Akalukz wrote: Mon Oct 07, 2024 1:49 pm
Everdin wrote: Mon Oct 07, 2024 9:12 am
Akalukz wrote: Fri Oct 04, 2024 12:21 pm
I think it is mostly the recent buffs to the SW class that has gotten a bit out of control, while seeing nerfs to the SH class. AMs have always been what they are, don't think any changes there except maybe harder to catch due to nerfs to pulls (gtdc / TE). SW just have too many tools and damage combined.
FYI, I play an SW, so i know a bit of what I say.
Are these SW buffs you can see in a room with us now?
Well i haven't played mine in a couple of weeks, but yeah, I believe they are still mostly there. Combining of offensive crit, no cast time on assault stance for a significant defensive (see Squig Armor) There are more, we all know it. It goes back quite a way, look at the patch before the nerfing of Split Arrows.
you needed to go far afield to find something that can count as buff, a offensiv crit combining that affects all classes and the stance that never was on a cast time (but on a cooldown other then squig armor) and "there are more" I can help:
From 9/12/23 patchnotes
Bug Fixes
- Counterstrike - Tooltip corrected to match damage.
- Rapid Fire - Stat scaling multiplier corrected to match tick interval (from 0.70 to 0.50)
- Acid Arrow - Damage matches tooltip. Higher than before.
- Rain of Steel - Ticks 12 times instead of 11 times, so damage now matches tooltip.
Balance Changes
- Throat Shot - Base damage reverted back to live version 1.4.8, lower damage.
- Flame Arrow - Dot damage reverted back to live version 1.4.8, lower damage.
- Assault Stance - Removed Auto Attack damage and proc. Replaced with permanent 35% Auto Attack speed buff.
- Acid Arrow - Can now be also used in Skirmish Stance.
- Brutal Assault - No longer usable in Skirmish Stance.
- Eye Shot - Knockdown effect reduced to 2 seconds.
- Festering Arrow - No longer undefendable when Vengeful.
- Fell the Weak - No longer deals spirit damage when Vengeful.
- Sweeping Slash - No longer usable in Skirmish Stance.
- Exploit Weakness - Cooldown is no longer reduced when Vengeful.
- Shadow Sting - No longer undefendable when Vengeful.
- Powerful Draw - Reworked from 25% multiplicative to 15% additive armor penetration for Skirmish abilities.
- Flanking Shot - No longer has additional critical hit rate based on target health. Shadow Warrior already has a ranged finisher ability in Fell the Weak. This is now a higher damage positional ability, but doesn’t attempt to be a finisher at the same time.
- Opportunistic Strike - This effect can no longer be cleansed.
- Exploit Weakness - This effect can no longer be cleansed.
From 10/01/2024 Patchnotes
Balance Changes
- Whirling Pin - This ability can now be defended against. Snare duration reduced to 5s and snare potency reduced to 30%
- Ambush - Snare duration reduced to 3s. Range reduced to 65 ft and no longer benefits from range increases. Radius reduced to 20 ft. Now does 900 damage over 3 seconds.
- Throat Shot - Immunity timer lowered to 30s.
- Opportunistic Strike - Immunity timer lowered to 30s.
- Hunter's Fervor - Duration increased from 9s to 15s.
This had 15s duration in the old system, even though tooltip stated 9s. But at 9s it was essentially a net loss of AP for the SW themself as casting it prevented you from regenerating AP for 1.5s in addition to consuming 25 AP.
- Eye Shot - This ability will no longer knock down the target. Debuff duration reduced from 20s to 10s, ability cooldown reduced from 20s to 10s.
- Takedown - Snare duration reduced from 10s to 8s. While under the effect of Vengeance of Nagarythe this ability will knock down target for 2s. This ability will continue to build up even if you move.
- Split Arrows - The damage on Spiral-Fletched Arrow and Broadhead Arrow are now reduced by 20%.
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This is what I can find in patch notes from the last year, very recent stuff and over all a big buff