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State of Scenarios

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Azarael
Posts: 5332

Re: State of Scenarios

Post#21 » Sat Aug 01, 2015 1:28 pm

Triple cap was implemented for two reasons:

- To stop scenarios in which one realm dominated and proceeded to spawncamp from being a waste of everyone's time
- To actually promote trying to hold all of the flags

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Jaycub
Posts: 3130

Re: State of Scenarios

Post#22 » Sat Aug 01, 2015 1:29 pm

magter3001 wrote:
Or you could just lower the amount of points a triple cap gives from giving 3x the points to 2x the points, that alone will prolong some scenarios. I can't count how many scenarios were just getting fun before abruptly ending with the scoreboard over your screen. I've been in some nordenwatch and goe scenarios that literally lasted 2 minutes, that is way too fast. I love getting emblems fast but at the expense of a good match, it's not worth it.
3x points was one of my favorite changes, whenever a side is totally dominating it is over much faster for the opposite team instead of turning into a farm fest.
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Tiggo
Former Staff
Posts: 1948

Re: State of Scenarios

Post#23 » Sat Aug 01, 2015 2:37 pm

please NOT more players. PLEASE
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

lilsabin
Posts: 619

Re: State of Scenarios

Post#24 » Mon Aug 03, 2015 6:20 pm

i like the deathmatch idea , maybe some arena style in the future :P

Penril
Posts: 4441

Re: State of Scenarios

Post#25 » Mon Aug 03, 2015 7:05 pm

How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?

People WILL have to fight for the flag.

https://www.youtube.com/watch?v=zvlMBkBlcDs
Last edited by Penril on Mon Aug 03, 2015 7:18 pm, edited 1 time in total.

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magter3001
Posts: 1284

Re: State of Scenarios

Post#26 » Mon Aug 03, 2015 7:17 pm

Penril wrote:How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?

People WILL have to fight for the flag.
Caledor woods turned into a afk-fest after the first battle. It was great if you had a premade and went against another premade, but if you have a pug and get dominated by the premade, then everyone quits because there is only one objective in the scenario. Murkain temple would be way better.
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Penril
Posts: 4441

Re: State of Scenarios

Post#27 » Mon Aug 03, 2015 7:20 pm

magter3001 wrote:
Penril wrote:How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?

People WILL have to fight for the flag.
Caledor woods turned into a afk-fest after the first battle. It was great if you had a premade and went against another premade, but if you have a pug and get dominated by the premade, then everyone quits because there is only one objective in the scenario. Murkain temple would be way better.
I believe devs have some problems implementing SCs with special mechanics. That's why i suggested CW (hold-the -flag) over other SCs with different mechanics.

navis
Posts: 784

Re: State of Scenarios

Post#28 » Mon Aug 03, 2015 7:26 pm

Penril wrote:
magter3001 wrote:
Penril wrote:How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?

People WILL have to fight for the flag.
Caledor woods turned into a afk-fest after the first battle. It was great if you had a premade and went against another premade, but if you have a pug and get dominated by the premade, then everyone quits because there is only one objective in the scenario. Murkain temple would be way better.
I believe devs have some problems implementing SCs with special mechanics. That's why i suggested CW (hold-the -flag) over other SCs with different mechanics.
Caledor is great for 6 man. I suggest the flag has a modification to increase the points the longer it's held, in order to make a quicker win when it is held.. eg hold for 1 min increase to 2x, hold for 3 min increase to 3x
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Stinkyweed
Posts: 468

Re: State of Scenarios

Post#29 » Mon Aug 03, 2015 7:36 pm

The SC modifications are nice imo. I do prefer more spread out maps since I mainly play a kiting class, but I'll play anything on my SH (except EC!).
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