Recent Topics

Ads

T1 Feedback

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Darosh
Banned
Posts: 1197

Re: T1 Feedback

Post#51 » Fri Jun 16, 2017 4:48 pm

Haojin wrote:
peterthepan3 wrote:There's nothing fun about mindless zerg with no tactics. Don't act like it is anything else atm.
you forget to mention one key button spam.

peter let's be honest mate, this game designed for massive battles and when the things come RvR; zerg is inevitable. you can blame:

1-RvR System
2-Map Design
3-Player Mentality

i'd suggest let's stay in our natural borders, i never see a BT member shitposting about 6v6 community (:D).

"Mindless zerg" is, too, for the most part a population/pug issue (= as in based on), that is additionally heavily influenced by how terrible the CC and immunuty situation is. I'd reverse that ranking of yours, all things considered - nothing systemic can ducttape garbage mentality.

Ads
User avatar
marcel8877
Posts: 34
Contact:

Re: T1 Feedback

Post#52 » Sat Jun 17, 2017 11:14 pm

I do not like the new T1 system because it takes a lot longer to level up and it is to hard to cap a zone. Also I like that you get to go to new zones and not just norland so I got my ups and downs about this.
Talorth
-Guild Leader Of Elite Chaos-
All About That T4!
{Ready For War!!}
Image

umjuway
Posts: 15

Re: T1 Feedback

Post#53 » Tue Jun 20, 2017 5:08 am

The system needs to be tweaked, we held the zone and controlled all three bo's for emp, then we held them some more, and some more, people started getting bored and the power shifted. We lost emp because of boredom.

User avatar
Haojin
Posts: 1066

Re: T1 Feedback

Post#54 » Tue Jun 20, 2017 5:58 am

Is there a thread or post about new T1 changes with recent updates ?
Guildmaster of Phalanx

K8P - Karak Norn

User avatar
Bastion
Posts: 68

Re: T1 Feedback

Post#55 » Tue Jul 04, 2017 2:41 am

I want continue this thread for not open another one.

Today i played the new t1 rvr, this is my opinion:

- The main idea (no zergs, dynamic) is good, i like it.
- Victory points system is cool, but the resource generation is slow or VP are a lot and make the battle more long. Rewards for lock zone are good i want to say too.
- Maybe doing some changes in VP cap or resource generation will improve this new revamp:
-- When you take a BO that had the enemy faction, you gain instantly VP.
-- VP timer reduces by BO taken. 1 BO = VP every 3 minutes, 2 BO = VP every 2 minutes, 3 BO = VP every 1.5 minutes.

Here is my review xD

Greetings and thanks for improve this game
Image
Bretonnia was a shield for Wood Elves, normal, they have Toughness 3 also know like paper elves.

sancra
Posts: 144

Re: T1 Feedback

Post#56 » Fri Apr 06, 2018 5:36 am

Yaliskah wrote: Fri Jun 16, 2017 5:47 am Washette is working on a map-editor which could give us the possibility to realize some miracles.
Hello,

Any news about the map editor, even in alpha/beta ?

Regards

User avatar
wargrimnir
Head Game Master
Posts: 8415
Contact:

Re: T1 Feedback

Post#57 » Fri Apr 06, 2018 5:42 am

Ah, the classic 9 month necro post.

Short answer, no. Some of the tools we've had worked on seem to perpetually stay in the "being worked on" state.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

Who is online

Users browsing this forum: Faldrino, Hecksa, Nazdravanix, Varou and 10 guests