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Re: [Feedback]Balance impact new rvr Sets
Posted: Thu Jan 21, 2016 11:45 am
by Tklees
vove wrote:T1 sc set pieces are too expensive. I hardly manage to get the 110 emblems for weapons before I'm lvl 12 (starting pvp at lvl 1), I don't think it's possible to get weapon and the set pieces before overleveling that tier.
And going back to t1 with t2 emblems to exchange them just doesn't make any sense.
T1 as was and always will be a gateway to the other tiers. Most people just PL right through it to t2. And once t4 comes along people will PL to t3. This causes those tiers to go by extremely quick. But still the weapons you will see are quickly replaced by cheap greens in only a few t2 lvls
Re: [Feedback]Balance impact new rvr Sets
Posted: Thu Jan 21, 2016 12:27 pm
by Reesh
Scrilian wrote:And now even that lolwtf-spinball-move is useful.
Quoted for truth.
Other dps classes recieved procs that increase their dps potential, while Slayers and Choppas has utility AP return which isn't needed tbh and gimped chance to be healed proc.
This has to be changed.
Re: [Feedback]Balance impact new rvr Sets
Posted: Thu Jan 21, 2016 12:54 pm
by grimmASSa
Ty for the new set

its good
Re: [Feedback]Balance impact new rvr Sets
Posted: Thu Jan 21, 2016 10:13 pm
by Reesh
Procs from Tanks sets are Imba in ORvR. They're too powerfull. Especially Aggravation, as it cannot be removed as normal Taunt would be by triple hitting a tank, or cleansed.
Re: [Feedback]Balance impact new rvr Sets
Posted: Thu Jan 21, 2016 10:42 pm
by Azarael
Aggravation is removed by triple hitting the tank.
Re: [Feedback]Balance impact new rvr Sets
Posted: Thu Jan 21, 2016 11:48 pm
by Tesq
it's the same i didn't make in tiem to report it before it goes live but aggravation set is op and almost broken.
4 tank with off set can shut down 1 healer just by spam skills on him.
10% chance to taunt + taunt + 2nd interrupt + set back + KD
There were set up done entirely with all this for SC, get 1 healer just totally make him unable to play and kill it... GG...
There should only be 1 archtype with this kind of proc other should get other debuff, maybe armor debuff.
Also wh/we snare proc is Over the top too, the positional snare it's their only weakness and you just fill up give what 14 dps x skill (70str) ?
Melee def sets should get barrier, offensive clarity. Ranged ppl as squig/sw should get snare proc
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 1:05 am
by Genisaurus
Tesq wrote:it's the same i didn't make in tiem to report it before it goes live but aggravation set is op and almost broken.
4 tank with off set can shut down 1 healer just by spam skills on him.
10% chance to taunt + taunt + 2nd interrupt + set back + KD
There were set up done entirely with all this for SC, get 1 healer just totally make him unable to play and kill it... GG...
There should only be 1 archtype with this kind of proc other should get other debuff, maybe armor debuff.
Also wh/we snare proc is Over the top too, the positional snare it's their only weakness and you just fill up give what 14 dps x skill (70str) ?
Melee def sets should get barrier, offensive clarity. Ranged ppl as squig/sw should get snare proc
Let's not forget that Aggravation was the
original bonus for tanks in full Devastator. If your argument is really that 4 of
any class shouldn't be able to shut down a healer, that's absurd. That being said, I'm not ignoring your point about Creeping being too powerful for MDPS defensive. It'll be considered.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 1:20 am
by BrosephStylin
Azarael wrote:Aggravation is removed by triple hitting the tank.
Are you sure about this? It was not being removed in the fights tonight, plus it seems to stack with other taunts.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 1:28 am
by Azarael
Aggravation in the DB is literally a copy-paste of tank Taunt, so yes I'm sure.
Stacking with tank Taunts was fixed in the last patch.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:39 am
by Tesq
the fact that that proc have no CD make it op, 4 tanks x see by hitting a healer should not cause it problems.
The fact that they are original proc does not mean they are fine. When they released offensive set later in t4 premades with:
this + 2nd interrupts + tank taunt + set back from hits+ cast increase auras
that just do not let you play!
Thats' way i asked about being limit by 1 tank x realm it's really bad when it get taken in 2x in a premade.