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Re: Scenario rework suggestions

Posted: Fri Jun 27, 2025 8:31 am
by Endari
saupreusse wrote: Fri Jun 27, 2025 7:58 am
At this point we are only speculating. Not to further derail the discussion: I agree with you that only replacing barriers with guards won't fix the game mode, and I agree that playing objectives should be just as rewarding as killing. Overall, I also agree with what hazmy said, but ill also add my own two cents:

Currently there simply is no meaning in all of it. There is no reason to win an rvr zone or a scenario. The only driving factor is killing - in both game modes. Most people would rather zerg than actually advance the campaign or play scenario objectives. What players really need is a goal.

And ofc in order to be enjoyable, lets also update the sc queueing system.
I completely agree. They need to completely change RvR and SCs, to what I don't know but what we have currently is boring.

Re: Scenario rework suggestions

Posted: Fri Jun 27, 2025 10:56 pm
by shoelessHN
Endari wrote: Fri Jun 27, 2025 8:31 am
saupreusse wrote: Fri Jun 27, 2025 7:58 am
At this point we are only speculating. Not to further derail the discussion: I agree with you that only replacing barriers with guards won't fix the game mode, and I agree that playing objectives should be just as rewarding as killing. Overall, I also agree with what hazmy said, but ill also add my own two cents:

Currently there simply is no meaning in all of it. There is no reason to win an rvr zone or a scenario. The only driving factor is killing - in both game modes. Most people would rather zerg than actually advance the campaign or play scenario objectives. What players really need is a goal.

And ofc in order to be enjoyable, lets also update the sc queueing system.
I completely agree. They need to completely change RvR and SCs, to what I don't know but what we have currently is boring.
Some experimentation is needed. Maybe massive increase in rewards for playing objectives, massive decrease in rewards for zerg/spawn killing in rvr and sc. Winning the campaign should have massive rewards as well.

If it doesn't work, revert it.

Re: Scenario rework suggestions

Posted: Sun Jun 29, 2025 12:57 am
by Fey
We've had sundry, "Scenarios broken," threads over the past few years. We haven't heard much back from the team. Still I have to imagine that they are aware of the various issues surrounding scenarios. Barriers, match-making, inexplicable guard placement, quitter, lack-luster rewards for losing, lackluster rewards for playing to the objectives. Scens have been broken for so long, and it won't get attention until after Lost Vale, and the Chosen/Kotbs rework.

Ranked scenario is to blame for all of this. It needs to be jettisoned as soon as possible.

Re: Scenario rework suggestions

Posted: Sun Jun 29, 2025 8:17 am
by saupreusse
Fey wrote: Sun Jun 29, 2025 12:57 am We've had sundry, "Scenarios broken," threads over the past few years. We haven't heard much back from the team. Still I have to imagine that they are aware of the various issues surrounding scenarios. Barriers, match-making, inexplicable guard placement, quitter, lack-luster rewards for losing, lackluster rewards for playing to the objectives. Scens have been broken for so long, and it won't get attention until after Lost Vale, and the Chosen/Kotbs rework.

Ranked scenario is to blame for all of this. It needs to be jettisoned as soon as possible.
I got a reply from max earlier this year where he said that they are aware. If i remember correctly a scenario rework is something that is planned, but yeah i guess summertime and dungeon release is on a higher priority atm, which is fine ofc.

Re: Scenario rework suggestions

Posted: Sun Jun 29, 2025 10:28 am
by Nameless
The problem is that scen mode is barely surviving, currently you got wait time even at prime time for weekend scen. That much ppl dont want to play it. And there are many ppl, even whole guilds that dislike orvr, they do play exclusively scens but with this pop rate and level of competition they just quit.

Scen changes are quite an emergency and need something to be change asap

Re: Scenario rework suggestions

Posted: Sun Jun 29, 2025 4:52 pm
by Keula
Fey wrote: Sun Jun 29, 2025 12:57 am Ranked scenario is to blame for all of this. It needs to be jettisoned as soon as possible.
What does ranked have to do with normal scenarios?
It hasn't been popular for years now and is a completely different scenario vs normal as it's 6v6 with voice comms, full sweat mode brawl with no real objectives no matter if it's soloque or premade v premade. And the soloq forces 222 with max 1 rdps only vs otehr rdps and was even cross realm in season 3 to make it pop more to avoid only Slayer/WL and Sorc/SH in que situation and I'd guess it still it probably still is.

Re: Scenario rework suggestions

Posted: Mon Jun 30, 2025 12:58 pm
by Ninjagon
Nameless wrote: Sun Jun 29, 2025 10:28 am The problem is that scen mode is barely surviving, currently you got wait time even at prime time for weekend scen. That much ppl dont want to play it. And there are many ppl, even whole guilds that dislike orvr, they do play exclusively scens but with this pop rate and level of competition they just quit.

Scen changes are quite an emergency and need something to be change asap
Correct. We need SC changes and we need them fast.

The ideas from topic are OK and I support them.

Re: Scenario rework suggestions

Posted: Wed Jul 02, 2025 2:11 am
by Fey
@Keula

We have discussed the sundry issues with scenarios on other threads. The consensus is that the barriers and re-placing guards were implemented to deal with the ranked meta back when it was actually played.

(afaik) The old ranked meta was to secure a single kill, and then retreat to the SC spawn camp. There the guards would protect the winning group, and the scenario would stall out. Because kills are so difficult in organized play this meta was standard.

This is all speculation on the community's part, but I find the explanation to be compelling. This is why I personally blame ranked scens. for the current issues surrounding Scenario pvp.

Re: Scenario rework suggestions

Posted: Wed Jul 02, 2025 4:11 pm
by Keula
Fey wrote: Wed Jul 02, 2025 2:11 am @Keula

We have discussed the sundry issues with scenarios on other threads. The consensus is that the barriers and re-placing guards were implemented to deal with the ranked meta back when it was actually played.

(afaik) The old ranked meta was to secure a single kill, and then retreat to the SC spawn camp. There the guards would protect the winning group, and the scenario would stall out. Because kills are so difficult in organized play this meta was standard.

This is all speculation on the community's part, but I find the explanation to be compelling. This is why I personally blame ranked scens. for the current issues surrounding Scenario pvp.
Ranked scenarios had guards? I don't remember that at all and I played a fair bit of em in season 2/3, talabec dam fighting would go to one of the spawns more often and the danger was punts off ledges there and respawning healer being allowed to freecast from spawn ofc as all? ranked scens where highground spawn ones, but not guards iirc and ppl didn't retreat when they were wining, retreat was cause some1 died on your team and had to kite back
Granted I never played group ranked, only solo, idk maybe that was different, I don't see why it would be though

Re: Scenario rework suggestions

Posted: Wed Jul 02, 2025 4:54 pm
by Martok
Endari wrote: Fri Jun 27, 2025 8:31 amI completely agree. They need to completely change RvR and SCs, to what I don't know but what we have currently is boring.

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