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Lots of Numbers: 100k ORVR kills by careers

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Scottx125
Posts: 976

Re: Lots of Numbers: 100k ORVR kills by careers

Post#31 » Thu Oct 13, 2022 7:34 pm

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lumpi33 wrote: Thu Oct 13, 2022 7:32 pm
Scottx125 wrote: Thu Oct 13, 2022 7:18 pm This data doesn't account for the number of people per class. You could in all that data have 10 engineers and 500 slayers. Doesn't really tell the story of how each class independently operates in an ORVR settings if the numbers are skewed massively by one class outnumbering another, which does affect the data. We'd need to know how many of each class made up the data set and then scale those values as a representation of how many of each class there are in relation to each other.

For example, I know a good grenadier engineer can be quite tanky and also do a TON of AOE DPS in cities. It topped the dps chart of my guilds most recent city. But it has low killing damage. Different classes do different things. Which this data doesn't reflect. A ST engineer of a certain skill level will have a different number of kills/deaths than an AoE engineer. Lumping them all together muddies the data.
It does account for number of people per class.

Example:

Code: Select all

ORDER - MOST KILLING BY CAREER (KILLS. PLAYERS. KILLS/PLAYERS):
SLAYER                  12064 -  21.2%      291 -   8.1%    41.46
ENGINEER                 4547 -  7.99%      298 -   8.3%    15.26
291 Slayers were counted doing 12064 kills.
298 Engis were counted doing 4547 kills.

So the 291 Slayers did 3 times the kills of the 298 Engis. What I can't tell is how long they played. Maybe the Slayers played for longer and therefore have more kill but when Engis were played less that is also telling.

PS: This is about ORVR only. Not SC, not City, not LOTD.
OH! Sorry my bad, completely missed that.
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Lileldys
Posts: 666

Re: Lots of Numbers: 100k ORVR kills by careers

Post#32 » Thu Oct 13, 2022 7:41 pm

You can whine engi bad vs Slayer but slayer doesn't have ranged aoe stagger, k/d turrets, pull, aoe root etc.etc.....

lumpi33
Posts: 443

Re: Lots of Numbers: 100k ORVR kills by careers

Post#33 » Thu Oct 13, 2022 7:58 pm

Lileldys wrote: Thu Oct 13, 2022 7:41 pm You can whine engi bad vs Slayer but slayer doesn't have ranged aoe stagger, k/d turrets, pull, aoe root etc.etc.....
I took Slayer and Engi because they are the best and the worst killers in ORVR. Same with Choppa and Magus. From the pure DPS classes.

I don't think that the utility of Engi and Magus is a fair payoff for their crippled killing power in ORVR. Choppas have very good utility btw.

That's all.
Last edited by lumpi33 on Thu Oct 13, 2022 8:02 pm, edited 1 time in total.

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wachlarz
Posts: 798

Re: Lots of Numbers: 100k ORVR kills by careers

Post#34 » Thu Oct 13, 2022 8:00 pm

BluIzLucky wrote: Thu Oct 13, 2022 6:44 pm
wachlarz wrote: Thu Oct 13, 2022 4:27 pm
Kpi wrote: Thu Oct 13, 2022 3:11 pm Destro tanks kills almost double the order tanks kills
So we have two options:
A. Destro tanks make too much dmg
B. Destro Dps make too less dmg
Nah, it's C. Order tank AoE dmg for orvr is non-existent..
SMs will have to give up a bunch of stuff to get the only worthwhile aoe (PW) and mechanic prevents it from being spammed.
BO gets to spam theirs and have aoes as base abilities.
IB i don't think has anything useful in 2H for orvr and 99% of them go SnB.
BG is probably best AoE dmg tank.
Knight can go 2h, but doesn't do dmg even then.
Chosen, can go 2h and does good dmg.


