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Re: More Armor on Witch Hunter Sets
Posted: Wed Apr 27, 2022 6:18 pm
by zulnam
siglade wrote: Wed Apr 20, 2022 10:25 am
Hulgore wrote: Wed Apr 20, 2022 9:55 am
Hi
Since Witch Elves are already playable in warbands situations, and Witch Hunters are absolutely not, increasing the armor of Witch Hunters sets could partially answer to the uselesness of this class in big fights by making them more resistant.
Explain why WH is unplayable compared to WE
That is actually
somewhat true, but it's not thanks to their armor, lol. WEs seem to output more dps and contribution towards kills than WHs, as shown in the data from
this thread. It's pretty common for destro warbands to run one WE for ST group; hell it's downright recommended in cities if you have a good WE; sometimes they get to tag along even in RvR.
All that is much rarer on order. I don't know why, but it's not due to lack of geared and experienced WHs; server's basically pouring with them.
It can be that WHs need a bit of a tweak. Or that some other class on order needs to be tweaked to make room for others. Specifics, I don't know. And I doubt most people who say otherwise.
Re: More Armor on Witch Hunter Sets
Posted: Wed Apr 27, 2022 9:37 pm
by diedrake
Honestly, to those that are complaining they die a lot on a wh or we, have ya ever thought that the class just isnt for you? Sometimes even reading guides and trying set ups and still not having fun on the class, means maybe the class isnt for you as tye player.
The we/wh classes are not weak at all, if they were then there wouldnt be wh/we packs of 2-4 roaming an a daily basis. Only real time i see the We/wh pop out solo and kill something is when they are in inv/ sov or equivalent gear. Before that gear yes it is tough killing others solo as the balence is around bis gear and wb play. At least thats what it seems to me.
Imo at least the WH as i havent played order in a bit, the class is easymode in the right hands of a player. With the amount of disengage abilities, the wh is one of the easiest classes to gank on, and one of the most anoying to fight because as soon as the wh sees they are losing they just pop the 2-3 sec stealth and speed boost or that whirling pin ability they have and run away. Not much can counter those.
Re: More Armor on Witch Hunter Sets
Posted: Thu Apr 28, 2022 8:35 pm
by MedV
zulnam wrote: Wed Apr 27, 2022 6:18 pm
siglade wrote: Wed Apr 20, 2022 10:25 am
Hulgore wrote: Wed Apr 20, 2022 9:55 am
Hi
Since Witch Elves are already playable in warbands situations, and Witch Hunters are absolutely not, increasing the armor of Witch Hunters sets could partially answer to the uselesness of this class in big fights by making them more resistant.
Explain why WH is unplayable compared to WE
That is actually
somewhat true, but it's not thanks to their armor, lol. WEs seem to output more dps and contribution towards kills than WHs, as shown in the data from
this thread. It's pretty common for destro warbands to run one WE for ST group; hell it's downright recommended in cities if you have a good WE; sometimes they get to tag along even in RvR.
All that is much rarer on order. I don't know why, but it's not due to lack of geared and experienced WHs; server's basically pouring with them.
It can be that WHs need a bit of a tweak. Or that some other class on order needs to be tweaked to make room for others. Specifics, I don't know. And I doubt most people who say otherwise.
It’s because order has the best WB DPS in the game by far, the Slayer. Losing one slayer for a WH is a lot worse than losing a Choppa/Mara for a WE. If WHs could join Destro cities I’m sure Destro would take them.