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Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 5:28 pm
by Scrilian
Why your journey is now a chore, besides "muh late game"?

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 5:30 pm
by rmpl
TenTonHammer wrote:you say that but look at t1, its doing absolutely fine even slightly active during very late night NA, but t2 though, t2 is an absolute chore to play through
I don't think you understood him. His point is that RVR/SCs for T1/T2 will be even more dead due to lack of those kill quests because people will just PVE powerlevel instead.

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 5:38 pm
by TenTonHammer
Scrilian wrote:Why your journey is now a chore, besides "muh late game"?
There is no "journery" pve dosnt work and isnt worth bothering with unless you wnt some alt app gear and even then been there and done that on live. You get to t2, maybe if your really lucky there might be a WB, if its trying to take mandreds then you dont join b/c **** mandreds


Other wise you sit in and wait for slow sc pops where balance is bonkers with healing being absured now with no one having 50% incoming heal debuffs

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 5:41 pm
by Manatikik
For helping grind through the end of T2 how about changing the T3 Kill quest level requirement to 18? This way you do get an economy boost to help you out in T3 but not ridiculous , level past the "grind" levels in T2 faster, and this cannot be abused by T1 Level 1 character alts.

Thoughts? Or does the dev team want to keep Kill Quests 100% tiered?

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 5:47 pm
by Scrilian
TenTonHammer wrote:
Scrilian wrote:Why your journey is now a chore, besides "muh late game"?
There is no "journery" pve dosnt work and isnt worth bothering with unless you wnt some alt app gear and even then been there and done that on live. You get to t2, maybe if your really lucky there might be a WB, if its trying to take mandreds then you dont join b/c **** mandreds


Other wise you sit in and wait for slow sc pops where balance is bonkers with healing being absured now with no one having 50% incoming heal debuffs
Must be hard times for NA. Not a single WB in t2. And if you hate mandreds take lead and go BV/Marshes or whatever. No reason to add any extra exp. quests just because you don't want to play through t2.

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 5:55 pm
by TenTonHammer
Tell me who does adding more pure just exp quests harm?

You know how pointless, lackluster and underhwelimg the current exp quests are when they only give like 700-1k exp?

Killing a level 14 or higher mob rewards more exp than that and then you say make a WB? How can you do that in a dead tier during low player population counts? Furthermore it dosnt matter if you get the door down if you cant kill the lord

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 6:07 pm
by RyanMakara
Manatikik wrote:For helping grind through the end of T2 how about changing the T3 Kill quest level requirement to 18? This way you do get an economy boost to help you out in T3 but not ridiculous , level past the "grind" levels in T2 faster, and this cannot be abused by T1 Level 1 character alts.

Thoughts? Or does the dev team want to keep Kill Quests 100% tiered?
You simply shouldn't be flying to the next tier for the better RvR quests if you cannot participate in the RvR there, period. We could, however, make one low-level killquest that requires only 10-15 kills for a decent amount of experience, and a 25-30 killquest at the end levels of a tier for double the xp.

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 6:12 pm
by Scrilian
TenTonHammer wrote:Tell me who does adding more pure just exp quests harm?

You know how pointless, lackluster and underhwelimg the current exp quests are when they only give like 700-1k exp?

Killing a level 14 or higher mob rewards more exp than that and then you say make a WB? How can you do that in a dead tier during low player population counts? Furthermore it dosnt matter if you get the door down if you cant kill the lord
I've had a great time in t2 rvr here and made quite a few friends and foes while I was at it, why would anyone want to reduce the amount of playtime in t2, besides those who level their 3-7th character? It IS the game you play, again I repeat my self - that's your journey. Not a chore that you have to skip to make another of your 32/40 pointless alts. :roll:

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 6:18 pm
by rmpl
Scrilian wrote:
TenTonHammer wrote:Tell me who does adding more pure just exp quests harm?

You know how pointless, lackluster and underhwelimg the current exp quests are when they only give like 700-1k exp?

Killing a level 14 or higher mob rewards more exp than that and then you say make a WB? How can you do that in a dead tier during low player population counts? Furthermore it dosnt matter if you get the door down if you cant kill the lord
I've had a great time in t2 rvr here and made quite a few friends and foes while I was at it, why would anyone want to reduce the amount of playtime in t2, besides those who level their 3-7th character? It IS the game you play, again I repeat my self - that's your journey. Not a chore that you have to skip to make another of your 32/40 pointless alts. :roll:
As if you can do rvr and scs 24/7 in t2 :roll: People want to get T3 asap because most people are actually playing T3.

Re: Streamlining T1-2 leveling

Posted: Thu Jan 28, 2016 6:22 pm
by Scrilian
Well not 24/7 but in EU prime time or on weekends there are plenty of ppl and dessie skulls to crush :3