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Stacking buffs

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Azarael
Posts: 5332

Re: Stacking buffs

Post#31 » Wed Sep 28, 2016 6:57 pm

Some difference between that and heal/AP pots?

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StormX2
Game Master
Posts: 1080

Re: Stacking buffs

Post#32 » Wed Sep 28, 2016 7:07 pm

lets make everything stackable and see how that goes for a week or 2. :twisted:

Penril
Posts: 4441

Re: Stacking buffs

Post#33 » Wed Sep 28, 2016 7:09 pm

Sure, I want to see how Doks do with an extra 900 armor from Da Greenest.

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Gobtar
Posts: 799

Re: Stacking buffs

Post#34 » Wed Sep 28, 2016 7:11 pm

StormX2 wrote:lets make everything stackable and see how that goes for a week or 2. :twisted:
There is a reason why very few things stack now, but it wasn't like this.
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StormX2
Game Master
Posts: 1080

Re: Stacking buffs

Post#35 » Wed Sep 28, 2016 7:14 pm

There would deffinitely be some changes to the meta if they were stackable.

Mostly not serious a bout this, but like most changes, am willing to see them implemented and tested :twisted:

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Razielhell
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Re: Stacking buffs

Post#36 » Wed Sep 28, 2016 7:17 pm

StormX2 wrote:lets make everything stackable and see how that goes for a week or 2. :twisted:
+1
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Ninepaces
Posts: 313

Re: Stacking buffs

Post#37 » Wed Sep 28, 2016 7:20 pm

sanii wrote:
Ninepaces wrote:
Azarael wrote:No, armor potions should be deleted entirely.
that would definitely help viability of tanks with armor self buffs.
So chosen, SM , IB, BO ,BG and to a slightly lesser degree Kotbs would now be more viable aye ;)
hahaha yes yes. I was mostly thinking SM/BG.

bloodi
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Posts: 1725

Re: Stacking buffs

Post#38 » Wed Sep 28, 2016 7:24 pm

Azarael wrote:Some difference between that and heal/AP pots?
Well, first, we would have to define "long cooldown".

Also, just make numbers of how much an ap pot gives in damage and how much a heal one mitigates, a stat one would be several times that.

Overall, as i said, you need to rework this from the ground up, tweaking will get you nowhere.

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7rere7
Posts: 166

Re: Stacking buffs

Post#39 » Wed Sep 28, 2016 7:38 pm

LIVE ,had these greater type pots : Melee power/Strength....Toughness /+ 5% melee Critt.... take 10% less damage ,ect ect.
An option is let players choose only "ONE POT "! If a player wants only armor pot so be it but these greater Pots would have to be implemented back into the game I think!

No armor pot idea is great! Stackable ... probably better then what it is now !

Ninepaces
Posts: 313

Re: Stacking buffs

Post#40 » Wed Sep 28, 2016 7:41 pm

Slightly OT here, but I think it might be best to bump the gimp classes a bit before making changes that affect the whole game. (e.g black guard).

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