1200 damages are nothing when they can also put 800-1000 x sec bombing(anyway they hit max 9x ppl and kite + ista ress can help mitigate these damages pike). Also In large scale fights you will have at least a tank front line with 8x tank this make even harder kill something(due to server lag hot from server aoe spam heals+ tank regen). Things like moral push can happen, but it's really hard coordinates it with sov moral remove. All moral damage debuff also debuff morales damages so we can say destru have an edge with ch+bo moral tactic.
Then moral push always was a thing in war, i remember in 1.3.6 was common win with moral push in some situation because the fight where pretty close and heal keep up everything. But that was a bomb meta rather than a melee train one.
Edit: indeed they may be a lot in t2-t3. As the wounds scale up it should be better, but fights never meant to be balanced around t2-t3 and anyway you neeed to arrive at m2 alive and not in CD. Furthermore one of the worst aspect of the bomb rather than a melee party is that your rdps cannot kite or have anti cc tools or also move the aoe focus good as melee, which mean if your wb play with a 4th ST assist party to throw on healers , enemy do not have the way to counter it and rdps wb are easily kiteable while it's not the same for melee. Ultimately bomb is used to force your way over something cuz you stack all in 1 point (like unlock a certain situation or free a battle objective) while a different set up approach can lead you to have a more dynamic play that is not so good for accomplish what bomb wbs does but rather is good as anti bomb play in open ground.
Is Bombing Good for the Game?
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Re: Is Bombing Good for the Game?
Is bombing good for the game? Tricky question. Really needs a better definition for "the game" and for that we'd need to have numbers on player population (I'll come back to this).
I really love that WAR/RoR allows players to create synergy between classes, to get very organised and become very competitive. It's an arms race with counters and counter-counters. Currently Order's Bombing is leading this race (genuine congrats to King's Own), but I am sure after some time Destro will respond to this in time.
I agree with other posters that some AOE dmg is a bit strong right now but my recollection of T4++ was that both AOE and ST WB strategies were viable - I died to both
- but whatever balance is made to a game like this there will always be a "best" way and players will find it and use it (arms race again).
Like I said, although I am receiving end of a lot bombing right now, I like that it forces players to adapt. It's the meta and adds a lot of the depth to this game. But back to the player population it's not really a good thing for many players who are more casual, do not belong to organised guilds, or don't play useful fotm classes. A big downside of the RvR arms race is the TTK (time to kill) is very unforgiving who those who cannot or have not adapted (e,g, nuked by 4 x BW M2 in 1 GCD).
HOWEVER I have no idea who the typical RoR player is. What's the split between casual players and more serious who can organise and adapt? Only RoR staff would really know this, and only they can decide whether the direction of the game should be more 'forgiving' or not. I expect many forum goers would not appreciate any move in this direction (and nor would I) but I also expect most players in game are not forum goers (again, only staff would know this).
I really love that WAR/RoR allows players to create synergy between classes, to get very organised and become very competitive. It's an arms race with counters and counter-counters. Currently Order's Bombing is leading this race (genuine congrats to King's Own), but I am sure after some time Destro will respond to this in time.
I agree with other posters that some AOE dmg is a bit strong right now but my recollection of T4++ was that both AOE and ST WB strategies were viable - I died to both

Like I said, although I am receiving end of a lot bombing right now, I like that it forces players to adapt. It's the meta and adds a lot of the depth to this game. But back to the player population it's not really a good thing for many players who are more casual, do not belong to organised guilds, or don't play useful fotm classes. A big downside of the RvR arms race is the TTK (time to kill) is very unforgiving who those who cannot or have not adapted (e,g, nuked by 4 x BW M2 in 1 GCD).
HOWEVER I have no idea who the typical RoR player is. What's the split between casual players and more serious who can organise and adapt? Only RoR staff would really know this, and only they can decide whether the direction of the game should be more 'forgiving' or not. I expect many forum goers would not appreciate any move in this direction (and nor would I) but I also expect most players in game are not forum goers (again, only staff would know this).
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Is Bombing Good for the Game?
AOE is the king of large scale pvp, that's true.
The problem I have is people saying "split them up, take BOs, deny them the lock" which is all well and good except there's no reward for doing this, and it encourages groups not to fight.
There's literally no way to lock a zone without zerging the keep, and if you do miraculously take all the BOs without being zerged then the bomb warband just stands in the door farming you.
Plus it takes less than 3 minutes for you to run from say, destro keep to tavern, and there's no way any 6 man can beat the entire zerg to hold the BO for it to properly cap. It's a nice idea that works better on paper than in practice.
There isn't a fix to this, it's the way the game is. For Destro to kill the bomb WBs we'd have to make them ourselves, but nobody is really into that.
The problem I have is people saying "split them up, take BOs, deny them the lock" which is all well and good except there's no reward for doing this, and it encourages groups not to fight.
There's literally no way to lock a zone without zerging the keep, and if you do miraculously take all the BOs without being zerged then the bomb warband just stands in the door farming you.
Plus it takes less than 3 minutes for you to run from say, destro keep to tavern, and there's no way any 6 man can beat the entire zerg to hold the BO for it to properly cap. It's a nice idea that works better on paper than in practice.
There isn't a fix to this, it's the way the game is. For Destro to kill the bomb WBs we'd have to make them ourselves, but nobody is really into that.
Re: Is Bombing Good for the Game?
Ninepaces wrote:When it comes to large scale conflicts it is quite apparent that bombing trumps any sort of alternate setup (I don't think this is debatable). Is this what the devs want the game to consistently become? I ask genuinely because I have yet to see lengthy tankline battle of attrition clashes due to tanks/healers not being able to keep up with morale dumps and supplemental area spam. I don't mind bombing as a viable tactic but it is clearly head and shoulders above any other type of large scale engaging. It is also a bit boring to fight with and against.
My suggestion is: Make area damage-over-time abilities of the same name un-stackable. Also, unmitigated morale AOE damage needs to take a nerf or made single target. The main culprit is BW m2, which is too good to be AOE AND just m2 AND instant (not a DOT). Even the magus m2 is probably too strong and its considerably worse than the BW m2. At least unleash the winds is m4 and requires some attrition to get to. Don't nerf bombing into oblivion just tone it down a few notches.
I think this would open the doors for a number of other large scale warband builds instead of the monotonous setups we have been seeing since cap was increased to lvl32. Variation is good for the game and encourages different ideas and counters.
I just had to point out that magus is 300 every second for 4 seconds :> make some friends, or drink a pot lewl.
Re: Is Bombing Good for the Game?
It's just Renork's DPS is too high nowadays. Nerf'em.
- Shadowgurke
- Posts: 618
Re: Is Bombing Good for the Game?
Please no. That killed guild wars 2 pvpKaori1 wrote:Would something like this fix the issue?
http://wowwiki.wikia.com/wiki/Area_damage_caps

Re: Is Bombing Good for the Game?
You call that pvp? LolShadowgurke wrote:Please no. That killed guild wars 2 pvpKaori1 wrote:Would something like this fix the issue?
http://wowwiki.wikia.com/wiki/Area_damage_caps
Oh and to be clear I meant a total damage cap not a target limit cap.
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Re: Is Bombing Good for the Game?
I dont understand why people are looking at only the polar opposites of AOE OR ST. Why not reduce AOE so that people can use a mixture of both?
Re: Is Bombing Good for the Game?
Because that's not how specs work, especially when you're limited with t3 mastery points.Ninepaces wrote:I dont understand why people are looking at only the polar opposites of AOE OR ST. Why not reduce AOE so that people can use a mixture of both?