True open world fight would be too much griefing potential imo which is unhealthy as server is pvx and not hardcore
If you want carrot and stick approach... bigger incentive for keeps (1k renown for keep... you can join a SC and win in 2 minutes and get more than that... or you fight hard for 4+ hours and still don't earn the 1k from keeps) Currently there is a discrepancy between effort and reward for keeps in my opinion as SC's are more profitable... even standing on BO is
Not sure what else can be done... I know you want BO's to be important so they have the "ticks" to reward... but ticks also make people afk on BO, its guarenteed reward
Keep attack's are not guarenteed and the reward is not worth the risk of time in comparison...
First you need enough ranks to get a ram, then need to get ram to other keep without it bugging out, then if no defenders (v rare) no oil... take's a few minutes to break outer, then takes a few more minutes to break inner... (if no resistance, no funneling, no suicide on ram and no siege)
then you got inner same again with the funneling/suicide... ram could break / need another 10 mins and retry...
If everything goes right and you manage to break other side... and then you need to tank keep lord and kill it... and also defend... now with BO healing, you will need to spread resources/manpower appropiately ...
Then you eventually get 1k renown? Im not sure how fast that is in ideal situation... usually 20-30 minutes at best if not usually longer with defenders or not at all if defense succesful.
20 renown every 6 second at bo ticks? you make alot more from being static and "letting others do the work" which you will most likely get rewarded for also... it's boring, its borderline abuse, but its guarenteed and maybe more effective
im not sure how you can fix issue of passive play/leach ... on live people use to have add on's and go to different zone's waiting for zone locks with their banners for extra renown instead of actually play the game. You will always have this element just its very visual element at BO's so its in your face alot.
What happened to RvR?
Re: What happened to RvR?
Wamizzle Guild Leader [TUP]
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- roadkillrobin
- Posts: 2773
Re: What happened to RvR?
Coz they were quit unballanced. Having lvl 21's ganking lvl 2's without any kind of bolsters etz.
The concept of true open world pvp have never bothered me one bit, I prefer it actually.
The lvl difference of those servers were what people didn't like if i have to guess.

Re: What happened to RvR?
In theory its good, in reality... not so good, you realise how much more salt TUP or Phalanx would get in that system? just by playing the game... then working out the bolstering/chicken/bugs/loopholesroadkillrobin wrote: ↑Tue May 01, 2018 12:55 pmCoz they were quit unballanced. Having lvl 21's ganking lvl 2's without any kind of bolsters etz.
The concept of true open world pvp have never bothered me one bit, I prefer it actually.
The lvl difference of those servers were what people didn't like if i have to guess.
People already give enough salt from dying in RVR lake... and that's consensual
It would be great for random encounters and new terrain, but most the time not so great, especially if something organised took advantage... looking at ch 22 pq no one would complete that ever... looking at ruin farm hot spots... that is "ruining" other's game play tbh for cheap kills not much gained besides griefing... it would turn off too many new players from being gank bait
It would also be great for seeing more of the maps but too problematic to be worth unfortunately... reason why PVX is usually more successful
Wamizzle Guild Leader [TUP]
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- roadkillrobin
- Posts: 2773
Re: What happened to RvR?
Lotd were like this and it didn't really bother people to much. ToVL being mixed however was a really bad idea.

- roadkillrobin
- Posts: 2773
Re: What happened to RvR?
The idea was that only active rvr zone map counted PQ's for vp's like it did on live. You could move to a non active zone if you wanted to be left in peace doing pve.Wam wrote: ↑Tue May 01, 2018 1:08 pmIn theory its good, in reality... not so good, you realise how much more salt TUP or Phalanx would get in that system? just by playing the game... then working out the bolstering/chicken/bugs/loopholesroadkillrobin wrote: ↑Tue May 01, 2018 12:55 pmCoz they were quit unballanced. Having lvl 21's ganking lvl 2's without any kind of bolsters etz.
The concept of true open world pvp have never bothered me one bit, I prefer it actually.
The lvl difference of those servers were what people didn't like if i have to guess.
People already give enough salt from dying in RVR lake... and that's consensual
It would be great for random encounters and new terrain, but most the time not so great, especially if something organised took advantage... looking at ch 22 pq no one would complete that ever... looking at ruin farm hot spots... that is "ruining" other's game play tbh for cheap kills not much gained besides griefing... it would turn off too many new players from being gank bait
It would also be great for seeing more of the maps but too problematic to be worth unfortunately... reason why PVX is usually more successful

Re: What happened to RvR?
I'm out of this discussion, said my piece. Have fun fixing game armchair developers!

Re: What happened to RvR?
I think we did in my very early days, you might remember surf and belshanar maybe?
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


- anarchypark
- Posts: 2085
Re: What happened to RvR?
Nope never VP related action outside of orvr.
you know how that ended.
ppl avoid fight.
1 tick of ammo refill, from SC winning.
SC losing lost nothing.
no rvr reward for SC but SC help orvr.
imagine, Howling Gorge winners brought resources for dwarf pairing.
Caledor Woods triumph do the same for elf.
surprise gifts are always welcome.
and the feel of not fighting alone.
well, I need cannon ammo that badly.
you know how that ended.
ppl avoid fight.
1 tick of ammo refill, from SC winning.
SC losing lost nothing.
no rvr reward for SC but SC help orvr.
imagine, Howling Gorge winners brought resources for dwarf pairing.
Caledor Woods triumph do the same for elf.
surprise gifts are always welcome.
and the feel of not fighting alone.
well, I need cannon ammo that badly.
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BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
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( last update : 2020.06.09)
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- Greenbeast
- Posts: 335
Re: What happened to RvR?
I agree with "the mentality issue" you speaking about.Wam wrote: ↑Tue May 01, 2018 12:21 pm The other day in high pass we had some pretty epic fights...
This is normal attitude of entitlement... do nothing expect to be rewarded, and the system does reward for doing nothing, it does reward for being loser... you can conq up alot easier than in the past where you had to earn it and was based on activity and performance more so and yes it had is flaws too... so you will never please these people no matter what you do even if the perfect system was in placeSpoiler:
As for fun vs progress... on destro we make no progress for a long time in my eyes with BIS and a few RR 80 (I was 3 months 0 progress atleast, some member 6 months maybe even more 0 progress) ... the main reason to play was "the enjoyment of social interactions or enjoyment of competition"... but then destro became too dominant... On order we can make more progress, but the fun is in the tougher fights because we don't out renown/gear people so its more challenging with our lowbie'sSpoiler:
Plenty of good fights in RVR, just need to find themSpoiler:![]()
I think it can not be fixed by devs it is something that community must fix on its own. It was more or less same on live with one exception - due to higher amount of players there was more people and orgs like Okara and TUP/NRM/CNTK/INVASION/Zerg etc to entertain people. This game is just huge pvp sand box. And a lot of people can not entertain them self in this game due to its limitations for single/pug players. It is not problem of players it is problem of the game core design and that's why it is niche game. Which is neither bad or good.
I like changes devs are doing to rvr. It allow small groups/warbands to roam more, making it more interesting for them to play. And I think bo's should play even bigger role to be honest because even now you still see zones shrinking to numbing zerg road between two wcs/bo's. Changes like that force people to communicate more.
As for progression there is so much in this game other then just renown and gold bags what give's me feeling of progression/achivement.Things like mind games(skaven tunnel in MM Wam

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Re: What happened to RvR?
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