Triple cap was implemented for two reasons:
- To stop scenarios in which one realm dominated and proceeded to spawncamp from being a waste of everyone's time
- To actually promote trying to hold all of the flags
State of Scenarios
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Re: State of Scenarios
3x points was one of my favorite changes, whenever a side is totally dominating it is over much faster for the opposite team instead of turning into a farm fest.magter3001 wrote:
Or you could just lower the amount of points a triple cap gives from giving 3x the points to 2x the points, that alone will prolong some scenarios. I can't count how many scenarios were just getting fun before abruptly ending with the scoreboard over your screen. I've been in some nordenwatch and goe scenarios that literally lasted 2 minutes, that is way too fast. I love getting emblems fast but at the expense of a good match, it's not worth it.
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Re: State of Scenarios
please NOT more players. PLEASE
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Re: State of Scenarios
i like the deathmatch idea , maybe some arena style in the future 

Re: State of Scenarios
How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?
People WILL have to fight for the flag.
https://www.youtube.com/watch?v=zvlMBkBlcDs
People WILL have to fight for the flag.
https://www.youtube.com/watch?v=zvlMBkBlcDs
Last edited by Penril on Mon Aug 03, 2015 7:18 pm, edited 1 time in total.
- magter3001
- Posts: 1284
Re: State of Scenarios
Caledor woods turned into a afk-fest after the first battle. It was great if you had a premade and went against another premade, but if you have a pug and get dominated by the premade, then everyone quits because there is only one objective in the scenario. Murkain temple would be way better.Penril wrote:How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?
People WILL have to fight for the flag.
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Re: State of Scenarios
I believe devs have some problems implementing SCs with special mechanics. That's why i suggested CW (hold-the -flag) over other SCs with different mechanics.magter3001 wrote:Caledor woods turned into a afk-fest after the first battle. It was great if you had a premade and went against another premade, but if you have a pug and get dominated by the premade, then everyone quits because there is only one objective in the scenario. Murkain temple would be way better.Penril wrote:How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?
People WILL have to fight for the flag.
Re: State of Scenarios
Caledor is great for 6 man. I suggest the flag has a modification to increase the points the longer it's held, in order to make a quicker win when it is held.. eg hold for 1 min increase to 2x, hold for 3 min increase to 3xPenril wrote:I believe devs have some problems implementing SCs with special mechanics. That's why i suggested CW (hold-the -flag) over other SCs with different mechanics.magter3001 wrote:Caledor woods turned into a afk-fest after the first battle. It was great if you had a premade and went against another premade, but if you have a pug and get dominated by the premade, then everyone quits because there is only one objective in the scenario. Murkain temple would be way better.Penril wrote:How about implementing Caledor Woods? It has a hold-the-flag mechanic, with only one flag. I am just guessing here, but wouldn't it be easy to implement seeing it has the same mechanic as NW/GoE/RF?
People WILL have to fight for the flag.

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- Stinkyweed
- Posts: 468
Re: State of Scenarios
The SC modifications are nice imo. I do prefer more spread out maps since I mainly play a kiting class, but I'll play anything on my SH (except EC!).
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