
POLL - RVR - What would make you play more?
- nebelwerfer
- Posts: 683
Re: POLL - RVR - What would make you play more?
Fun fights tonight with cmtk, phalanx, tup and pug wb's. THAT is what Gets me into the lakes, moving BT event to wednesday has been a good experience for me so far!
Thx all

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Re: POLL - RVR - What would make you play more?
An increase in the visible progression towards conqourer gear for players outside the premade guild warbands and small 6 man groups who consistently finish top of zone contribution. To enable lesser players to enjoy a sense of progression. Whether this is through increased conq medallion rewards for zone and keep bag rewards, slightly reducing cost of gear or enabling an up conversion, even at 10 to 1 ratio, of officer medallions to conqueror to one, compensate for solider medallions rewarded in RvR and two enable less fortunate players the ability to earn progression.
When current end gear is more obtainable, to a greater percentage of the population with the lower tier system in place, this will reduce the burnout of players, facilitate the leveling of new alts and friends with the increased renown in t2/3 RvR and increased exp from t2/3 sc quests and continue to support a healthy retention of casual and veteran players alike. Similar to the environment experienced in t3.
When current end gear is more obtainable, to a greater percentage of the population with the lower tier system in place, this will reduce the burnout of players, facilitate the leveling of new alts and friends with the increased renown in t2/3 RvR and increased exp from t2/3 sc quests and continue to support a healthy retention of casual and veteran players alike. Similar to the environment experienced in t3.
Sia - DoK - Lords
Boyd - WP - O.S.
Boyd - WP - O.S.
Re: POLL - RVR - What would make you play more?
Voted other.
I'd play more if the game was being developed more in line with the game I used to play. That doesn't mean I think the game didn't need changes and balancing, because it clearly always did. I just mean, from my own personal view, I would rather have seen more pushing towards a working game that was more akin to the game I played for 5 years, and then see work on the balancing aspect of it/improvements/tweaks etc. This isn't a criticism of the path the devs have taken, just my own view on what would have made me play more. The peeps working on this have done an amazing job, and it really is appreciated. The fact I can log in and still have fun is a blessing. Cheers!
I'd play more if the game was being developed more in line with the game I used to play. That doesn't mean I think the game didn't need changes and balancing, because it clearly always did. I just mean, from my own personal view, I would rather have seen more pushing towards a working game that was more akin to the game I played for 5 years, and then see work on the balancing aspect of it/improvements/tweaks etc. This isn't a criticism of the path the devs have taken, just my own view on what would have made me play more. The peeps working on this have done an amazing job, and it really is appreciated. The fact I can log in and still have fun is a blessing. Cheers!
Re: POLL - RVR - What would make you play more?
E: Voted other.
Full transparency as it comes to contribution - even though it is (or should be) at this point abundantly obvious as to how it works -, having something to point at or look up screws alot with the general grumpyness at display (from all sides involved) as it comes to lootroll powered gear distribution.
It'd basically play along the same angle others have taken:
Making the progression more tangible for the p(ug)layerbase, by reducing atleast the perceived RNG (and unfairness, epeen...yadayada) from the lootrolls.
Abbd.: TLDR: Its no fun to play with/against people whose entire playtime consist of moaning about gear or gear acquisition; who blame losses on gear, engage in infighting and cirlejerks or ragequit based on lootrolls.
Full transparency as it comes to contribution - even though it is (or should be) at this point abundantly obvious as to how it works -, having something to point at or look up screws alot with the general grumpyness at display (from all sides involved) as it comes to lootroll powered gear distribution.
It'd basically play along the same angle others have taken:
Making the progression more tangible for the p(ug)layerbase, by reducing atleast the perceived RNG (and unfairness, epeen...yadayada) from the lootrolls.
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Last edited by Darosh on Thu Jul 20, 2017 6:48 am, edited 1 time in total.
- th3gatekeeper
- Posts: 952
Re: POLL - RVR - What would make you play more?
This is very well written and how I feel as well. However as I wrote in my previous posts, gear progression is just one reason I feel burnt, or lack of it. The other big one is lack of choice and customization... I have only one set not much choice when it comes to gear to work towards and largely no real choice when it comes to talis and renown and frankly... build. So it's all very linear AND grueling progression that imo has a tad too much rng for my taste (what feels like eng contribution + RNGroll + RNGwhat's in the bag itself...Gerv wrote:An increase in the visible progression towards conqourer gear for players outside the premade guild warbands and small 6 man groups who consistently finish top of zone contribution. To enable lesser players to enjoy a sense of progression. Whether this is through increased conq medallion rewards for zone and keep bag rewards, slightly reducing cost of gear or enabling an up conversion, even at 10 to 1 ratio, of officer medallions to conqueror to one, compensate for solider medallions rewarded in RvR and two enable less fortunate players the ability to earn progression.
