I agree, whenever I make PUG warbands if I can I kicked out any MDPS because they are pretty much dead weight at keep takes.tomato wrote:
Give old city sieges.
What most of you guys don't get about why certain guilds tend to play scenarios over orvr is that melee setups are completly garbage in open rvr if you're running a 6man.
Killing stuff is ten times easier playing ranged and a lot less dangerous.
The 24vs24 balance was and still is complete garbage, as bomb warbands are vastly superior to anything else.
You'd beat them with a ranged warband probably, but I never have seen one as they would require alot of communication.
However I do feel like melee focused 6 mans have their place in ORvR, good for holding BO's or taking them when the main zerg isn't around, ganking is always helpful. And when the inner door at a keep goes down they can do pretty well when the fighting gets chaotic.
ORvR has many ways to be played that can be helpful, but ultimately yes, if that 6 man was just converted into a bomb groups assisting a seige it would probably be even more helpful.




