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Patch Notes 17/09/2026

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Kanser
Posts: 49

Re: Patch Notes 17/09/2026

Post#41 » Thu Sep 17, 2026 8:50 pm

kleinbuchstabe wrote: Thu Sep 17, 2026 8:44 pm
Kanser wrote: Thu Sep 17, 2026 8:41 pm
kleinbuchstabe wrote: Thu Sep 17, 2026 8:38 pm


Can you give me an invite link to the Warhammer server you play? I realy would like to join.
https://www.returnofreckoning.com/join.php#download
Enjoy

Guess it must be one of those parallel universe phenomena then.
It must be a huge skill or gear issue if your melee premade of 4-6 cannot annihilate an equal rdps premade in SC now. I don't play hoping that the enemy will be bad - that makes no sense for me.

Alubert
Posts: 846

Re: Patch Notes 17/09/2026

Post#42 » Thu Sep 17, 2026 9:00 pm

VonSnorring wrote: Thu Sep 17, 2026 7:22 pm So tanks are useless now. Great.
No. It still takes 50% of the damage from guard.
What makes you think that?
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Glorian
Posts: 5034

Re: Patch Notes 17/09/2026

Post#43 » Thu Sep 17, 2026 9:32 pm

- Coordinated Fire: The 10% damage increase now only affects group members
- Signal Flarel: Now has a cooldown of 10 seconds. No longer has a unique apply effect. Base damage reduced from 206 to 150, but now has WDPS scaling of 0.68.

Can I please get back then the original Signal Flare with:
21 second runtime
15 second Cooldown
5% Block Debuff
And Coodinated fire for EVERYONE on 15% Damage increase.


As Kanser wrote you made it stronger but removed stuff. Now you nerfed the stronger part but kept the removed stuff.

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Aethilmar
Posts: 846

Re: Patch Notes 17/09/2026

Post#44 » Thu Sep 17, 2026 10:19 pm

ikillyouheal wrote: Thu Sep 17, 2026 8:49 pm What i realize from this patch...correct me if i am wrong... but everyone will crit more ... everyone will 100% have less Disrupt than before... I think this patch is the biggest buff for SORC + BW i've ever seen. Basically all classes that relied on criting and can boost their crit damage. And more so the ones that have all this and do magic dmg.
I hope the devs kinda realize this or at least keep an eye on the metrics in the following weeks and adjust accordingly.
They also lowered base chance to be crit by 5% but made FS more expensive so ... maybe. Overall its even more buffing for rdps although offset a tiny bit by their changes to the two darlings of the last patch.

But the main point of this patch is a giant FU to tanks. Somebody on the balance team really doesn't like them.
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ikillyouheal
Posts: 9
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Re: Patch Notes 17/09/2026

Post#45 » Thu Sep 17, 2026 10:26 pm

Aethilmar wrote: Thu Sep 17, 2026 10:19 pm
ikillyouheal wrote: Thu Sep 17, 2026 8:49 pm What i realize from this patch...correct me if i am wrong... but everyone will crit more ... everyone will 100% have less Disrupt than before... I think this patch is the biggest buff for SORC + BW i've ever seen. Basically all classes that relied on criting and can boost their crit damage. And more so the ones that have all this and do magic dmg.
I hope the devs kinda realize this or at least keep an eye on the metrics in the following weeks and adjust accordingly.
They also lowered base chance to be crit by 5% but made FS more expensive so ... maybe. Overall its even more buffing for rdps although offset a tiny bit by their changes to the two darlings of the last patch.

But the main point of this patch is a giant FU to tanks. Somebody on the balance team really doesn't like them.
All tanks melt in scenarios....I mean absolutely melt...I don't even want to log my 2hand BO to check how bad it is...as I said nobody can withstand rdps nuking...

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Rydiak
Game Master
Posts: 1291

Re: Patch Notes 17/09/2026

Post#46 » Thu Sep 17, 2026 10:38 pm

Aethilmar wrote: Thu Sep 17, 2026 10:19 pm
ikillyouheal wrote: Thu Sep 17, 2026 8:49 pm What i realize from this patch...correct me if i am wrong... but everyone will crit more ... everyone will 100% have less Disrupt than before... I think this patch is the biggest buff for SORC + BW i've ever seen. Basically all classes that relied on criting and can boost their crit damage. And more so the ones that have all this and do magic dmg.
I hope the devs kinda realize this or at least keep an eye on the metrics in the following weeks and adjust accordingly.
They also lowered base chance to be crit by 5% but made FS more expensive so ... maybe. Overall its even more buffing for rdps although offset a tiny bit by their changes to the two darlings of the last patch.

But the main point of this patch is a giant FU to tanks. Somebody on the balance team really doesn't like them.
FS4 costs the same now as FS3 did before, and with it is a net 2% buff towards players (when counting the change to base chance to be crit) who would previously only take FS3.
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aa91837
Posts: 129

Re: Patch Notes 17/09/2026

Post#47 » Thu Sep 17, 2026 11:17 pm

congrats on making engi and magus even worse than it was in 1.4.8
Nobody on the broken noob class

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vanbuinen77
Posts: 420

Re: Patch Notes 17/09/2026

Post#48 » Thu Sep 17, 2026 11:24 pm

aa91837 wrote: Thu Sep 17, 2026 11:17 pm congrats on making engi and magus even worse than it was in 1.4.8
Yup
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wardfan220
Posts: 257

Re: Patch Notes 17/09/2026

Post#49 » Thu Sep 17, 2026 11:30 pm

ReturnOfReckoning wrote: Thu Sep 17, 2026 1:49 pm

This patch includes a new version of the experimental client, available through the launcher options. When using the experimental client, the following features are available:


Discord Rich Presence

- Shows your character’s name, career, rank, renown rank and current zone in Discord.

- Shows when you’re fighting in ORvR, queueing for scenarios or playing a scenario.

- Displays scenario scores, remaining time and party size.
How exactly does this work when Discord doesn't auto detect the game?
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Florian90210
Posts: 277

Re: Patch Notes 17/09/2026

Post#50 » Thu Sep 17, 2026 11:34 pm

Lol. Why devs overbuffed eng and magus in the first place? Now they will cry like angry stunties which were stupidly OP with broken rampage.

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