When current end gear is more obtainable, to a greater percentage of the population with the lower tier system in place, this will reduce the burnout of players, facilitate the leveling of new alts and friends with the increased renown in t2/3 RvR and increased exp from t2/3 sc quests and continue to support a healthy retention of casual and veteran players alike. Similar to the environment experienced in t3.
In tier 3 I played alts. In t4 I don't have that luxury. Another way of addressing this could be looking at making currency bound to account. This enables you to enjoy leveling alts because you likely have enough emblems of medallions to buy Anni or Merc to kick you off at t4 on that alt. Would also encourage playing alts in t4 based on group comp and use the currency you earned on that alt to gear your main. This would also promote alts.
Just a thought.
More gear choice, and more accessibility to those gear options and more encouragement to play alts.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Re: POLL - RVR - What would make you play more?
you are spot on big fella, we have been talking about this for ages in our TS, i'm glad you have said our thoughts. I'm tired of getting a gold (which is hard enough) and it is a dupe (13 golds i've had and i am still only 3 piece conc)Gerv wrote:An increase in the visible progression towards conqourer gear for players outside the premade guild warbands and small 6 man groups who consistently finish top of zone contribution. To enable lesser players to enjoy a sense of progression. Whether this is through increased conq medallion rewards for zone and keep bag rewards, slightly reducing cost of gear or enabling an up conversion, even at 10 to 1 ratio, of officer medallions to conqueror to one, compensate for solider medallions rewarded in RvR and two enable less fortunate players the ability to earn progression.
When current end gear is more obtainable, to a greater percentage of the population with the lower tier system in place, this will reduce the burnout of players, facilitate the leveling of new alts and friends with the increased renown in t2/3 RvR and increased exp from t2/3 sc quests and continue to support a healthy retention of casual and veteran players alike. Similar to the environment experienced in t3.
CRUDE big boss! (Scrubs can lead too)
Yardpig- Black Orc
Yardpig- Black Orc
Re: POLL - RVR - What would make you play more?
Other...
TLDR
Thanks 
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Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]
Wamizzle Guild Leader [The Unlikely Plan]
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Re: POLL - RVR - What would make you play more?
+1Gerv wrote:An increase in the visible progression towards conqourer gear for players outside the premade guild warbands and small 6 man groups who consistently finish top of zone contribution. To enable lesser players to enjoy a sense of progression. Whether this is through increased conq medallion rewards for zone and keep bag rewards, slightly reducing cost of gear or enabling an up conversion, even at 10 to 1 ratio, of officer medallions to conqueror to one, compensate for solider medallions rewarded in RvR and two enable less fortunate players the ability to earn progression.
When current end gear is more obtainable, to a greater percentage of the population with the lower tier system in place, this will reduce the burnout of players, facilitate the leveling of new alts and friends with the increased renown in t2/3 RvR and increased exp from t2/3 sc quests and continue to support a healthy retention of casual and veteran players alike. Similar to the environment experienced in t3.
I know TUP or Phalanx are usually top of this... and its true we generally put in more work with our co-ordination and commitment to fight and never give up BUT
This should not take away from other people's contribution in the war effort... thats why a ruin currency / merchant npc is best approach to solve this issue, (put 5 special currency medallion instead of random conqueror item... so you solve DUPE issue)
I am pretty sure most the people in TUP or Phalanx that win 75% (TBH its probally alot higher) of it is wasted each time to dupes if not more... and the better geared we get the more that will rise... Green/white dont matter... blue is hardest to get and usually a dupe... purp is very random and some classes its useless, gold is another most likely dupe... So many zone locks are wasted for rewards because of the way the system is.
The guys who don't always have consistant team mates but are none the less are always fighting out in the lakes doing their part in the war deserve a break now and then and under current system they get beaten down and demotivated because they don't know what more they can do within their means (yes they could GIT GUD... join/create/lead a guild/premade be more organised but they might not have the time/means/commitment to do this.... they should not be rewarded for being slack/afk but they should not also be punished either because they can't compete above their means I know its a hard balance for middle ground and if they do get lucky it will most likely be a empty bag (bug) or dupe under current system which will create more frustration.
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]
Wamizzle Guild Leader [The Unlikely Plan]
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Re: POLL - RVR - What would make you play more?
Absolutly accurate, player mentality makes or breaks RvR/PvP centric games.Wam wrote:
[...]
If TUP or Phalanx (minus Drama) swap sides and put 50% effort into the other side that we put in destro... I predict it would be same outcome... with one side dominating too much
Morale and Psycholgy play a huge part of WAR/Server Balance... and its what killed a few servers on live when they had little chance so people gave up... then dominant side got bored and stopped with nothing to face.
[...]
I remember 132 order in praag and only CNTK came to defend... against TUP/Phalanx and Pug WB's...
[...]
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Last edited by Darosh on Thu Jul 20, 2017 6:34 am, edited 1 time in total.
- NoRKaLKiLLa
- Posts: 1020
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Re: POLL - RVR - What would make you play more?
inb4 14 more pages of spitballing where no one really reads anyone elses ideas but just adds in their reponses and then we get a lock by page 20.

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