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Balanced Scenarios

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Grobbok
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Re: Balanced Scenarios

Post#31 » Wed May 20, 2015 9:33 pm

but that was how it looks like for 5 years, sometime u just stay dead all sc time, just to not give renown for enemy, lol
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Lindisfarne
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Re: Balanced Scenarios

Post#32 » Wed May 20, 2015 9:45 pm

Coryphaus wrote:
Lindisfarne wrote:Player level isn't the problem... its the amount of players per sc
noooo player levels can also be a problem.....4 lvl 12 vs 4 lvl 6 its obvious who will win
Player progression is part of the game, and its what makes the matches interesting. You want only equal level players in every SC? Then whats the point of leveling in the first place?
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Coryphaus
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Re: Balanced Scenarios

Post#33 » Wed May 20, 2015 10:46 pm

Lindisfarne wrote:
Coryphaus wrote:
Lindisfarne wrote:Player level isn't the problem... its the amount of players per sc
noooo player levels can also be a problem.....4 lvl 12 vs 4 lvl 6 its obvious who will win
Player progression is part of the game, and its what makes the matches interesting. You want only equal level players in every SC? Then whats the point of leveling in the first place?
Never once did i say anything about removing low level players from sc's if thats what you think im implying as scs are the only viable way to lvel up before 9 but watching a team of low level players getting rekt by twinks is naything but fun for either side

None the less their is nothing that cn be done, SC can be hardly balanced past the point of making sure equal players on both sides since it just takes 12-18 random people from both factions
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Bozzax
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Re: Balanced Scenarios

Post#34 » Thu May 21, 2015 9:00 am

1. match parties vs parties if possible**
2. equal numbers
3. equal number of healers (+/- 1)
4. roughly the same amount of total RRs for both sides (Sum RRs order = Sum RR dest)
5. add additional players to badly* unbalanced SCs as reinforcements to break spawn camp

FIFO-queue would have to be replaced with a BALANCED-sc-queue algorithm though.

* Conditional ofc like all BOs controlled by one side at halftime and leading 250-0 or KBs 15 vs 2. stuff like that. Either that or just insta end it cause the weaker side will not recover

**Clarification: "try" add premades to both sides when possible not enforce separate queues
Last edited by Bozzax on Thu May 21, 2015 11:02 am, edited 4 times in total.
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Tiggo
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Re: Balanced Scenarios

Post#35 » Thu May 21, 2015 10:07 am

biggest issue: Dont start a sc unbalanced. and when a sc is started balanced, dont put new players in, despite if someone leaves/disconnects.

and yes a premade vs. premade queue would be AWESOME. (and would ease the pain for randoms in their queues ^^)
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Bozzax
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Re: Balanced Scenarios

Post#36 » Thu May 21, 2015 10:10 am

Tiggo wrote:biggest issue: Dont start a sc unbalanced. and when a sc is started balanced, dont put new players in, despite if someone leaves/disconnects.

and yes a premade vs. premade queue would be AWESOME. (and would ease the pain for randoms in their queues ^^)
Clarification: "try" add premades to both sides when possible not enforce separate queues
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7461

Re: Balanced Scenarios

Post#37 » Thu May 21, 2015 10:26 am

Let's imagine the bolster buff is working. Then rank differences are less of a problem. The problem are low lvl items without stats, where bolster has no effect. This won't be a problem in T2 or higher.
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Tiggo
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Re: Balanced Scenarios

Post#38 » Thu May 21, 2015 10:40 am

Bozzax wrote:
Tiggo wrote:biggest issue: Dont start a sc unbalanced. and when a sc is started balanced, dont put new players in, despite if someone leaves/disconnects.

and yes a premade vs. premade queue would be AWESOME. (and would ease the pain for randoms in their queues ^^)
Clarification: "try" add premades to both sides when possible not enforce separate queues

this never works. you need seperate queus, as randoms will ALWAYS assume they played against a premade when they lose and its not clear there CANT be a premade in the randoms queue ^^


and to be honest: in a premade i DONT want randoms on my side or the other team. they totally spoil the fun for premades. this was a big problem in rift.
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Bozzax
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Re: Balanced Scenarios

Post#39 » Thu May 21, 2015 10:42 am

Sulorie wrote:Let's imagine the bolster buff is working. Then rank differences are less of a problem. The problem are low lvl items without stats, where bolster has no effect. This won't be a problem in T2 or higher.
Well it didn't work on live T4 so ...
Last edited by Bozzax on Thu May 21, 2015 10:45 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
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Re: Balanced Scenarios

Post#40 » Thu May 21, 2015 10:44 am

Tiggo wrote:
Bozzax wrote:
Tiggo wrote:biggest issue: Dont start a sc unbalanced. and when a sc is started balanced, dont put new players in, despite if someone leaves/disconnects.

and yes a premade vs. premade queue would be AWESOME. (and would ease the pain for randoms in their queues ^^)
Clarification: "try" add premades to both sides when possible not enforce separate queues

this never works. you need seperate queus, as randoms will ALWAYS assume they played against a premade when they lose and its not clear there CANT be a premade in the randoms queue ^^


and to be honest: in a premade i DONT want randoms on my side or the other team. they totally spoil the fun for premades. this was a big problem in rift.
I clarified what I wrote in first post as you misinterpreted it

Some observations not saying you are wrong :D

1. Surprisingly many premades actually promoted same queue as they could grind RR/SC-weapons quickly and was afraid to be starved of pops

2. I've seen premades crumble to randoms many times when the opposition was equal in RR / gear and group was balanced. You'd be surprised how often that happened
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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