Re: Can we have the old campaign back
Posted: Fri May 05, 2023 12:32 pm
Yep and prior they were full as people were pushing campaign - whole point of the post 

Warhammer Online
https://returnofreckoning.com/forum/
yeah i just think if you have both - the camapaing makes sense and people with a small time budget can still plan and participateGaramore wrote: Fri May 05, 2023 12:47 pm Yep that would work. Unless you are jobless in the US or a vampire, you will still probably get to as many city sieges as you do now if it was campaign driven.
expect you dont have to do forts or citys for inv/sov gear anymore......................................................................Sulorie wrote: Fri May 05, 2023 7:04 am The old system was unrewarding for the majority of players in a zone and endgame content was unavailable for most due to time zones and successful fort pushes only during off-peak hours and considered bad back then. It got replaced by a new system which fixes many of the issues but introduces rather big new ones - it makes the campaign pointless.
The solution can't be to revert it all, because then we are back at the start with a still miserable system, where you have to set your clock to ring at night time to be able to participate in a city siege with almost daily sieges.
This likely have to do with ttk, we should nerf dmg and heal a bit so that durability matter more.Mvl130 wrote: Fri May 05, 2023 11:43 am You can rebuild the campaign as you want the issue is that the fights are not challenging, its either stomp or get stomped, which is very boring in both situations. Scenarios suffer from the same problem, the entire game suffers from it.
From what I noticed in scenarios this problem is way worse in tier 4 than in midtier, so maybe this whole unbalanced fights situation has to do with end game gear giving too much power
I do think TTK is very fast. Especially in massive blobs. Though it's already known AoE is a bit of a problem, it's too powerful atm.Tesq wrote: Fri May 05, 2023 2:42 pmThis likely have to do with ttk, we should nerf dmg and heal a bit so that durability matter more.Mvl130 wrote: Fri May 05, 2023 11:43 am You can rebuild the campaign as you want the issue is that the fights are not challenging, its either stomp or get stomped, which is very boring in both situations. Scenarios suffer from the same problem, the entire game suffers from it.
From what I noticed in scenarios this problem is way worse in tier 4 than in midtier, so maybe this whole unbalanced fights situation has to do with end game gear giving too much power
I think vanq meta was in good spot now ttk is a little lower, id still argue for ror history for vanq meta to be the best togheter with t3 cap devastator one.
It's rater positionig being less inpactfull for defense purpose or to better say it more offensive impactfull due aoe cap not allow to soak dmg on tanks. So position 8 tank in front or back wont change a thing..Scottx125 wrote: Fri May 05, 2023 2:59 pmI do think TTK is very fast. Especially in massive blobs. Though it's already known AoE is a bit of a problem, it's too powerful atm.Tesq wrote: Fri May 05, 2023 2:42 pmThis likely have to do with ttk, we should nerf dmg and heal a bit so that durability matter more.Mvl130 wrote: Fri May 05, 2023 11:43 am You can rebuild the campaign as you want the issue is that the fights are not challenging, its either stomp or get stomped, which is very boring in both situations. Scenarios suffer from the same problem, the entire game suffers from it.
From what I noticed in scenarios this problem is way worse in tier 4 than in midtier, so maybe this whole unbalanced fights situation has to do with end game gear giving too much power
I think vanq meta was in good spot now ttk is a little lower, id still argue for ror history for vanq meta to be the best togheter with t3 cap devastator one.