Page 4 of 5

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 3:00 pm
by Ashoris
anarchypark wrote: Tue Nov 20, 2018 10:11 am
Ashoris wrote: Mon Nov 19, 2018 11:24 pm
it was in no way a cry and i made pretty sure that i do not speak for the majority but for me "and probably" the ones i regulary play with.

and no i dont want to get everything in 1 hour .... but one of the real benefits of RoR was that you could play a pvp mmo without a lot of grind so even with limited time you could play without feelin outgeared ... and that becomes more difficult for new Players with each tier of Equip.

my bad, i used too much exaggeration.
but seriously they made it with calculation.
1 hour for a wing, for example.
if u are unlucky in drop there is quest, 4 times.
6 pieces? 24hours maximum.
what is your suggestion for gearing timer?

and difficulty of city dungeons are not that high, imo.
easy means boring.
There are people who like to play competetive PvP but do not have hours every day and for them RoR was perfect in the past
4 Hours a week for a Game means 1 and a half month in PvE in this case (+ the same amount if Gunbad is required before) or hours of zone locking".

I personally have more time but i liked the Way RoR was because i could still play with my friends at a decent level even if they do not have that much time to invest.
Nowadays this is not really possible anymore.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 3:21 pm
by Wam
Hargrim wrote: Tue Nov 20, 2018 9:23 am
Wam wrote: Tue Nov 20, 2018 12:17 am the main issue is that there is a bug with lockouts.
So, what's the bug? Does it still happen?
Maybe its been fixed now i don't know... but some guys actually did wings legitimate... and they had 0 lockout timer after completion of said instances (enclave i believe) on their character page which puts them into a shady grey area... if the game is telling them they are not locked out. It's not actively exploiting if the game is screwing with you.

I gave them advice to wait atleast 3 days+ since they did it before they try again to side on caution and not mess team mates.

[Here was bug Hargrim cut out :) ]

So with the bug, even people with lockout timers could go into other instances... aslong as "one fresh character/party leader" had already set the instances (but the guy who sets the instance can swap after its taken over by others) and this is where I think alot of trouble came from over the weekend, also lack of information about lockouts 72 hours+ and people make fale assumption of 4 kills for quest in a week as they might of lacked some live knowledge.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 3:35 pm
by Wam
Ashoris wrote: Tue Nov 20, 2018 3:00 pm
anarchypark wrote: Tue Nov 20, 2018 10:11 am
Ashoris wrote: Mon Nov 19, 2018 11:24 pm
it was in no way a cry and i made pretty sure that i do not speak for the majority but for me "and probably" the ones i regulary play with.

and no i dont want to get everything in 1 hour .... but one of the real benefits of RoR was that you could play a pvp mmo without a lot of grind so even with limited time you could play without feelin outgeared ... and that becomes more difficult for new Players with each tier of Equip.

my bad, i used too much exaggeration.
but seriously they made it with calculation.
1 hour for a wing, for example.
if u are unlucky in drop there is quest, 4 times.
6 pieces? 24hours maximum.
what is your suggestion for gearing timer?

and difficulty of city dungeons are not that high, imo.
easy means boring.
There are people who like to play competetive PvP but do not have hours every day and for them RoR was perfect in the past
4 Hours a week for a Game means 1 and a half month in PvE in this case (+ the same amount if Gunbad is required before) or hours of zone locking".

I personally have more time but i liked the Way RoR was because i could still play with my friends at a decent level even if they do not have that much time to invest.
Nowadays this is not really possible anymore.
oh mate I wouldn't be too worried about this yet

I don't think Sentinel is BIS... its useless for some classes (dok/wp) solid for others

Vanquisher is superior imo and that is from rvr... the issue is if they put BIS into pve/sc and not equivilent or greater obtainable from orvr then that is effictively forcing players from main game mode into side game modes... at the moment it is fairly balanced and i think they try to put alot of thought behind gears and not do things lightly. So nothing has really changed besides a new layer of gear to get, and the gap is not that huge in terms of power creep (dev's are anti this for good reason... its hard to believe with all the "bias" but they try to be fair on this topic in particular)

But like i said that's not the case at the moment, so you are over worrying... maybe with next pve content which will take probably most of next year to make/implement (and i assume forts/citys will get more focus in the mean time) maybe they put more tasty loot in pve, but they will add more tasty loot in orvr with forts also... which path you take and how you spend your time is up to you the player but atleast they gave you more choices. Keep doing the game as you have been/want, you won't be uncompetetive just because you don't have the latest gear within one week of release... will take people a few months atleast and even then like i said about previous gear... you can start being competetive in certain roles from renown rank 40+ with lesser gear if you know your class and how best to use it tactic / synergy wise ... positioning and assist is way more important than a slight gear upgrade generally speaking.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 3:49 pm
by Ashoris
Wam wrote: Tue Nov 20, 2018 3:35 pm
oh mate I wouldn't be too worried about this yet

