Re: [RP] Grimnir's Fury [Close Date June 15]
Posted: Sun Jun 03, 2018 10:16 am
I agree with the premise of this proposal as in that Grimnir's fury is largely useless and it should be buffed / changed to encourage it's use as an end tree ability.
But I disagree with the suggestion. WOI is already a hot button issue of an ability. It is devastatingly powerful and completely shutdowns warbands in tight spaces due to the undefendable / unimmunable knock back which many have requested to be changed before. It is a problematic ability from a warband balance perspective and there is good reason that it is heavily used by zealots on destro side in organized WB's.
The proposed RP version while functioning slightly differently would have the same core issue. CC shouldn't ignore immunities. It creates too many chain cc issues and negates skilled play since you no longer need to worry about immunities and coordinating CC rotations. Just stack a few RP and lock down a warband for 10-20 seconds. It has a big chance to be abused just as the zealot one is being abused. It also isn't very fun to spend 10-20s being chain rooted, just as it is not very fun to spend 10s being ping ponged against a wall, or between two zealots.
The thing to keep in mind about Grumnir's fury is that the core of the ability is not too bad. But the long cast time, combined with the short range on the res are what limit it.
Rather than a complete redesign the cast time could be dropped to a more realistic 2-3s range, and the res ranged increase to 60 or 100ft. It has a lengthy cool down on it to balance it. It could become a nice option with just a few tweaks to cast time and radius.
These changes would at least be easier to test out.
But I disagree with the suggestion. WOI is already a hot button issue of an ability. It is devastatingly powerful and completely shutdowns warbands in tight spaces due to the undefendable / unimmunable knock back which many have requested to be changed before. It is a problematic ability from a warband balance perspective and there is good reason that it is heavily used by zealots on destro side in organized WB's.
The proposed RP version while functioning slightly differently would have the same core issue. CC shouldn't ignore immunities. It creates too many chain cc issues and negates skilled play since you no longer need to worry about immunities and coordinating CC rotations. Just stack a few RP and lock down a warband for 10-20 seconds. It has a big chance to be abused just as the zealot one is being abused. It also isn't very fun to spend 10-20s being chain rooted, just as it is not very fun to spend 10s being ping ponged against a wall, or between two zealots.
The thing to keep in mind about Grumnir's fury is that the core of the ability is not too bad. But the long cast time, combined with the short range on the res are what limit it.
Rather than a complete redesign the cast time could be dropped to a more realistic 2-3s range, and the res ranged increase to 60 or 100ft. It has a lengthy cool down on it to balance it. It could become a nice option with just a few tweaks to cast time and radius.
These changes would at least be easier to test out.