Recent Topics

Ads

T1 Feedback

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Tamarlan
Posts: 209

Re: T1 Feedback

Post#41 » Thu Jun 15, 2017 8:03 pm

dansari wrote:
Grolar wrote:The older system wasn't determined by numbers.
I'll take whatever you're smoking. The only thing the old system was determined by was numbers. Take zerg. Go BO. Sit for 6 minutes. Take zerg. Go BO. Sit for 6 minutes. Repeat for 3 hours. Attempt to take keep. Option A. Fail keep take. Lose half numbers as they xrealm to the other side or go to bed. Option B. Successful keep take after 4-8 hours of BO trading and avoiding fighting. Log off and go to bed.

Unless you were in a 6man!! Then it was -- take party. Queue for scs. Go between BOs. Pick off solos and stragglers. Run supplies. Avoid zerg at all costs (unless you tryhard and kite pug warbands). Take scenario. Repeat for 3 hours.
Grolar wrote:If it does one thing successfully its making a zones take forever to lock and breaks large scale combat.
Yes, the zones do take a while to lock (primarily in elf or dwarf). The system is newly implemented, so maybe we can provide some meaningful feedback to tweak the update? Like... not requiring all four BOs to be held to cap the zone; having a points based system like Nordenwatch; etc. etc. It breaks large scale combat because large scale combat isn't fun. 6v6 is fun. 12v18 is fun. 24v24 is fun. 24v36 is fun. 80v100 isn't fun.
Grolar wrote:I'm hearing many people voicing that they don't like the new system as the zones get larger and I agree.
You mean like the dwarf pairing? Yeah.. it's a shitty map that takes forever to get anywhere because you're on a 25% mount. That has nothing to do with the way the system is set up. And again, I think tweaks to the system should be made too, but going backwards is the last thing we should do.
Might be that large scale provides no fun for you which is fine of course. I love large scale fights and honestly the moments I remember from live are the epic keep battles including funnels with hundreds of players on both size. THIS is ORVR for me.

You dont like it? Don't join large scale, simple. The game still offers different options for you. Run scenarios, roam with your bois, or even organize small scale events.

You want to turn large scale ORVR into a small scale roaming and communication fest? Not fine as there is nothing left for players like me who prefer large scale battles.
Halvar RP
Halver SL
Halversen IB
Halva ENG

Ads
dansari
Posts: 2524

Re: T1 Feedback

Post#42 » Thu Jun 15, 2017 8:51 pm

Ah, I misspoke. Of course large epic keep battles are fun. Zerging BOs, however, is not fun. And the point is you never even really fought over BOs because most of the time only two are going to be unlocked and each zerg is going to take one. Much better to get the BO part over with as quickly as possible so you get to the fun keep fights faster.
<Salt Factory>

User avatar
peterthepan3
Posts: 6509

Re: T1 Feedback

Post#43 » Thu Jun 15, 2017 8:52 pm

There's nothing fun about mindless zerg with no tactics. Don't act like it is anything else atm.
Image

User avatar
Tamarlan
Posts: 209

Re: T1 Feedback

Post#44 » Fri Jun 16, 2017 5:22 am

peterthepan3 wrote:There's nothing fun about mindless zerg with no tactics. Don't act like it is anything else atm.
Everyone knows your opinion by now. No need to repeat yourself.
Only because you cannot understand how people enjoy large scale combat does not mean they dont exsist.
So please speak for yourself instead of pretending that the community as such prefers small scale ORVR.
Halvar RP
Halver SL
Halversen IB
Halva ENG

User avatar
Yaliskah
Former Staff
Posts: 1985

Re: T1 Feedback

Post#45 » Fri Jun 16, 2017 5:47 am

Hi All!

To begin with, i apologize to answer you so lately ( lot of work IRL), but i thank you all for your feedbacks.

I have to admit that i share your concerns about Dwarf/Greenskin and Dark Elves/Elves pairs. I'm not sure that the actual mecanic is blamable in this case. Probably the large size of the RvR map is a problem. For my defense, i would like to point that these 2 pairs have never been used before on RoR, and abandonned by players on Official server. Maybe we should do the same, but well isn't it a bit sad??

