
[Knight of the Blazing Sun] Tactics, Builds, Strategies
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Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
Huh, who would've guessed, live and learn. 

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- th3gatekeeper
- Posts: 952
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
Would this build make sense (as a full tank setup?)
waronlinebuilder.org - Knight of the Blazing Sun build
Getting the prone (amazing against healers) as well as the 10% crit for your party (upon - which with the 5/5 DEV set is ALL the time) then the healing aura debuff... Seems like it could make a pretty huge difference on the battlefield.
Ive been playing 5/5 Duelist set with the PVP 2H but nearly @ my 5/5 DEV set and wanted to go back to tanking potentially....
Thoughts?
waronlinebuilder.org - Knight of the Blazing Sun build
Getting the prone (amazing against healers) as well as the 10% crit for your party (upon - which with the 5/5 DEV set is ALL the time) then the healing aura debuff... Seems like it could make a pretty huge difference on the battlefield.
Ive been playing 5/5 Duelist set with the PVP 2H but nearly @ my 5/5 DEV set and wanted to go back to tanking potentially....
Thoughts?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
- TenTonHammer
- Posts: 3806
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
Ok so you want to tank
Why waste points on a laughable 25% out going hd when there are so many other sources 50% inc hd?
Why not go all the way up vigilance and get vigilance that nonsense is the equivalent of a 10s detaunt
Why waste points on a laughable 25% out going hd when there are so many other sources 50% inc hd?
Why not go all the way up vigilance and get vigilance that nonsense is the equivalent of a 10s detaunt

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
Knight @ lvl 32/40 has some many viable choices it should be a role model for every class in terms of mastery trees :^) Too bad it also has a lot of absolutely terrible stuff in its trees too.
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- th3gatekeeper
- Posts: 952
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
Laughable 25%? If you are within 100 feet of a healer thats HUGE. Given a Knight is front lines, you can easily get on healers and beat on them. reducing their outgoing heals 25% combined with a 50% from say AM or SW is a massive massive reduction in healing capabilities.TenTonHammer wrote:Ok so you want to tank
Why waste points on a laughable 25% out going hd when there are so many other sources 50% inc hd?
Why not go all the way up vigilance and get vigilance that nonsense is the equivalent of a 10s detaunt
If you go full tank you will never die anyways, Vigi is (IMO) a waste.... Get 5/5 DEV set, use Shield rush (charge w.e) and throw renown into block % and you will nearly never die.... If you do its because you over pushed and were 10v1 without heals.
With my Knight stacking STR in 5/5 Duelist and a 2H I am pretty tanky, when I throw on 4/5 DEV and a few toughness trinkets, its unreal how tanky you become. I tried the Vigi spec and felt like it was kinda a waste IMO.
If you weight the spec I linked against a full Vigi spec: waronlinebuilder.org - Knight of the Blazing Sun build
Versus the "standard Knight spec": waronlinebuilder.org - Knight of the Blazing Sun build
Or the "DPS" Kngiht Spec: waronlinebuilder.org - Knight of the Blazing Sun build
I think the one I linked as a "tank option" seems pretty viable.....
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
Where is the guard provided in this theory? Any tank not providing a guard is slacking. Also I believe the aura is 30 feet?th3gatekeeper wrote:Laughable 25%? If you are within 100 feet of a healer thats HUGE. Given a Knight is front lines, you can easily get on healers and beat on them. reducing their outgoing heals 25% combined with a 50% from say AM or SW is a massive massive reduction in healing capabilities.TenTonHammer wrote:Ok so you want to tank
Why waste points on a laughable 25% out going hd when there are so many other sources 50% inc hd?
Why not go all the way up vigilance and get vigilance that nonsense is the equivalent of a 10s detaunt
If you go full tank you will never die anyways, Vigi is (IMO) a waste.... Get 5/5 DEV set, use Shield rush (charge w.e) and throw renown into block % and you will nearly never die.... If you do its because you over pushed and were 10v1 without heals.
With my Knight stacking STR in 5/5 Duelist and a 2H I am pretty tanky, when I throw on 4/5 DEV and a few toughness trinkets, its unreal how tanky you become. I tried the Vigi spec and felt like it was kinda a waste IMO.
If you weight the spec I linked against a full Vigi spec: waronlinebuilder.org - Knight of the Blazing Sun build
Versus the "standard Knight spec": waronlinebuilder.org - Knight of the Blazing Sun build
Or the "DPS" Kngiht Spec: waronlinebuilder.org - Knight of the Blazing Sun build
I think the one I linked as a "tank option" seems pretty viable.....
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


- th3gatekeeper
- Posts: 952
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
... You guard the MDPS almost always. Aura range is 100 feet as said on the tooltip.Toldavf wrote:Where is the guard provided in this theory? Any tank not providing a guard is slacking. Also I believe the aura is 30 feet?th3gatekeeper wrote:Laughable 25%? If you are within 100 feet of a healer thats HUGE. Given a Knight is front lines, you can easily get on healers and beat on them. reducing their outgoing heals 25% combined with a 50% from say AM or SW is a massive massive reduction in healing capabilities.TenTonHammer wrote:Ok so you want to tank
Why waste points on a laughable 25% out going hd when there are so many other sources 50% inc hd?
Why not go all the way up vigilance and get vigilance that nonsense is the equivalent of a 10s detaunt
If you go full tank you will never die anyways, Vigi is (IMO) a waste.... Get 5/5 DEV set, use Shield rush (charge w.e) and throw renown into block % and you will nearly never die.... If you do its because you over pushed and were 10v1 without heals.
With my Knight stacking STR in 5/5 Duelist and a 2H I am pretty tanky, when I throw on 4/5 DEV and a few toughness trinkets, its unreal how tanky you become. I tried the Vigi spec and felt like it was kinda a waste IMO.
If you weight the spec I linked against a full Vigi spec: waronlinebuilder.org - Knight of the Blazing Sun build
Versus the "standard Knight spec": waronlinebuilder.org - Knight of the Blazing Sun build
Or the "DPS" Kngiht Spec: waronlinebuilder.org - Knight of the Blazing Sun build
I think the one I linked as a "tank option" seems pretty viable.....
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
- TenTonHammer
- Posts: 3806
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
"...causing all healing abilities used to be 75% as effective
When used within 30 feet of you"
?
When used within 30 feet of you"
?

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- th3gatekeeper
- Posts: 952
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
So it says.... OK definitely not that great. Good point!TenTonHammer wrote:"...causing all healing abilities used to be 75% as effective
When used within 30 feet of you"
?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies
He was also pointing out guard range. It's not 100 feet.
Tury06 wrote:I agree about premade doesnt require skill at all


This is 2016. Why do the devs allow the magus to continue to be overpowered?
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