Page 3 of 5

Re: BG: none shall pass

Posted: Sat Jan 21, 2017 4:11 pm
by blaqwar
WoDS doesn't proc blade enchants (nor weapon procs for that matter), it's just Tesq making things up as usual. I don't know about the BO mirror but I imagine it doesn't.

Re: BG: none shall pass

Posted: Sat Jan 21, 2017 4:53 pm
by Tesq
blaqwar wrote:WoDS doesn't proc blade enchants (nor weapon procs for that matter), it's just Tesq making things up as usual. I don't know about the BO mirror but I imagine it doesn't.
fine changed from live i assume.... you can still enter/exit at will from channeling, Bg cant..... and get a 30 sec CD if interrupt for 14pt skill while BO/sm have it core...

Re: BG: none shall pass

Posted: Sat Jan 21, 2017 5:16 pm
by Bozzax
footpatrol2 wrote:So regarding the loathing tree change. I kinda didn't even really feel like it needed a change.

But Bozzax/community made some ok'ish arguments... I guess... I mean... whatever... Does it really hurt if wave of scorn is switched with Force of fury?.. I guess not really... whatever not that big of a big deal.
1. FoF is great ability quite op frankly (do the math)
2. I actually advocated keeping channel low in the tree (FoF high)
3. The Cc needs to be at 9pts and the avoidance as 3 or 5 to match other tanks (I still think so)

If you guys would actually do the math on FoF you'd realize it is the panic button you are requesting as you also have a self absorb on 10s.

If you don't get why you need avoidance and CC available to all three paths on a tank I rest my case.

Then again I actually think another 13pts panic button or the 2h KD won't do s... for BGs to get a group spot. Even less so for a SnB BG.

Here is my op
Image

Re: BG: none shall pass

Posted: Sat Jan 21, 2017 6:41 pm
by Bozzax
Tesq wrote:
blaqwar wrote:WoDS doesn't proc blade enchants (nor weapon procs for that matter), it's just Tesq making things up as usual. I don't know about the BO mirror but I imagine it doesn't.
fine changed from live i assume.... you can still enter/exit at will from channeling, Bg cant..... and get a 30 sec CD if interrupt for 14pt skill while BO/sm have it core...
No incorrect

Re: BG: none shall pass

Posted: Sat Jan 21, 2017 9:08 pm
by Tesq
@boxx FoF is not additive it reduces the % my BG have a 13% chance to be crit with 45% less it goes not a -32...

that skill give you armor and around 7% less chance to be crit is no where near a panic button.

Re: BG: none shall pass

Posted: Sun Jan 22, 2017 9:47 am
by Bozzax
Since it is balance forum can a dev maybe confirm that it is not additive like other crit modifiers?
critical hit rates are affected by defenders initiative vs attackers rank, in the following way:
(7.5*<attacker effective rank>+50)/<defender initiative>/10

you then add any crit chance modifiers from the attacker, and subtract any crit chance reduction the defender has:
((7.5*<attacker effective rank>+50)/<defender initiative>/10)+(<attacker crit bonus> - <defender crit reduction>)
BGs CritReductionFromHate or what is called in .gstats I would expect to be part of the deducted sum <defender crit reduction> (being additive)

Re: BG: none shall pass

Posted: Sun Jan 22, 2017 10:33 am
by Luth
With 100 hate:
Spoiler:
Image
With 100 hate and 3% less chance to be crit from renown ranks:
Spoiler:
Image
Can be tested by anyone as usual (.getstats).
That obviously means that it stacks additively and makes this discussion pretty much pointless.

Re: BG: none shall pass

Posted: Sun Jan 22, 2017 10:39 am
by Tesq
Luth wrote:With 100 hate:
Spoiler:
Image
With 100 hate and 3% less chance to be crit from renown ranks:
Spoiler:
Image
Can be tested by anyone as usual (.getstats).
That obviously means that it stacks additively and makes this discussion pretty much pointless.

the doll ui show differently (just a % reduction of what you have) i was not aware of this, if this is not a bug then i want retire my proposal/and take into consideration FoF as a better fit to take the 13pt place, tough 2h build would loose a usefull skill.

Re: BG: none shall pass

Posted: Sun Jan 22, 2017 10:59 am
by Luth
Just in case:
"None shall pass" stacks additively too (+10% block is from renown):
Spoiler:
Image
Compared with the BOs "Can't hit me", it has no movement speed debuff (BG can't be flanked so easy), though it has the cooldown to balance that (if the channel goes through for the full duration, a 20 second cooldown is left). I fail to see why this ability, which is far from underwhelming, should need any change at all.
Tesq wrote: the doll ui show differently (just a % reduction of what you have) i was not aware of this, if this is not a bug then i want retire my proposal/and take into consideration FoF as a better fit to take the 13pt place, tough 2h build would loose a usefull skill.
As i already wrote many times on the bugtracker, the character window is buggy and often doesn't show true values (will be probably fixed with client access).

Re: BG: none shall pass

Posted: Sun Jan 22, 2017 11:00 am
by Natherul
Tesq wrote:
Luth wrote:With 100 hate:
Spoiler:
Image
With 100 hate and 3% less chance to be crit from renown ranks:
Spoiler:
Image
Can be tested by anyone as usual (.getstats).
That obviously means that it stacks additively and makes this discussion pretty much pointless.

the doll ui show differently (just a % reduction of what you have) i was not aware of this, if this is not a bug then i want retire my proposal/and take into consideration FoF as a better fit to take the 13pt place, tough 2h build would loose a usefull skill.
The doll UI is known to not be correct. you should never base anything on it. Its probably the best known bug that we have