I don't think Sentinel is BIS... its useless for some classes (dok/wp) solid for others

Vanquisher is superior imo and that is from rvr... the issue is if they put BIS into pve/sc and not equivilent or greater obtainable from orvr then that is effictively forcing players from main game mode into side game modes... at the moment it is fairly balanced and i think they try to put alot of thought behind gears and not do things lightly. So nothing has really changed besides a new layer of gear to get, and the gap is not that huge in terms of power creep (dev's are anti this for good reason... its hard to believe with all the "bias" but they try to be fair on this topic in particular)

But like i said that's not the case at the moment, so you are over worrying... maybe with next pve content which will take probably most of next year to make/implement (and i assume forts/citys will get more focus in the mean time) maybe they put more tasty loot in pve, but they will add more tasty loot in orvr with forts also... which path you take and how you spend your time is up to you the player but atleast they gave you more choices. Keep doing the game as you have been/want, you won't be uncompetetive just because you don't have the latest gear within one week of release... will take people a few months atleast and even then like i said about previous gear... you can start being competetive in certain roles from renown rank 40+ with lesser gear if you know your class and how best to use it tactic / synergy wise ... positioning and assist is way more important than a slight gear upgrade generally speaking.
i am still not sure if you try to understand the different point of view and fail or just trying to convince me that YOUR point of view is correct. I am also unsure if we talk about the same competetive PvP :)

ok to make it clear i personally dont have any issues with gear ( i played long enough here and have enough time) but unlike in the past i can't get new Players with limited freettime to play because the amount of time needed to be equipped "just fine" is slowly but steadily rising.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 3:58 pm
by Hargrim
Wam wrote: Tue Nov 20, 2018 3:21 pm ...

Thanks, will look into it.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 3:58 pm
by Wam
drmordread wrote: Tue Nov 20, 2018 2:28 pm
Wam wrote: Tue Nov 20, 2018 12:17 am ...

So please don't complain to dev's about making things easier to accquire when they already have made things easier and punished organised play for it in the process to appease puggies who want their cake and eat it without putting in much work then complain about it LOL... it really leaves bad taste in the mouth to see such complaints when they handed it out like candy for rng time played and little effort compared to the past where you actually had to earn it and fight hard always.

Excuse me. While I did state that I was able to get 2pc Vanq in 24 hrs, I want to go on the record as saying that this is the exception. (A) It was the weeekend and (B) it is a holiday week. This means I had 8 free hours to devote to playing WAR. Usually I play half of that.

It's easy when you can play six or more hours a day.
It's easy when you can play every day. (I am lucky and can do this)

It is not easy for those who can only play one or two days a week.
I fall into more the later catergory as not enough players around to kill usually which is a shame maybe i need to pvdoor more... but i wasn't referencing you mate, i was referencing old mechanic where you had to get your hands dirty to get rewarded (not sure if you aware of how it use to be) vs pug friendly mechanic which rewards rng (time spent more than kills) and its still not enough as people have to complain for more and more shinies for less and less action. Dev's have already bent over backwards for majority to the cost of organised and it just gets annoying to see the whine from people being ungrateful about loot changes when they are doing their best to be fair and so pug casual friendly. What more do you want or expect from them? make it available from a vendor where you pay 50 silver for latest gear on first day and then complain about lack of new gear for 1.5 years+ because some parts of community it feels like this and maybe i over exaggerate to emphasise the point but feels like no pleasing some and they getting unnecessary backlash for actually a positive action on their part which is a bit harsh, by all means criticise mistakes but something positive and fair ??? feels a bit kneejerk to me.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 4:14 pm
by anarchypark
Ashoris wrote: Tue Nov 20, 2018 3:00 pm
There are people who like to play competetive PvP but do not have hours every day and for them RoR was perfect in the past
4 Hours a week for a Game means 1 and a half month in PvE in this case (+ the same amount if Gunbad is required before) or hours of zone locking".

I personally have more time but i liked the Way RoR was because i could still play with my friends at a decent level even if they do not have that much time to invest.
Nowadays this is not really possible anymore.

let's see what can be done in 1 hour.
in orvr, your contribution is saved. you don't need to stay on for lock reward.
play 1 hour, log off, get reward for your performance.
in sc, you can run few sc. 4 maybe?
in pve, complete 1 wing. with friends sharing same lockout.
or skip pve gear.

it's simple multiply of that 1-hour play.
some plays like no life. x10+
ppl with life, x1 or 2
24 hours of grind means a month for someone, a week for someone else.

how fast ppl consume it, that's personal difference.
your 1 week can be 1 day for others.
which makes gear gap.

i guess you suggest fastest top gear so there is no gap?
that i would call free stuff.

