Spoiler:
lumpi33 wrote: Thu Oct 13, 2022 7:32 pmIt does account for number of people per class.Scottx125 wrote: Thu Oct 13, 2022 7:18 pm This data doesn't account for the number of people per class. You could in all that data have 10 engineers and 500 slayers. Doesn't really tell the story of how each class independently operates in an ORVR settings if the numbers are skewed massively by one class outnumbering another, which does affect the data. We'd need to know how many of each class made up the data set and then scale those values as a representation of how many of each class there are in relation to each other.
For example, I know a good grenadier engineer can be quite tanky and also do a TON of AOE DPS in cities. It topped the dps chart of my guilds most recent city. But it has low killing damage. Different classes do different things. Which this data doesn't reflect. A ST engineer of a certain skill level will have a different number of kills/deaths than an AoE engineer. Lumping them all together muddies the data.
Example:
291 Slayers were counted doing 12064 kills.Code: Select all
ORDER - MOST KILLING BY CAREER (KILLS. PLAYERS. KILLS/PLAYERS): SLAYER 12064 - 21.2% 291 - 8.1% 41.46 ENGINEER 4547 - 7.99% 298 - 8.3% 15.26
298 Engis were counted doing 4547 kills.
So the 291 Slayers did 3 times the kills of the 298 Engis. What I can't tell is how long they played. Maybe the Slayers played for longer and therefore have more kill but when Engis were played less that is also telling.
PS: This is about ORVR only. Not SC, not City, not LOTD.