lumpi33 wrote: Thu Oct 13, 2022 5:18 pm
"Stand out things" are not irrelevant. What else should be relevant if not stand out things?
You can argue about the reason of why the numbers are that way but not about the fact that they are like they are.
These numbers are for sure more telling than 1 SC of 1 Engi where Order was dominating hard and Destro was probably weak. Show me a city where there were no slayers and no wls carrying.
As engi / magus you have an ability 10 points deep in a tree on a 16s cooldown that does literally 0 damage when another engi / magus hits the same spot with it (shells/firestorm). In ORVR it is very likely that there is another engi / magus that tries to hit the same spot. One engi / magus does 0 damage in that case and still gets the cooldown. Melee dps does not have that problem. They just keep stacking their aoe. That's one reason of the big difference in kills.
1. Quantative + qualitive analysis with in-depth understanding how "meta" gameplay actually works and why. What you present is actually way far from making any kind of assumptions (however being very very cool for "overview for shits and giggles").
2. I dont argue. Im able to explain those numbers very well. Just as many of those who posted here opinions that look like "oh cool stuff bro, but those raw numbers represent nothing balance wise".
3. No they do not. Why would you consider city without slayer and wls as any kind of representive? Its not. Why are you considering them carrying? They do not, its team effort. Your claim is very bald here. You simply dont understand that its highly organised premades both sides. NM&Daydream+TUP (and even some who still wear Fusion tag, hilarious) "probably weak" haha, nice one. You dont understand what you are looking at, i consider.
4. Oh no, this i cant comment. Most of points icredibly wrong/twisted. If you want me to go into details here it would require a very in-depth lectures and walls of text for which im not currently in a mood. Tag me if you want me to elaborate, but its very far from being abilities being "10 points deep in a tree" and "doing 0 damage" and "still getting a cd" and blablabla. Engi/magi are way more demanding rotation wise, their stuff forgives no mistakes, you need very good movement on those classes (same ofc goes for skilled BW/sorc, but its much easier for them).