balanced Scenarios
Bozzax wrote:The Irony was this was blocked not by randoms on live but by premadesAzarael wrote:Premade queues are a fine idea. Bloodline Champions did something similar; solo matchmaking queues (random) versus team ladders.
really? at least on our server our premades were all for premade queues. We HATED playing with or against randoms. or worse another premade with some randoms doing stupid stuff ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Balanced Scenarios
There was countless threads asking for separate queues coming both from premades and randoms the argumentation against was always starvation / slow pop. Think about it who gain something by mixing randoms and premades?
The quitter debuff was introduced when randoms started to leave when they spotted premades. The guys defending it hardest all farmed randoms nonstop for easy RR and SC-weapons
The quitter debuff was introduced when randoms started to leave when they spotted premades. The guys defending it hardest all farmed randoms nonstop for easy RR and SC-weapons
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Balanced Scenarios
but whats the bonus for gaining rr and sc-weapons, when you cant use them in a competitive environment, for farming randoms you dont need those higl level items anyway?
i never understood the sentiment of those people.
i never understood the sentiment of those people.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Balanced Scenarios
Never understood it myself but my personal reflection on that is that they viewed SCs a bit like grinding rats. The goal isn't killing rats it is getting level 40.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Balanced Scenarios
It's still no instant-win, because it depends on the skill level on both sides. But this is not the topic here.Bozzax wrote: No healers for one side = fail
The bolster would reduce rank differences. It has no effect on numeric imbalances, which are caused by a bug.
Dying is no option.
Re: Balanced Scenarios
Eternal Citadel scenario - 6vs6.Azarael wrote:Premade queues are a fine idea..
Re: Balanced Scenarios
For me Eternal Citadel was to dumb. i like the ship one 6vs6.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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Re: Balanced Scenarios
Me too but currently it wouldn't be a good idea. Neither of them. No fall damage, when you get kicked into the pit on EC and LoS bugs in the ship sc.Tiggo wrote:For me Eternal Citadel was to dumb. i like the ship one 6vs6.

Dying is no option.
Re: Balanced Scenarios
haha yes 

- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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