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Re: Balanced Scenarios

Posted: Thu May 21, 2015 11:20 am
by sotora
Stop worrying about player levels or items. It's pointless.

Number of players is by far much more of an issue. By order of magnitude.

Re: Balanced Scenarios

Posted: Thu May 21, 2015 11:29 am
by Sulorie
Bozzax wrote:
Sulorie wrote:Let's imagine the bolster buff is working. Then rank differences are less of a problem. The problem are low lvl items without stats, where bolster has no effect. This won't be a problem in T2 or higher.
Well it didn't work on live T4 so ...
On live T4 you entered with r40 rr70+, so what is your point? :P

Re: Balanced Scenarios

Posted: Thu May 21, 2015 11:58 am
by Bozzax
Sulorie wrote:
Bozzax wrote:
Sulorie wrote:Let's imagine the bolster buff is working. Then rank differences are less of a problem. The problem are low lvl items without stats, where bolster has no effect. This won't be a problem in T2 or higher.
Well it didn't work on live T4 so ...
On live T4 you entered with r40 rr70+, so what is your point? :P
No healers for one side = fail

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:00 pm
by Tiggo
Bozzax wrote:
I clarified what I wrote in first post as you misinterpreted it

Some observations not saying you are wrong :D

1. Surprisingly many premades actually promoted same queue as they could grind RR/SC-weapons quickly and was afraid to be starved of pops

2. I've seen premades crumble to randoms many times when the opposition was equal in RR / gear and group was balanced. You'd be surprised how often that happened

ok ok ;)

1. Yes that there are premades who want to farm randoms, no doubt. One more argument in favor of no premades in randoms queue ;)

2. Premades are not euqal to win always against randoms of course, but it generates so much hatred and grief, often randoms refuse prematurely to play at all in a sc when they think there is a premade on the other side etc. etc. often its more a psychological thing of course. IMHO a random only and a premade only queue will solve many many issues. As to not popping: if premade queue is promoted right, pops wont be a problem, as long as the population is healthy. In Rift we fought like for 3 years for a premade queue, trion made it finally but the population (especially pvp guilds, pvp premades) had already wandered off, and so the premade queue didnt work. (and also i think in rift the premade queue didnt grant any progression/gear, which was another letdown).

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:06 pm
by Ototo
Too many side-effects when the main cause of all them can be reduced to a simple argument:
sotora wrote:(...)
Number of players is by far much more of an issue. By order of magnitude.
Like 80% of the players would agree in this. Once the balance of numbers is back, probably we could think in premades and so. So far the biggest problem can be reduced to a single word: ZERG.

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:07 pm
by Azarael
Premade queues are a fine idea. Bloodline Champions did something similar; solo matchmaking queues (random) versus team ladders.

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:08 pm
by Tiggo
Ototo wrote:Too many side-effects when the main cause of all them can be reduced to a simple argument:
sotora wrote:(...)
Number of players is by far much more of an issue. By order of magnitude.
Like 80% of the players would agree in this. Once the balance of numbers is back, probably we could think in premades and so. So far the biggest problem can be reduced to a single word: ZERG.

yes i agree, but the problems with the number balance lies in the queue system itself. its totally screwed by design by mythic as it allows a balanced sc to become unbalanced during fight and it allows an unbalanced sc to start in the first place.

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:26 pm
by Bozzax
Ofc same number on both sides are top priority but ther are several ways a 6vs6 can be totally unbalanced

2 tanks/2 heal/2 dps will always win over 6 of same class
2 tanks/2 heal/2 dps all RR70-89 will always lose to 2 tanks/2 heal/2 dps RR90+

Setting up good balanced SCs must adress those as well. On live as in ROR you know you'd lost simply by looking at the scoreboard during start timers

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:28 pm
by Bozzax
Azarael wrote:Premade queues are a fine idea. Bloodline Champions did something similar; solo matchmaking queues (random) versus team ladders.
The Irony was this was blocked not by randoms on live but by premades

Re: Balanced Scenarios

Posted: Thu May 21, 2015 12:34 pm
by Azarael
And the developers actually listened to pressure from them, knowing full well the motivation was to crush inferior opposition for ego?