i think devs choose 10ppl at first month, 40ppl at 2nd month, 100ppl at 3rd month... full at 6th?
that kind of process.
rather than 100ppl at first week, full at a month.
i prefer longer way.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 4:16 pm
by Wam
Ashoris wrote: Tue Nov 20, 2018 3:49 pm
Wam wrote: Tue Nov 20, 2018 3:35 pm
oh mate I wouldn't be too worried about this yet

I don't think Sentinel is BIS... its useless for some classes (dok/wp) solid for others

Vanquisher is superior imo and that is from rvr... the issue is if they put BIS into pve/sc and not equivilent or greater obtainable from orvr then that is effictively forcing players from main game mode into side game modes... at the moment it is fairly balanced and i think they try to put alot of thought behind gears and not do things lightly. So nothing has really changed besides a new layer of gear to get, and the gap is not that huge in terms of power creep (dev's are anti this for good reason... its hard to believe with all the "bias" but they try to be fair on this topic in particular)

But like i said that's not the case at the moment, so you are over worrying... maybe with next pve content which will take probably most of next year to make/implement (and i assume forts/citys will get more focus in the mean time) maybe they put more tasty loot in pve, but they will add more tasty loot in orvr with forts also... which path you take and how you spend your time is up to you the player but atleast they gave you more choices. Keep doing the game as you have been/want, you won't be uncompetetive just because you don't have the latest gear within one week of release... will take people a few months atleast and even then like i said about previous gear... you can start being competetive in certain roles from renown rank 40+ with lesser gear if you know your class and how best to use it tactic / synergy wise ... positioning and assist is way more important than a slight gear upgrade generally speaking.
i am still not sure if you try to understand the different point of view and fail or just trying to convince me that YOUR point of view is correct. I am also unsure if we talk about the same competetive PvP :)

ok to make it clear i personally dont have any issues with gear ( i played long enough here and have enough time) but unlike in the past i can't get new Players with limited freettime to play because the amount of time needed to be equipped "just fine" is slowly but steadily rising.
I just talk from my experience of game, and i know my experience of game will vary to others because i run in premade warband all the time for a long time... so its not really the same as others, but im not blinded that i cannot see from other POV I just compare the PAST to the current... and if you have a problem now, your head would of exploded in the past... where CONQ was very unobtainable for the masses because TUP/Phalanx would be 90% guaranteed only bags from zone on destro, CNTK and maybe russians would be for order... the other 10% would be gdy/ocara and committed pugs if they had been there for more hours than anyone. What i am saying is the current system rewards casual play a hella lot more than it use too, which is to the determent of organised play... and the people its made for are the ones who are complaining that its not enough, I hope you understand this point or maybe you don't remember how it use to be... where you had to have a few hundred kills in your party to have chance of getting pre nerfed conq, then they made it rain like candy for people standing on bo's.

I sometimes have fresh guildies and gearing them up is not too much of a problem... for more casual people yes sure you go at a lesser pace but SC weapons r 39 ain't hard to grind. Anni gear is not hard to grind, ruin is easy to accquire. People learning their class is harder than accquiring gear.

So you are saying the people who have been waiting 1.5 years for new content, shouldn't get new content because some people spend less time and take longer to accquire such things? atleast they have something to work towards, instead of 1.5 years of nothing to work towards...

I like new blood also, game needs it all the time, thats why i spoke up a few times when xp get nerfed in the past, i think xp is more a time gate than starter gear... setup/composition is more important than one tier difference in gear, on live mate one tier difference in gear (could make you demi god) would be huge on here its fairly minimal. Dev's are kinda aware of the issues of leveling i.e lowbies in t4 sc's and pre 40 when they lose their bolster but not much they can do about it as their hands are kinda tied.

But to each their own, its good you raise your concerns but i think lack of organisation after xp grind is hardest for new blood, if they run into nrm or tup... they will be very wtf just happend and no amount of gear will solve that for fresh meat, awareness and positioning will though :)

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 10:20 pm
by Ashoris
Wam wrote: Tue Nov 20, 2018 4:16 pm for more casual people yes sure you go at a lesser pace but SC weapons r 39 ain't hard to grind. Anni gear is not hard to grind, ruin is easy to accquire.

So you are saying the people who have been waiting 1.5 years for new content, shouldn't get new content because some people spend less time and take longer to accquire such things? atleast they have something to work towards, instead of 1.5 years of nothing to work towards...
r39 Weapon and anni gear is fine atm. pace to get it is acceptable, but an additional Tier implemented will downgrade them, thats exactly the issue.

No i have no Problem with NEW content .... and especially not with the City Dungeons.
i have concerns with new content = higher Gear Tier and the way the PvE Dungeons are implemented - i dont get it why Wards will only be given by other PvE sets and why we need a Lockout for Dungeons on a Server with no subscriptions :).

And again its not because I struggle with it but because it is a unnecessary barrier for new Players.

Re: i like PvP ! - i dont understand whats happening

Posted: Tue Nov 20, 2018 10:43 pm
by Hargrim
I already answered why about pve, but I guess arguments and facts doesn't matter here.