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3v3 scenario

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Jaycub
Posts: 3130

Re: 3v3 scenario

Post#31 » Mon Mar 28, 2016 4:24 pm

tomato wrote:
Give old city sieges.

What most of you guys don't get about why certain guilds tend to play scenarios over orvr is that melee setups are completly garbage in open rvr if you're running a 6man.
Killing stuff is ten times easier playing ranged and a lot less dangerous.

The 24vs24 balance was and still is complete garbage, as bomb warbands are vastly superior to anything else.
You'd beat them with a ranged warband probably, but I never have seen one as they would require alot of communication.
I agree, whenever I make PUG warbands if I can I kicked out any MDPS because they are pretty much dead weight at keep takes.

However I do feel like melee focused 6 mans have their place in ORvR, good for holding BO's or taking them when the main zerg isn't around, ganking is always helpful. And when the inner door at a keep goes down they can do pretty well when the fighting gets chaotic.

ORvR has many ways to be played that can be helpful, but ultimately yes, if that 6 man was just converted into a bomb groups assisting a seige it would probably be even more helpful.
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Gerv
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Posts: 811

Re: 3v3 scenario

Post#32 » Mon Mar 28, 2016 4:24 pm

tomato wrote:
Give old city sieges.
This, the earliest one, and most stressful, I can remember, was when you had to co-ordinate between the instances to lock the city out and then had the time to form wb's and go after the different heroes for two hours or some similar time.
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bloodi
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Re: 3v3 scenario

Post#33 » Mon Mar 28, 2016 4:25 pm

Are you people seriously asking for the PvE city sieges to come back?

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Gerv
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Re: 3v3 scenario

Post#34 » Mon Mar 28, 2016 4:28 pm

bloodi wrote:Are you people seriously asking for the PvE city sieges to come back?
Its just me atm. So just a person not a group of people.
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bloodi
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Re: 3v3 scenario

Post#35 » Mon Mar 28, 2016 4:31 pm

Gerv wrote:Its just me atm. So just a person not a group of people.
I may have forgotten it as i hated it so much but refresh my memory, wasnt it purely a gearcheck? It having an aoe aura that pulsated every x killing you outright if you didnt have a minimum of y gear or at least the equivalent wards.

Same **** as the fortress but even worse.

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roadkillrobin
Posts: 2773

Re: 3v3 scenario

Post#36 » Mon Mar 28, 2016 4:52 pm

Melee is so bad in oRVR that all ranged classes respec to melee builds in competative RVR.
Also abillites like Chop Fasta, Concusive Jolt, Mouth of Tzeentch and Shatter Limbs are not welcome at all.....

have you guys ever played oRVR outside of pug wb or roaming 6man coz i can't really belive what i'm reading.
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Morf
Posts: 1247

Re: 3v3 scenario

Post#37 » Mon Mar 28, 2016 5:01 pm

3v3 sc would be a nightmare.
I think the best bet for small scale stuff like this is hope for some sort of duel area ;) ;)
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

tomato
Posts: 403

Re: 3v3 scenario

Post#38 » Mon Mar 28, 2016 5:44 pm

bloodi wrote:Are you people seriously asking for the PvE city sieges to come back?
You're right, farming empty rvr instances for free loot even while defending was great.

Best gear ingame for afk farming npcs that don't even attack you. Great times.

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Gerv
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Re: 3v3 scenario

Post#39 » Mon Mar 28, 2016 6:18 pm

bloodi wrote:
Gerv wrote:Its just me atm. So just a person not a group of people.
I may have forgotten it as i hated it so much but refresh my memory, wasnt it purely a gearcheck? It having an aoe aura that pulsated every x killing you outright if you didnt have a minimum of y gear or at least the equivalent wards.

Same **** as the fortress but even worse.
There were a couple of versions, just to make sure we are on the same page. The one I am thinking of was a large pq. This was back when city instances were based on the VP system. There were a number of objectives to hold, the 2 I distincly remember were the Monolith and the funny temple looking place in IC floating by itself.

Each seperate city instance contributed to a VP lock system and you had to RvR to hold the points to win the instance and then work together with other instances to lock the city. Thus different to the newer version of farming empty city instances.

Here is a link that describes the IC version of events. https://gaarawarrgabs.wordpress.com/200 ... formation/

Once locked you could participate in killing a Warlord boss or a King, at this point, it was very much a gear check.
Last edited by Gerv on Mon Mar 28, 2016 6:21 pm, edited 1 time in total.
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katroulitsa
Posts: 342

Re: 3v3 scenario

Post#40 » Mon Mar 28, 2016 6:20 pm

Hypernia wrote:Yes, bring back Eternal Citadel as 3v3.

6v6ers are happy with Caledor Woods, and people who want smaller scale are happy with EC.

You don't need to balance around 3v3. Some classes will be better. That's fine, and healthy. Classes being good in one situation and bad in another is good balance. I'd rather have more conceptually distinct options than another rehash of 12v12 point capping or murderball. Plus if you want your big fights, BFP is 18vs18. If you don't like it don't q for it.
Exactly this.
Would be great to have more options when Qing/forming sc grps and play classes/builds that wouldnt fit in normal 6men grps. Also, a nice break from zergy orvr. Besides, less is more :P
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