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Re: Changelog 12th March
Posted: Sat Mar 12, 2016 7:49 pm
by kryss
I can confirm the lion lags behind, warps and even stops for some seconds when I turn. I am not having connection issues or anything, so it's pretty strange to me
Re: Changelog 12th March
Posted: Sat Mar 12, 2016 7:50 pm
by Azarael
Ninepaces wrote:just read gamerules.
-what counts as "acting in game"? is afk following someone fighting/grinding considered acting?
-does NerfedButtons count as automating gameplay?
/follow does not count as an action.
If NB is used in such a way that it allows your character to automatically act in the game without your presence, it counts as automating gameplay. GM's discretion. We frankly don't care unless you're using it as part of a bot setup.
Re: Changelog 12th March
Posted: Sat Mar 12, 2016 8:56 pm
by DefinitelyNotWingz
peterthepan3 wrote:Yay for 6v6 Caledor! Now the true pvp begins
premade only sc confirmed?
Re: Changelog 12th March
Posted: Sat Mar 12, 2016 8:58 pm
by shadowsmove
Another great update Devs, you are all doing an amazing job with this game

Re: Changelog 12th March
Posted: Sat Mar 12, 2016 9:03 pm
by Scrilian
> The server rules are now available in game by typing ".rules", and this fact is also broadcast in the Message of the Day.
<3 great !
Re: Changelog 12th March
Posted: Sat Mar 12, 2016 11:04 pm
by freshour
Any intention to lower the respec cost for debolster until the "future plans" you mentioned are implemented? I know 4 gold is nothing to some, and steeeeeeeep to others. But I would love to go back and snag a few items on some of my other characters and seeing how I respec my Warrior Priest like 5x a day... I is gonna go broke haha.
If not I'll suck it up and farm some more gold, but I was just curious if this could be a potential option until all the kinks get worked out?
Re: Changelog 12th March
Posted: Sun Mar 13, 2016 12:43 am
by taccr
Please remove all guards from Caledor Woods. What's the point of making a 6v6 scenario when people can just kite back to their guards?
Re: Changelog 12th March
Posted: Sun Mar 13, 2016 12:46 am
by Nameless
Please remove all guards from Caledor Woods. What's the point of making a 6v6 scenario when people can just kite back to their guards?
is it possible for destro to take safe spot cos on live it wasnt as i remember....
on the topic imo there should be barrier from wc so there is no way back and no need for guards.
That is quite important at least for premade only sc
Re: Changelog 12th March
Posted: Sun Mar 13, 2016 12:49 am
by geraldtarrant
taccr wrote:Please remove all guards from Caledor Woods. What's the point of making a 6v6 scenario when people can just kite back to their guards?
+1
Re: Changelog 12th March
Posted: Sun Mar 13, 2016 12:54 am
by noisestorm
Torquemadra wrote:
Its a "scenario" not a mosh pit, there are no guards there outside of spawn where they should always be otherwise location based aoe squads could kill spawners over and over. You dont have to push into them.
And who or what enforces you to press respawn in that case?