We can't start to create specific rules for each areas. The purpose is to "learn" a simple system a new player will find in higher tiers, and so on. Sadly actually we can't modify maps topology or displace BOs in a clean way. Removing 1 BO wouldn't change anything in the problematic. Washette is working on a map-editor which could give us the possibility to realize some miracles. But thats not for today.

About new T1 mecanic, unless i'm wrong, it works like a charm on Nordland (small size, only 3 BOs).

About team size consideration, my opinion ( and this is my red line in this dev) is that there are X kind of players mentality, and each of them must be able to find his place in this system, with advantages and drawbacks.

But in the end, however you play, thats not a solo game in the lake. Thats a faction game. And you need your faction with you to win which means : Communicate.

To finish with, keep in mind we are limited in abalities, we don't pretend to design a new game, cause we can't and we don't want to. We can just use existant pieces and replace them differently, playing on timers, durations, in different purposes. In the end, the game client leads us in our creativity.

I hope, you enjoy this new T1 at least a bit with his imperfection. We will do our best to lift all things who slow your enjoyment asap ( when we will be able to)

Yali.

User avatar
Haojin
Posts: 1066

Re: T1 Feedback

Post#46 » Fri Jun 16, 2017 6:57 am

peterthepan3 wrote:There's nothing fun about mindless zerg with no tactics. Don't act like it is anything else atm.
you forget to mention one key button spam.

peter let's be honest mate, this game designed for massive battles and when the things come RvR; zerg is inevitable. you can blame:

1-RvR System
2-Map Design
3-Player Mentality

i'd suggest let's stay in our natural borders, i never see a BT member shitposting about 6v6 community (:D).
Guildmaster of Phalanx

K8P - Karak Norn

User avatar
Grolar
Posts: 511

Re: T1 Feedback

Post#47 » Fri Jun 16, 2017 9:32 am

@dansari

You are assuming I was only addressing t1. I was not. I'm thinking forward to the higher tiers and how implementing this new system into them would be like. In addition to that, you may or may not be aware that the RvR system was already revamped late late last year and earlier this year before this new t1 event. Those changes aren't my ideal either and began the road we are on. I was speaking to them as well. Tamarian understood what I was talking about.

@Yali,

This is encouraging news. I hope it pans out. Please consider bringing back funnel play. It really is and always will be a great part of keep taking. :D
THUMP - "MEDIOCRE!!" ...Who's laughing now?

Image

dansari
Posts: 2524

Re: T1 Feedback

Post#48 » Fri Jun 16, 2017 10:42 am

I hear you bud. My mentally is: don't thaw the turkey until 3 days before Thanksgiving (new cliche saying, TM). Meaning, we're only talking about T1. Any potential things we see in mid tier will likely be different given that keeps are implemented. The dev team knows this and they're not going to copy paste the T1 mechanic into mid tier without taking all these things into consideration.
<Salt Factory>

Ads
User avatar
Yaliskah
Former Staff
Posts: 1985

Re: T1 Feedback

Post#49 » Fri Jun 16, 2017 11:40 am

@all

Lets be clear :) ( cause you wanna talk about highers tiers).

Don't expect any T2 ( and then quite quickly T3 and T4) before september. Mostly because of Summertime, and because we would like to focus on many little tools which maybe be important for this reowrk ( like Loot system, Guild involvment in campain ( claiming for exemple).

Now about the higher mecanic, you will find some tools made in this new T1 (BO system) with OBVIOUSLY some adjustments :). The keep thing will be a BIG piece of cake and i actually gather my tons of sketches, boards, and notes to present to the team and Washette something, clear, precise and motivating.

@Grolar. Yes, funnel part is planned (but not only :))

Once again, i just ask for trust. My only concern is to make this major part incentive AND playable. About this project, consider me as a player in first place (else i wouldn't have spend so many time to make this project alive), and as a team member in the second.

User avatar
Grolar
Posts: 511

Re: T1 Feedback

Post#50 » Fri Jun 16, 2017 4:28 pm

@dansari - thumbs up

@Yali - \o/ whooooohoooo!!
THUMP - "MEDIOCRE!!" ...Who's laughing now?

Image

Who is online

Users browsing this forum: Missladygrelga, Stonal and 5 guests