It must be a huge skill or gear issue if your melee premade of 4-6 cannot annihilate an equal rdps premade in SC now. I don't play hoping that the enemy will be bad - that makes no sense for me.kleinbuchstabe wrote: Thu Sep 17, 2026 8:44 pmKanser wrote: Thu Sep 17, 2026 8:41 pmhttps://www.returnofreckoning.com/join.php#downloadkleinbuchstabe wrote: Thu Sep 17, 2026 8:38 pm
Can you give me an invite link to the Warhammer server you play? I realy would like to join.
Enjoy
Guess it must be one of those parallel universe phenomena then.
Patch Notes 17/09/2026
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Re: Patch Notes 17/09/2026
Re: Patch Notes 17/09/2026
No. It still takes 50% of the damage from guard.
What makes you think that?
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Re: Patch Notes 17/09/2026
- Coordinated Fire: The 10% damage increase now only affects group members
- Signal Flarel: Now has a cooldown of 10 seconds. No longer has a unique apply effect. Base damage reduced from 206 to 150, but now has WDPS scaling of 0.68.
Can I please get back then the original Signal Flare with:
21 second runtime
15 second Cooldown
5% Block Debuff
And Coodinated fire for EVERYONE on 15% Damage increase.
As Kanser wrote you made it stronger but removed stuff. Now you nerfed the stronger part but kept the removed stuff.
- Signal Flarel: Now has a cooldown of 10 seconds. No longer has a unique apply effect. Base damage reduced from 206 to 150, but now has WDPS scaling of 0.68.
Can I please get back then the original Signal Flare with:
21 second runtime
15 second Cooldown
5% Block Debuff
And Coodinated fire for EVERYONE on 15% Damage increase.
As Kanser wrote you made it stronger but removed stuff. Now you nerfed the stronger part but kept the removed stuff.
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Re: Patch Notes 17/09/2026
They also lowered base chance to be crit by 5% but made FS more expensive so ... maybe. Overall its even more buffing for rdps although offset a tiny bit by their changes to the two darlings of the last patch.ikillyouheal wrote: Thu Sep 17, 2026 8:49 pm What i realize from this patch...correct me if i am wrong... but everyone will crit more ... everyone will 100% have less Disrupt than before... I think this patch is the biggest buff for SORC + BW i've ever seen. Basically all classes that relied on criting and can boost their crit damage. And more so the ones that have all this and do magic dmg.
I hope the devs kinda realize this or at least keep an eye on the metrics in the following weeks and adjust accordingly.
But the main point of this patch is a giant FU to tanks. Somebody on the balance team really doesn't like them.
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Re: Patch Notes 17/09/2026
All tanks melt in scenarios....I mean absolutely melt...I don't even want to log my 2hand BO to check how bad it is...as I said nobody can withstand rdps nuking...Aethilmar wrote: Thu Sep 17, 2026 10:19 pmThey also lowered base chance to be crit by 5% but made FS more expensive so ... maybe. Overall its even more buffing for rdps although offset a tiny bit by their changes to the two darlings of the last patch.ikillyouheal wrote: Thu Sep 17, 2026 8:49 pm What i realize from this patch...correct me if i am wrong... but everyone will crit more ... everyone will 100% have less Disrupt than before... I think this patch is the biggest buff for SORC + BW i've ever seen. Basically all classes that relied on criting and can boost their crit damage. And more so the ones that have all this and do magic dmg.
I hope the devs kinda realize this or at least keep an eye on the metrics in the following weeks and adjust accordingly.
But the main point of this patch is a giant FU to tanks. Somebody on the balance team really doesn't like them.
Re: Patch Notes 17/09/2026
FS4 costs the same now as FS3 did before, and with it is a net 2% buff towards players (when counting the change to base chance to be crit) who would previously only take FS3.Aethilmar wrote: Thu Sep 17, 2026 10:19 pmThey also lowered base chance to be crit by 5% but made FS more expensive so ... maybe. Overall its even more buffing for rdps although offset a tiny bit by their changes to the two darlings of the last patch.ikillyouheal wrote: Thu Sep 17, 2026 8:49 pm What i realize from this patch...correct me if i am wrong... but everyone will crit more ... everyone will 100% have less Disrupt than before... I think this patch is the biggest buff for SORC + BW i've ever seen. Basically all classes that relied on criting and can boost their crit damage. And more so the ones that have all this and do magic dmg.
I hope the devs kinda realize this or at least keep an eye on the metrics in the following weeks and adjust accordingly.
But the main point of this patch is a giant FU to tanks. Somebody on the balance team really doesn't like them.
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Re: Patch Notes 17/09/2026
congrats on making engi and magus even worse than it was in 1.4.8
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- vanbuinen77
- Posts: 420
Re: Patch Notes 17/09/2026
Yupaa91837 wrote: Thu Sep 17, 2026 11:17 pm congrats on making engi and magus even worse than it was in 1.4.8
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Re: Patch Notes 17/09/2026
How exactly does this work when Discord doesn't auto detect the game?ReturnOfReckoning wrote: Thu Sep 17, 2026 1:49 pm
This patch includes a new version of the experimental client, available through the launcher options. When using the experimental client, the following features are available:
Discord Rich Presence
- Shows your character’s name, career, rank, renown rank and current zone in Discord.
- Shows when you’re fighting in ORvR, queueing for scenarios or playing a scenario.
- Displays scenario scores, remaining time and party size.
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- Florian90210
- Posts: 278
Re: Patch Notes 17/09/2026
Lol. Why devs overbuffed eng and magus in the first place? Now they will cry like angry stunties which were stupidly OP with broken rampage.
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