One major problem this server has is time zone difference. I usually play NA time so i can't speak for the time when i am at work but when i get home usually by the time i get on the fight is usually less then 400 in total for t4 during the week days. During the weekend it is usually the order blob show. I don't know if order goes through this but usually on destro if we are so out numbered usually after the first wipe we get the quiters/xrealmers jumping ship. People stop trying.
There needs to be a way to break up the blobbing. Right now people just blob to get to forts no matter what side you are on. This is a problem and i suspect will always be a problem if invader is only tied to forts. Depending on how city sieges are worked/gear tied only to that it will be a problem there too.
As time goes on this only gets worse because the ones that keep getting stomped don't get better gear and the ones that blob harder get geared and while you can over come superior numbers with superior tactics it only works if you are not out geared and outnumbered at the same time.
It is also a morale issue not in the sense of in game morales but mentally. Not everyone loses hope but there are quite a few that do when they keep losing and this only hurts the losing realm more. I don't know if a change would keep people still fighting but if they were making progress even if they are not winning forts and are out numbered too they might still choose to defend to the end instead of letting the zerg take over the zone lock.
I know the zerg surfers will hate this but there should be a negative to them blobbing. All medals should be dropping from players even if this means increasing the price of invader, forts could be the extra chance to get a gold bag. To split up the zerg give decreased medal drops to the zerging side if the opposing realm has 80%+ AAO.
Fort. suggestion
Ads
Re: Fort. suggestion
Ekundu01 wrote: Tue Jun 04, 2019 1:57 pm One major problem this server has is time zone difference. I usually play NA time so i can't speak for the time when i am at work but when i get home usually by the time i get on the fight is usually less then 400 in total for t4 during the week days. During the weekend it is usually the order blob show. I don't know if order goes through this but usually on destro if we are so out numbered usually after the first wipe we get the quiters/xrealmers jumping ship. People stop trying.
I would even say more - not stable online, connected for various reasons: different time zones, daytime - evening time, weekdays - weekend. In addition, new dungeons are opening, which also take away some of the players who could play in the RVR. And the passage of the dungeon takes a lot of time, at least 1 hour or even 2, 3 hours. If there is at least one group going in each dungeon(GB, BB/BE, BS), then it is already almost - 1 warband per rvr. Therefore, even knowing approximate online it is not possible to predict how many people will go pve of them, how many people will go RvR or just SC and gank.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum
yo ho ho and a bottle of rum
Re: Fort. suggestion
Yea since BS came out numbers have been lower all around. Last night i was leveling one of my characters and the active rvr area was TM and someone posted numbers on both sides and i don't think either side had more then a warband and a half in the lake.Alfa1986 wrote: Tue Jun 04, 2019 5:48 pmEkundu01 wrote: Tue Jun 04, 2019 1:57 pm One major problem this server has is time zone difference. I usually play NA time so i can't speak for the time when i am at work but when i get home usually by the time i get on the fight is usually less then 400 in total for t4 during the week days. During the weekend it is usually the order blob show. I don't know if order goes through this but usually on destro if we are so out numbered usually after the first wipe we get the quiters/xrealmers jumping ship. People stop trying.
I would even say more - not stable online, connected for various reasons: different time zones, daytime - evening time, weekdays - weekend. In addition, new dungeons are opening, which also take away some of the players who could play in the RVR. And the passage of the dungeon takes a lot of time, at least 1 hour or even 2, 3 hours. If there is at least one group going in each dungeon(GB, BB/BE, BS), then it is already almost - 1 warband per rvr. Therefore, even knowing approximate online it is not possible to predict how many people will go pve of them, how many people will go RvR or just SC and gank.
Trismack
Re: Fort. suggestion
if the arrival of new players is reduced, the departure of the old ones primarily aimed at rvr (like grobbok) will increase, then for rvr content everything will become even more sad unfortunately. since in rvr huge crowds of people are needed, optimally 100 * 100, 150 * 150. and whatever they say, namely, rvr is the core of this game, since all these dungeons are needee only to get the best blade and quickly kill the opponent in rvr, and not to quickly kill the boss in the dungeon), this is exactly the motivation most people have better gear.Ekundu01 wrote: Tue Jun 04, 2019 6:29 pmYea since BS came out numbers have been lower all around. Last night i was leveling one of my characters and the active rvr area was TM and someone posted numbers on both sides and i don't think either side had more then a warband and a half in the lake.Alfa1986 wrote: Tue Jun 04, 2019 5:48 pmEkundu01 wrote: Tue Jun 04, 2019 1:57 pm One major problem this server has is time zone difference. I usually play NA time so i can't speak for the time when i am at work but when i get home usually by the time i get on the fight is usually less then 400 in total for t4 during the week days. During the weekend it is usually the order blob show. I don't know if order goes through this but usually on destro if we are so out numbered usually after the first wipe we get the quiters/xrealmers jumping ship. People stop trying.
I would even say more - not stable online, connected for various reasons: different time zones, daytime - evening time, weekdays - weekend. In addition, new dungeons are opening, which also take away some of the players who could play in the RVR. And the passage of the dungeon takes a lot of time, at least 1 hour or even 2, 3 hours. If there is at least one group going in each dungeon(GB, BB/BE, BS), then it is already almost - 1 warband per rvr. Therefore, even knowing approximate online it is not possible to predict how many people will go pve of them, how many people will go RvR or just SC and gank.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum
yo ho ho and a bottle of rum
Who is online
Users browsing this forum: Battlefield and 7 guests