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Changelog 08/11/16

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Jaycub
Posts: 3130

Re: Changelog 08/11/16

Post#31 » Tue Nov 08, 2016 2:29 pm

Azarael wrote: All Morale-Affecting Skills

- The amount of morale regenerated by any morale pump or removed by any morale drain is now linked to the morale scaler. A pump or drain will use its tooltip value only when the morale gain rate is 3.6x.
Spoiler:
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dur3al
Posts: 251

Re: Changelog 08/11/16

Post#32 » Tue Nov 08, 2016 2:36 pm

Azarael wrote:Engineer
- EXPERIMENTAL: The maximum range increase is 25% rather than 40%.
That is a step into the wrong direction as the magus will be able to outrange his mirror the engi.

Unlike the magus the engineer does not profit from FM as much as the magus and his rotation lacks one ability. Yet we had no discussion about Cannon Smash and you didn't grant people the chance to discuss/make proposals.

Let's have a look on their burst rotations:

For engi that is:
- Incendiary Rounds
- Signal Flare
- Snipe
- Hipshot
- Focused Fire

For the magus it is:
- Baleful Transmogrification
- Withered Soul
- Bolt of Change
- Surge of Insanity
- Surging Violet Fire
- Indigo Fire of Change

First of the magus has something equal to Sear/Gloomburst. On the engi that ability would be Flashbang Grenade. Due to travel times (Gun Shots) you simply can't time FG and the magus got 1 more ability to hit with in the same timestamp. Hence why the range increase on Grenadier is not worth it - unlike Daemonic Reach which is usually a must have.

Besides that the only rotation which would profit from FM on the engineer is: Snipe -> Gunblast -> Hipshot -> Focused Fire. Again unlike the magus, the engi does not have a mirror of Mutating Blue Fire, a second 3s cast - first one is Snipe/Bolt of Change - which deals a lot of damage.

In general the magus will cast a lot more than the engi does and his casts will deal more damage than the one of the engi (tooltips). As a engi you usually just Snipe and get your instants off before trying to setup a new rotation and make use of Hipshot and Focused Fire again. Gunblast also has super high AP costs and you are in most of the cases better off by keeping FM for your survivability while the magus will use it to reduce the casttime of his high damage casts.

Why is the magus allowed to keep the range when he has a.) a stronger rotation and b.) a 50% crit damage tactic for 2 of his core abilities?
Sure the turret nerf was justified because the turret is currently better than the demon but the one-sided range nerf is unnecessary and does gimp down one class compared to its mirror which already has a stronger rotation (skill wise). If you have concerns, ask Nuclearpotato how to 1 shot pugs, he might teach you. Cannon Smash is a own topic. If you want to nerf it reduce its range to 100f or open a propsal and see what the outcome will be but don't gimp one class and leave the mirror as it is.
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Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz

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Toldavf
Posts: 1586

Re: Changelog 08/11/16

Post#33 » Tue Nov 08, 2016 2:38 pm

I dislike the pounce change 5 seconds seemed like it was enough last week. But like all things its experimental not permanent so i'll play against it and give feed back.

I also hope the community will start being more active in the feedback forum, If you have genuine arguments for or against any changes made (and not whiney posts i mean well formatted arguments and feed back on the class impacts) then now is the time to say something.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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warislove
Posts: 190

Re: Changelog 08/11/16

Post#34 » Tue Nov 08, 2016 2:39 pm

so now that kotbs got two nerfs and chosen being the equivalent tank on destro side, is he going to get some nerfs or is he perfect as he is?

the problem i see with this balance discussion threads is if u get few ppl with wall of text and pushing their agenda eventually they will get it their way...which is not a discussion really but more like :"hey we got 7 ppls voting for this-3 ppl were against it...ahhh F it lets do what these 7 want".

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Razid1987
Posts: 1295

Re: Changelog 08/11/16

Post#35 » Tue Nov 08, 2016 2:42 pm

dur3al wrote:
Azarael wrote:Engineer
- EXPERIMENTAL: The maximum range increase is 25% rather than 40%.
That is a step into the wrong direction as the magus will be able to outrange his mirror the engi.
What is this "Magus"-class you speak of? Don't think I've ever seen it :D

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Jaycub
Posts: 3130

Re: Changelog 08/11/16

Post#36 » Tue Nov 08, 2016 2:42 pm

warislove wrote:so now that kotbs got two nerfs and chosen being the equivalent tank on destro side, is he going to get some nerfs or is he perfect as he is?

the problem i see with this balance discussion threads is if u get few ppl with wall of text and pushing their agenda eventually they will get it their way...which is not a discussion really but more like :"hey we got 7 ppls voting for this-3 ppl were against it...ahhh F it lets do what these 7 want".
Destined to victory got nerfed which is huge (at least I think we will see).
<Lords of the Locker Room> <Old School>

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dur3al
Posts: 251

Re: Changelog 08/11/16

Post#37 » Tue Nov 08, 2016 2:43 pm

Toldavf wrote:I dislike the pounce change 5 seconds seemed like it was enough last week. But like all things its experimental not permanent so i'll play against it and give feed back.
I also agree with this, I think it was good at 5 seconds, and I didn't see anything on balance forums to indicate it should get increased, oh well - we'll see.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz

Penril
Posts: 4441

Re: Changelog 08/11/16

Post#38 » Tue Nov 08, 2016 2:45 pm

warislove wrote:so now that kotbs got two nerfs and chosen being the equivalent tank on destro side, is he going to get some nerfs or is he perfect as he is?

the problem i see with this balance discussion threads is if u get few ppl with wall of text and pushing their agenda eventually they will get it their way...which is not a discussion really but more like :"hey we got 7 ppls voting for this-3 ppl were against it...ahhh F it lets do what these 7 want".
The problem is that those who are opposed to changes usually just whine instead of properly trying to debunk OP.

Just look at the 2 SM proposals that got declined/pulled. People gave solid arguments as to why SM didn't need a buff, and guess what: they didn't get buffed.

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Korhill
Posts: 114

Re: Changelog 08/11/16

Post#39 » Tue Nov 08, 2016 2:51 pm

This is a very sad day for all White Lions. It is even not experimental. I had that feeling before but now i know finally what provide value the WLs for them have and this is not much.
Good that i have startet already a Marauder and he has already more usefull skills with level 21 than my WL and this is sadly true.

People have been targeting the WL since T2 and they have won. Since the start of ROR i would never have expected that the WL will get a nerf and than even before the Marauder. This just says everything.

Greetings
Khorhall

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Azarael
Posts: 5332

Re: Changelog 08/11/16

Post#40 » Tue Nov 08, 2016 2:52 pm

Erm, everything is subject to review. Experimental changes are just more subject to review than others.

There's an active thread in the balance forum on Pounce so please stop the WL complaining in this topic, thank you.

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