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Re: Balanced Scenarios
Posted: Wed May 20, 2015 8:50 am
by Tiggo
Vampire wrote:Just a quick reminder - Alpha Game.
so?
Re: Balanced Scenarios
Posted: Wed May 20, 2015 1:48 pm
by Morf
Firstly Max has said many times in the many many threads about sc balance that its not working correctly. Secondly they couldnt balance sc's in the original game so dont expect to see it here. If your tired of zerging the enemy switch sides, if your being zerged use teamwork, teamwork beats numbers, stop being noobs.
Re: Balanced Scenarios
Posted: Wed May 20, 2015 2:37 pm
by Tiggo
both t1 sc were max 12 players in original what you talking about?
Re: Balanced Scenarios
Posted: Wed May 20, 2015 4:02 pm
by Morf
Im talking about sc balance, the title of the thread if u havent noticed...
Re: Balanced Scenarios
Posted: Wed May 20, 2015 4:11 pm
by Stinkyweed
Teamwork doesn't beat numbers if the numbers also have teamwork.
I recommend just running around naked screaming "I AM A GOLDEN GOD!"
Re: Balanced Scenarios
Posted: Wed May 20, 2015 4:16 pm
by Tiggo
well when premades played each other, balance was very fine ^^
such a pitty mythic never catered to guilds but always stuck to that random thing...
Re: Balanced Scenarios
Posted: Wed May 20, 2015 5:11 pm
by Idontexist
Ototo wrote:Lindisfarne wrote:Splitting levels this early would be a bit much, we don't want the sc que to get too long.
Example of my proposal:
Balance-------Level of players--------Total sum
team1------->12-12-12-10-1-11------>58
team2------->6-6-5-7-4-8-5-5-12---->58
This is good, agree with this It could work.
Re: Balanced Scenarios
Posted: Wed May 20, 2015 6:07 pm
by Morf
Stinkyweed wrote:Teamwork doesn't beat numbers if the numbers also have teamwork.
I recommend just running around naked screaming "I AM A GOLDEN GOD!"
Stinky...

Re: Balanced Scenarios
Posted: Wed May 20, 2015 9:10 pm
by Lindisfarne
Player level isn't the problem... its the amount of players per sc
Re: Balanced Scenarios
Posted: Wed May 20, 2015 9:22 pm
by Coryphaus
Lindisfarne wrote:Player level isn't the problem... its the amount of players per sc
noooo player levels can also be a problem.....4 lvl 12 vs 4 lvl 6 its obvious who will win