Order (less so SM) are also worse for soloing to whatever extend that matters
So order is so weak that they die from aoe tanks dmg ?:P

lumpi33
Posts: 443

Re: Lots of Numbers: 100k ORVR kills by careers

Post#35 » Thu Oct 13, 2022 8:03 pm

wachlarz wrote: Thu Oct 13, 2022 8:00 pm So order is so weak that they die from aoe tanks dmg ?:P
Can you stop the trolling? That would be nice.

nocturnalguest
Posts: 640

Re: Lots of Numbers: 100k ORVR kills by careers

Post#36 » Thu Oct 13, 2022 8:27 pm

lumpi33 wrote: Thu Oct 13, 2022 7:58 pm
I took Slayer and Engi because they are the best and the worst killers in ORVR. Same with Choppa and Magus. From the pure DPS classes.
Dont take it personal please cause im not picking you, but the claim itself. And the claim is false. No matter the random numbers that are not telling the whole story.
Engi as a class is absolutely not the worst killer in ORVR. Its fully a player issue. Amount of efforts to build it/play it well is by far greater than comparing to other RDPS (and MPDS too).
Class does have many issues but imo its more the complexity-efficiency balance rather than rest.

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joroth
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Re: Lots of Numbers: 100k ORVR kills by careers

Post#37 » Thu Oct 13, 2022 8:53 pm

Think something getting over looked in this thread, is the deaths. The fact that soo many WH are #1 order deaths and WE is #2 on desto shows the over population of these classes. I think the pop of these classes are also still spiking. Late night NA times in this game have mostly become WH vs WE I would like to see more diversity in classes.
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wachlarz
Posts: 798

Re: Lots of Numbers: 100k ORVR kills by careers

Post#38 » Thu Oct 13, 2022 9:47 pm

lumpi33 wrote: Thu Oct 13, 2022 8:03 pm
wachlarz wrote: Thu Oct 13, 2022 8:00 pm So order is so weak that they die from aoe tanks dmg ?:P
Can you stop the trolling? That would be nice.
Why we dont have info how much kills make healers? Meaby we need buff them ?

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Evilspinnre
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Posts: 369

Re: Lots of Numbers: 100k ORVR kills by careers

Post#39 » Thu Oct 13, 2022 10:06 pm

nocturnalguest wrote: Thu Oct 13, 2022 7:11 pm
Evilspinnre wrote: Thu Oct 13, 2022 6:58 pm
Tyrodan wrote: Thu Oct 13, 2022 2:23 pm
Both sl and choppa have a cookie cutter build for wb play that pretty much everyone plays. Magus on the other hand has a very strong solo st build, that is only second to am / shaman. Naturally most magi in the lakes run this build, which results in lesser kills overall, because of lack of aoe. Despite not being as strong as a magus, engi also has a very fun snipe build that is used by many puggers as well as the BT.
You know slayer WB build is the exact same as slayer small scale build?
You clearly know yourself that its not. Unless you consider by build mastery points spent or by small scale consider 12-18v12-18 SC pug stopming. Or do you use PfM&SoS in city? I know you dont
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6v6/st - pfm+sos/pfm+something
Uuuh I swap between flanking+JE and flanking + PFM for city, whether aoe or st. It's literally 3 tactic sets for all 3 roles slayer has to do. 6v6 SoS and PFM.
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80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
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lumpi33
Posts: 443

Re: Lots of Numbers: 100k ORVR kills by careers

Post#40 » Thu Oct 13, 2022 10:32 pm

nocturnalguest wrote: Thu Oct 13, 2022 8:27 pm
lumpi33 wrote: Thu Oct 13, 2022 7:58 pm
I took Slayer and Engi because they are the best and the worst killers in ORVR. Same with Choppa and Magus. From the pure DPS classes.
Dont take it personal please cause im not picking you, but the claim itself. And the claim is false. No matter the random numbers that are not telling the whole story.
Engi as a class is absolutely not the worst killer in ORVR. Its fully a player issue. Amount of efforts to build it/play it well is by far greater than comparing to other RDPS (and MPDS too).
Class does have many issues but imo its more the complexity-efficiency balance rather than rest.
That's your personal opinion. The numbers say something else.

I think in the fast paced ORVR game both, the Engi and the Magus have big issues. They need the people stacked up and stationary to ramp up damage. That's just not the case in ORVR where everybody is moving and fights are over pretty quickly (unless it is a keep or fort fight). They might have a useable ST build but that's just not good in ORVR where it is mostly warbands vs warbands. AOE is what shines in that situations and Slayer/Choppa/WL/Mara/Sorc/BW/mSH can do that best. They do it best because of their mechanic, their tactics like armor pierce and most of it can be stacked. SW/Magus/Engi neither have the good mechanic nor the good armor pierce they would need, nor the stacking on primary aoe abilities so they are falling behind in ORVR.

That's what the numbers are showing. That's for sure not a player issue. That's a class issue.

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