Re: Amount of parry
Posted: Wed Mar 27, 2019 2:31 pm
What?Telen wrote: Wed Mar 27, 2019 2:28 pmI even say that earlier Pen. It wouldn't matter which way you put them around. Being multiplicative reduces the weight of the second check. Being able to both push any damage source to a guard as melee and parry any guard damage from any source makes parry a really strong choice. Considering that block is lower and costlier because its an avoidance for all damage types while guard turns damage into parryable damage makes guard and parry have a nice little relationship going on. Thats why the guard change happened.
Its has no stat associations. Its just damage.tazdingo wrote: Wed Mar 27, 2019 2:25 pm can a smart person pls answer whether or not ws/wil/init actually contributes to your avoidance/guard dmg avoidance anymore because post to post people are saying completely opposite things about this unchecked and oh heck i don't know what to believe anymore
Were talking about guard damage not all damage. Block is superior because of its all type avoidance.bloodi wrote: Wed Mar 27, 2019 2:32 pm What?
The guard change happened because someone bypassed all checks and did a change he doesnt even know why he did it on the first place, they gave us an explanation, it wasnt this, now you are just making things up as to why they did it.
And block is more expensive in return ratio because, news flash, is much better at avoiding all kinds of damage than parry and parry is the only thing 2h tanks are able to use to avoid guard damage, thats is by design. You could always parry guard damage on live, just like here.
So far i read multiple "totally, this is why guys" reasons as to why they did the change and "parry is easier to get than block" may take the cake for the stupidest one.
The guard change happened because the person (people?) who made it has no clue about small scale. Let's be real. If someone is offended by this, so be it.Telen wrote: Wed Mar 27, 2019 2:28 pmConsidering that block is lower and costlier because its an avoidance for all damage types while guard turns damage into parryable damage makes guard and parry have a nice little relationship going on. Thats why the guard change happened.
Yes telen, you are talking guard damage but there is no RR option for "parry but just for guard damage", you pick them and you get them for both, you dont talk about how one is better in return ration and forgeet the fact that one of them is also much better at avoiding all kinds of damage, not just guard damage, thats why its more expensive.Telen wrote: Wed Mar 27, 2019 2:45 pm Were talking about guard damage not all damage. Block is superior because of its all type avoidance.
Guard though turns all damage into melee. Overriding that advantage for block. So parry is equal for guarding.
But because avoidance is multiplicative then having both reduces the weight of each.
So all things being equal where guard is concerned 2h get more bang for their buck.
Its a check primary stat vs def stat.done with a subtractiontazdingo wrote: Wed Mar 27, 2019 2:25 pm can a smart person pls answer whether or not ws/wil/init actually contributes to your avoidance/guard dmg avoidance anymore because post to post people are saying completely opposite things about this unchecked and oh heck i don't know what to believe anymore
ooh that's interesting. does anyone know some estimate for what ws in high numbers would do for your guard dmg? so it does nothing vs a dps with str capped, but vs this "1 stat" guarded attack how much effective parry would say 800 WS give you?Tesq wrote: Wed Mar 27, 2019 3:01 pm Thats why stack def stats is not worth in most sich since it's unlikely enemy will have it less than yours. Again depend from what you want. If you want parry on guard, easy access to wep skill came in handy because thats not an attack made by an enemy but by your own guard skill and so the primary stat is always 1 or zero and you have no malus to def stats such willp/ini /wep skill
This is another controversial point which could get some alternative test on 2h tanks change the source of the attack from guard to enemy could mean loose a good chuck of parry for exemple because wep skill would not be usefull for that anymore. But one could also arguing thats that exatly like that to allow to spec into an half off stats not strong as strenght but also allow em to guard properly .
It always gives you 25%. You just need more than 4 WS and it will start to give you 25% which is also a cap, it won’t give you more.tazdingo wrote: Wed Mar 27, 2019 3:18 pmooh that's interesting. does anyone know some estimate for what ws in high numbers would do for your guard dmg? so it does nothing vs a dps with str capped, but vs this "1 stat" guarded attack how much effective parry would say 800 WS give you?Tesq wrote: Wed Mar 27, 2019 3:01 pm Thats why stack def stats is not worth in most sich since it's unlikely enemy will have it less than yours. Again depend from what you want. If you want parry on guard, easy access to wep skill came in handy because thats not an attack made by an enemy but by your own guard skill and so the primary stat is always 1 or zero and you have no malus to def stats such willp/ini /wep skill
This is another controversial point which could get some alternative test on 2h tanks change the source of the attack from guard to enemy could mean loose a good chuck of parry for exemple because wep skill would not be usefull for that anymore. But one could also arguing thats that exatly like that to allow to spec into an half off stats not strong as strenght but also allow em to guard properly .
oh. that's less interestingDanielWinner wrote: Wed Mar 27, 2019 3:38 pmIt always gives you 25%. You just need more than 4 WS and it will start to give you 25% which is also a cap, it won’t give you more.tazdingo wrote: Wed Mar 27, 2019 3:18 pmooh that's interesting. does anyone know some estimate for what ws in high numbers would do for your guard dmg? so it does nothing vs a dps with str capped, but vs this "1 stat" guarded attack how much effective parry would say 800 WS give you?Tesq wrote: Wed Mar 27, 2019 3:01 pm Thats why stack def stats is not worth in most sich since it's unlikely enemy will have it less than yours. Again depend from what you want. If you want parry on guard, easy access to wep skill came in handy because thats not an attack made by an enemy but by your own guard skill and so the primary stat is always 1 or zero and you have no malus to def stats such willp/ini /wep skill
This is another controversial point which could get some alternative test on 2h tanks change the source of the attack from guard to enemy could mean loose a good chuck of parry for exemple because wep skill would not be usefull for that anymore. But one could also arguing thats that exatly like that to allow to spec into an half off stats not strong as strenght but also allow em to guard properly .