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Alternate Appearance Bugs

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Blorckever
Posts: 71

Re: Alternate Appearance Bugs

Post#31 » Mon Dec 14, 2015 10:28 pm

Atm on order side you can see :

-SW whit 2H chosen axe (look insane) on sword / 1 BW staff on Bow
-BW whit 2H slayer axe on staff
-WH whit claymore on sword / 2 swords / scythe / double pistols
-Knight whit WP 2H great hammer on claymore / 1 sword and 1 axe on shield/ 1 claymore whit shield
-WP whit BW staff and 1 sword on hammrer
-and some other bugged alt....

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Jaycub
Posts: 3130

Re: Alternate Appearance Bugs

Post#32 » Mon Dec 14, 2015 11:23 pm

Azarael wrote:It will be fixed in the next patch.
Does this refer to the inventory swap bug as a whole? Or only to putting non weapon items into the weapon slots to get the random models, and/or using things like book of binding to remove models completely?
<Lords of the Locker Room> <Old School>

Bullen1995
Posts: 227

Re: Alternate Appearance Bugs

Post#33 » Mon Dec 14, 2015 11:27 pm

Blorckever wrote:Atm on order side you can see :

-SW whit 2H chosen axe (look insane) on sword / 1 BW staff on Bow
-BW whit 2H slayer axe on staff
-WH whit claymore on sword / 2 swords / scythe / double pistols
-Knight whit WP 2H great hammer on claymore / 1 sword and 1 axe on shield/ 1 claymore whit shield
-WP whit BW staff and 1 sword on hammrer
-and some other bugged alt....
where do i get the great hammer xd?! :lol: :lol: :lol:

Blorckever
Posts: 71

Re: Alternate Appearance Bugs

Post#34 » Mon Dec 14, 2015 11:45 pm

Bullen1995 wrote:
Blorckever wrote:Atm on order side you can see :

-SW whit 2H chosen axe (look insane) on sword / 1 BW staff on Bow
-BW whit 2H slayer axe on staff
-WH whit claymore on sword / 2 swords / scythe / double pistols
-Knight whit WP 2H great hammer on claymore / 1 sword and 1 axe on shield/ 1 claymore whit shield
-WP whit BW staff and 1 sword on hammrer
-and some other bugged alt....
where do i get the great hammer xd?! :lol: :lol: :lol:
Hmmmm i think its a low lvl reward from quest =)

It's a white rarity greathammer.
Last edited by Blorckever on Mon Dec 14, 2015 11:46 pm, edited 1 time in total.

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Azarael
Posts: 5332

Re: Alternate Appearance Bugs

Post#35 » Mon Dec 14, 2015 11:46 pm

Jaycub wrote:
Azarael wrote:It will be fixed in the next patch.
Does this refer to the inventory swap bug as a whole? Or only to putting non weapon items into the weapon slots to get the random models, and/or using things like book of binding to remove models completely?
Only to the latter. I see no issue with using the inventory swap bug to bypass the client's restrictions allowing only Binding items to be applied as appearance.

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magter3001
Posts: 1284

Re: Alternate Appearance Bugs

Post#36 » Mon Dec 14, 2015 11:53 pm

Azarael wrote:
Jaycub wrote:
Azarael wrote:It will be fixed in the next patch.
Does this refer to the inventory swap bug as a whole? Or only to putting non weapon items into the weapon slots to get the random models, and/or using things like book of binding to remove models completely?
Only to the latter. I see no issue with using the inventory swap bug to bypass the client's restrictions allowing only Binding items to be applied as appearance.
I didn't even know you guys could do that. So happy that I will still be able to use outlaws for my gear even if there were a couple of people abusing the crap out of the random appearances. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Tesq
Posts: 5713

Re: Alternate Appearance Bugs

Post#37 » Tue Dec 15, 2015 12:17 am

I don't know maybe those 2h appereance or 1h that cover shield were better restricted to your own factiom. The armor appereance don't need to be talked about..... as anyone could understand every other facion renow level with a glance.. Also--> armory and playing will do the rest.
Maybe dev could use 2 poll the first to gather feedback and another one to decide about weapons.

I stilll promote the use of 2h to usable as 1h appereance ( and not as 2h), on some classes some 2h sword make wonderfull bastard sword and it' bad have only small 1h weapon. If some weapon could be made from 2h to 1h just for appereane that would be cool.
Image

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Jaycub
Posts: 3130

Re: Alternate Appearance Bugs

Post#38 » Tue Dec 15, 2015 12:26 am

I think animations are based off your MH weapon so if you switch to a 2h sword on a tank you will use 2h animations regardless... with the shield just kind of hanging on (unless the devs implement an item that allows you to hide the model only usable in the OH slot). The good thing about this is that I think everything has animations when using a 2h even for shield only stuff like hold the line etc...

But where things get weird is does using a 2h appearance cross a line if we think in terms of tactical advantages/play.

Take for instance the BG, if you see one with a shield you know they can knock you down for 5 seconds, whereas a 2h BG cannot... and is more than likely running a DPS spec which entails a lot of other things.

Whether or not this game is so competitive that smaller things like that should take precedence over fashion hammer is up to the devs and/or community to decide.
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: Alternate Appearance Bugs

Post#39 » Tue Dec 15, 2015 12:30 am

Please leave in using using 2h for 1h appearances along with inventory item swapping

In the grand scheme of things this is all harmless and any one can tell what a class is by clicking on them and seeing the symbol

anything else the database team can fix if they feel need be (plz dont i like running around as a mara in full plate and a 2h)

you can still see shields on classes like tanks with 2h, if your a healer or something and you see a 2h tank running at you and you dont retreat then thats your fault
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Blorckever
Posts: 71

Re: Alternate Appearance Bugs

Post#40 » Tue Dec 15, 2015 12:32 am

I missed the Mara running whit 2H chosen axe =) !

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