Azarael wrote:Engineer
- EXPERIMENTAL: The maximum range increase is 25% rather than 40%.
That is a step into the wrong direction as the magus will be able to outrange his mirror the engi.
Unlike the magus the engineer does not profit from FM as much as the magus and his rotation lacks one ability. Yet we had no discussion about Cannon Smash and you didn't grant people the chance to discuss/make proposals.
Let's have a look on their burst rotations:
For engi that is:
- Incendiary Rounds
- Signal Flare
- Snipe
- Hipshot
- Focused Fire
For the magus it is:
- Baleful Transmogrification
- Withered Soul
- Bolt of Change
- Surge of Insanity
- Surging Violet Fire
- Indigo Fire of Change
First of the magus has something equal to Sear/Gloomburst. On the engi that ability would be Flashbang Grenade. Due to travel times (Gun Shots) you simply can't time FG and the magus got 1 more ability to hit with in the same timestamp. Hence why the range increase on Grenadier is not worth it - unlike Daemonic Reach which is usually a must have.
Besides that the only rotation which would profit from FM on the engineer is: Snipe -> Gunblast -> Hipshot -> Focused Fire. Again unlike the magus, the engi does not have a mirror of Mutating Blue Fire, a second 3s cast - first one is Snipe/Bolt of Change - which deals a lot of damage.
In general the magus will cast a lot more than the engi does and his casts will deal more damage than the one of the engi (tooltips). As a engi you usually just Snipe and get your instants off before trying to setup a new rotation and make use of Hipshot and Focused Fire again. Gunblast also has super high AP costs and you are in most of the cases better off by keeping FM for your survivability while the magus will use it to reduce the casttime of his high damage casts.
Why is the magus allowed to keep the range when he has a.) a stronger rotation and b.) a 50% crit damage tactic for 2 of his core abilities?
Sure the turret nerf was justified because the turret is currently better than the demon but the one-sided range nerf is unnecessary and does gimp down one class compared to its mirror which already has a stronger rotation (skill wise). If you have concerns, ask Nuclearpotato how to 1 shot pugs, he might teach you. Cannon Smash is a own topic. If you want to nerf it reduce its range to 100f or open a propsal and see what the outcome will be but don't gimp one class and leave the mirror as it is.