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Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 3:03 pm
by redfingers
If you think 65 feet is dangerous, try playing melee.

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 3:57 pm
by Uchoo
Zegota wrote:
Uchoo wrote:In the current tier, 65 feet is fine if you are getting solid heals, dispels and guard swapped, but it's suicide without so we might as well play Fester.
If you really think that, not even the 150ft range would help.
I dunno bro, I 've never seen your Squig without very solid support. Maybe you should try it before you judge it. :D

Also, I do realize that I was just being a whiner. I don't actually think they need the change in this tier, I was just venting frustration. Solo queuing against premades all day is #FeelsBadMan.

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 3:59 pm
by Uchoo
Noiree wrote:In my opinion, the first post translates to something like "I don't care about future changes - I want I win button now!"

And in that case: I'd like a general ae detaunt without the need for a tactic on my dok. Thanks.
http://www.arsenalofwar.com/armor/Destr ... ring%20Kit

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 4:09 pm
by Zegota
Uchoo wrote:I dunno bro, I 've never seen your Squig without very solid support. Maybe you should try it before you judge it. :D
xD I'm a solo player. If you see me anywhere, 90% of the time I'm alone. If I get heals, guard, it's never because I asked for them.
Can you tell me your SW's name?

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 4:13 pm
by sensouille
there is a reason why its 65ft range if you need more just get the tactics ... i dont like this idea of custom stuff

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 5:38 pm
by magter3001
As a fellow Squig Herder, I don't think the range increase is needed because the tactic is in the skirmish tree anyways. Also the problem was never staying in range for SH but the lack of damage they do in T4 due to armor talis and armor pots (which is already happening cuz it's end-game yo).

I rather add a base 10%-15% armor penetration to bows instead for both SW and SH (and maybe Engineers). That should help a lot against people that stack armor (most people) and give that extra little pow to take down your foes.

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 6:18 pm
by Uchoo
Zegota wrote:
Uchoo wrote:I dunno bro, I 've never seen your Squig without very solid support. Maybe you should try it before you judge it. :D
xD I'm a solo player. If you see me anywhere, 90% of the time I'm alone. If I get heals, guard, it's never because I asked for them.
Can you tell me your SW's name?
My SW is Birgitte. You are one of the 2 Squig Herders that I have respect for as you actually use your tools and position properly.

Re: Petition for SH/SW free range increase tactic for QS/SK

Posted: Thu Oct 29, 2015 6:20 pm
by Uchoo
magter3001 wrote:As a fellow Squig Herder, I don't think the range increase is needed because the tactic is in the skirmish tree anyways. Also the problem was never staying in range for SH but the lack of damage they do in T4 due to armor talis and armor pots (which is already happening cuz it's end-game yo).

I rather add a base 10%-15% armor penetration to bows instead for both SW and SH (and maybe Engineers). That should help a lot against people that stack armor (most people) and give that extra little pow to take down your foes.
This problem is somewhat addressed next tier as you get a Ballistic Skill & Weapon Skill tactic @ level 33.