Penril wrote:
BS. In many SC's, enemies go for your healers. And healers will, ofc, heal themselves. With your system, this healing wouldn't be considered.
Yes, i don't see any issues whatsoever with the current SC stat window because it's just numbers. You think changing those numbers will magically make people improve their gameplay. I see no relation between one and the other.
Ok first, yes, healers get focused. But this doesnt = your scenario of ONE healer kiting like a pro distracting the entire team for 10 minutes while they win. A healer most likely will not JUST be able to spam heal himself and that = a win. In fact its quite god strategy TO pressure healers with MDPS (like your below example) which causes a loss. Versus currently, say a MDPS IS pressuring the healer so he DOES get to kite and heal himself for 10 minutes, his healing will be off the charts good and he will not see anything wrong with what happened because "I did 200k healer bro! L2P!" When in reality that healer could have done a MUCH better job positioning himself to NOT get beat on for 10 minutes straight.
Again, comparing the TWO current stats.
total ALL healing - you have MORE liabilities than just showing total ALLY healing. Sure you wont have 200k games, but you will be able to tell who kept the group alive and who didnt. A guy who spam heals himself while 1-2 MDPS beat on him, frankly isnt "keeping the group alive" without that healer ALSO throwing HoTs or something on allies...
So lesser of two evils? I think the scale tips to the "ally healing only". In fact most situations you will run into, Ally healing would be a better "gauge" on how that person impacted the group rather than total healing.
Do they both have issues? Sure ANY system has flaws... But I think the current system has MORE flaws in that it encourages selfish play and doesnt give an accurate gauge at contribution, in fact it almost gives the OPPOSITE where an ally heal system will be able to distinguish between the skilled healers versus non skilled healers.
TLDR: BOTH methods have liabilities, I just personally think my suggestion has less than the current.
Penril wrote:
Let me explain again: In your system, you only count damage done to players that die. Let's assume people are assisting each other but the Choppa in their group is attacking a guarded WP. The group is trying to kill easier targets (SW, WL, etc) but without the Choppa's damage (who is still attacking the guarded WP) they can't kill anything. Finally, they decide to attack the Choppa's target (the guarded WP) and they manage to kill him. Since this was the only player who died, only the damage done to him will be considered. And since the Choppa was attacking him for a while, he will have like 50k damage on him while his group will have like 1-3k. With the system you suggest, the MVP of the SC would be the Choppa. In reality, the Choppa was the worst player because he NEVER assisted his other teammates. Do you get it now?
I understand and I guess no "grace" or "benefit" is awarded to the suggestion. Did I spell out EXACTLY how this was to be done? No, I threw it out as an idea. As for spelling it out... You could easily "cap" the total awarded damage to the players HP. Thus mooting this out. Or you could only count damage done in the last X seconds, only count damage > healing which would be another way to cap it at his HP (basically any damage healed, is erased as damage dealt). I mean there are TONS of ways to get around this it seems rather silly to take such exception to it when this would blatantly NOT be a good recommendation. Look at it from the GOAL.
The GOAL of a "damage dealt" column is to try and "gauge" how much contribution your damage did to the game. Thats what it SHOULD be. Maybe you disagree there which means we will fundamentally always disagree with suggestions around this topic, which is fine. We can agree to disagree.
So how do you measure contribution? thats extremely hard. DPS creates pressure which can do a ton of things, so obviously its NOT "just kills" however when you are in an SC and a Magus get 100k damage, but our team doesnt kill ONE person... That says something. The Magus may think "Oh I topped Deeps Brah!" when in reality, he didnt do anything but "fluff damage" that is VERY easy to heal by just throwing a few HoTs out.. How would that Magus KNOW he could do better? How would an AoE Sorc/BW KNOW that their Bomb spec is inferior to ST spec for SCs if they top the DPS charts every game they play? Sure 2-3 properly run can be a nightmare, but thats completely different (and would show up difference in a 'dps only on deaths' type of system". To me, its very clear the CURRENT stats promote these types of things - like DPS tanks... dps healers... AoE DPS... Which all have their place... however when I see a ST Sorc with 80k damage and an AoE Magus with 100k, how do you know who contributed more? Sure you MIGHT be able to look at death blows, which is ALSO very misleading and that Sorc might have 4 DBs while the Magus has 1. But I would almost guarantee the "Contribution" to the group was VASTLY different.
So I think (again) a better way to weight contribution would be IF there were a way to track damage that "mattered" we BOTH would agree not all damage matters. The Chosen/Knight "AoE" aura is a joke... its SO easy to outheal 150+ damage/s3 seconds yet it boosts your total damage numbers by like 20-25% in an SC or more... How do people gauge if this is good or not compared to say a toughness aura? They cant... Because the worthless damage shows up on a quantifiable # while the toughness aura doesnt.
Sure after months of playing and being called a noob, the DPS tank might realize there is more to his class than trying to top DPS charts. But think of all those SCs he was CARRIED through by his team, or COST his team, because he didnt realize the stats at the end of the game are not to be trusted....
My question to you: IF it were possible, why wouldnt you want to change those stats to show a better contribution system so that you COULD actually use them as some type of gauge as to how well you did?