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Do not reintroduce LoTD/Sov and higher armors/sc 65+weapons.

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Kragg
Posts: 1788

Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#21 » Wed Oct 15, 2014 3:25 pm

Dana wrote:
Kragg wrote:
nalgol wrote:gear stats are send from the server so we could rebalanced stuff
Does that include the option to set basic items to different class for roleplay purposes?

Possible.
Oh. We must talk :D
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nalgol
Former Staff
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Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#22 » Wed Oct 15, 2014 7:39 pm

well i did all the pve raids and i must say they where good specialy totvl was amazing beautiful setting hard bosses nd you could get invaded also colossus was big fun
not that we would see anything of those anytime soon but i hat a lot of fun there

and yes we can create new items give them the look we like set restriction we want and add stats we like its all done on server

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Grolar
Posts: 511

Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#23 » Wed Oct 15, 2014 8:38 pm

Azarael wrote:
Gorwe wrote:About Warhammer being WARhammer, not WoWhammer...2 can play that game. Warcraft is WARcraft, not WoWcraft, whatever whoever might think of it. There is absolutely NO reason why a Warhammer game shouldn't have PvE. Want some(rather big) examples?
You completely misunderstood his point. When he says Warhammer, he doesn't mean the entire universe, he means THIS particular game ONLY. Therefore, his point is entirely valid: this game was marketed based on its PvP content and never on its PvE, and he will always be right when he says that WoW does that better. Anyone attempting to compete with WoW in PvE is going to fail.

Mythic's failures in PvP led to the fall of this game, and in this I agree with what you said about zerg PvP - that should never be the focus of a skilled game. Class design, gameplay and balance just go to hell in mass PvP and the Warhammer implementation of massive open RvR is trash. Lag, AoE dominance and complete lack of strategy ruin it.
Thank you for clearing that up for them Azarael, at least you understood. As for gear stats in this game, I know it will be fixed eventually and I can hardly wait. The bread and butter melee classes are terribly weak at the moment and need the most attention.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Gorwe
Posts: 219

Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#24 » Wed Oct 15, 2014 8:57 pm

You can edit the skills as well, yes? Some would need replacing/reworking badly(Fervour ;) ).

Just get Ulthuan and mechanics out first. As I always say, there are things and then there are things.

as for you grol:

It was supposed to be DAoC 2,0. Unfortunately, everything fell apart. The mentioned percentages are true and I just wanted to add that there wasn't supposed to be any RvR(I always thought of this as odd)-rather PvE, scenarios and various PvPvE instances. Unfortunately, Mythic wasn't strong enough to stick by its vision, caved into the public pressure and went south. GG . Whoever returned alive from Nehekhara ;) ?

What it was supposed to be, what it was and what it will be remembered for are three very distinct things. I think that we can agree at least on one thing that fits all descriptors: it is/was a Warhammer game.

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drmordread
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Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#25 » Wed Oct 15, 2014 10:36 pm

The problem with deleting Lotd items is that they balanced out the game.

The absorbs balanced out the high burst dps. Taking them out means you now have to nerf the WE, the Sham and AM, the Slayer, the Sorc, the BW to some extent and even the SH (pets) .... Or, you can leave absorb items in and game is now playable.

The bypass (Crook was only one I believe) helped against tanky tanks, heal speced tanked WP and DoKs and to a lesser extent other tanked and guarded healers. Take the bypass items out and good luck trying to kill a tanked out heal specced WP or DoK.

Take out the absorb and bypass pocket items and you now need to nerf dmg and healing across half the classes. Not worth it AND.... people dont want to play nerfed down toons.

WF and DF; AWESOME ART..... can we get them back as vanity sets only?

LoTD: best zone in game. No PvE only areas, even dungeons could be invaded. Perfect. AND it provided the items needed for pots and linis in a far greater concentration.

LoTD Soul weapons: If we can fix the timers on the soul tallismans then there is no reason NOT to have the items. But if the timers can not be fixed then the soul weapons must go.

ToVL. BEST GEAR SET in GAME and was mixable wit Sov. WHY take it out? Makes no sense. Best part is you really had to work for it. You had to stop killing and go PvE.

Same with RR weapons. Why take them out? Best part is people had to work for them. In the last few years before the game closed down a lot of people were crying because they did not want to invest the time in PvP/RvR to get these items and the requirements kept getting nerfed. Well, yes it is a game, but if you want the gear you have to invest the time to get it. There is nothing wrong with that.

Sov Armor: Why nerf Sov? It is the end game gear. It is what you are SUPPOSED to be working for. Conq- Warlord...thats t3 gear. Who wants to run around in t4 wearing t3 gear? I even propose getting rid of baby sov. Put it back the way it was;
Anni
Conq
Warlord
Sov

Add in mixing and matching of Lost Vale/Bastion Stair gear and weapons and Lost Vale becomes a destination again as does Bastion Stair and you no longer need Baby Sov. Only regular Sov. :) simple ....

Basically
Keep the game as it was. Make Sov the max armor. Maybe keep RR to 100, I dont care one way or the other, but no gear higher than Sov.

The purpose of WAR and the reason people were playing it on shut down was RvR. All the last Screen Shots of WAR are from RvR. Not dungeons, not PQ's ... RVR. People played the game to kill other people. Not go dungeoning. Those of us who wait and play now... we want the RvR.
I dont care about PQ's. They do not give me any enjoyment. Hunting and killing other people does.
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Azarael
Posts: 5332

Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#26 » Wed Oct 15, 2014 10:40 pm

I'm glad that we'll have the opportunity to see whether or not you're right when we get into T4 and the PvE won't yet be working. Hopefully they won't fix the ubiquitous potions and liniments before that, either - things like that screw with the game balance as well, you know. I hope the chance to prove it comes along.

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Kaitanaroyr
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Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#27 » Wed Oct 15, 2014 11:20 pm

drmordread wrote:Sov Armor: Why nerf Sov? It is the end game gear. It is what you are SUPPOSED to be working for. Conq- Warlord...thats t3 gear. Who wants to run around in t4 wearing t3 gear?
Conq,Warlord are t4 gear they became t3 after update if its back to rr 80 cap then it will be back to anni,conq,warlord,sov the gear isn't hard to get you can get a toon into tyrant and be equal to Warlord theres a pve set for all but sov gear bastion stair=anni Crypts/wbt=conq LV=Invader Tyrant=Sov (don't remember destro instance names :P )just as you could pve for the renown gear for the lower tiers and have a bit lower stats
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drmordread
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Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#28 » Thu Oct 16, 2014 2:58 am

Kaitanaroyr wrote:
drmordread wrote:Sov Armor: Why nerf Sov? It is the end game gear. It is what you are SUPPOSED to be working for. Conq- Warlord...thats t3 gear. Who wants to run around in t4 wearing t3 gear?
Conq,Warlord are t4 gear they became t3 after update if its back to rr 80 cap then it will be back to anni,conq,warlord,sov the gear isn't hard to get you can get a toon into tyrant and be equal to Warlord theres a pve set for all but sov gear bastion stair=anni Crypts/wbt=conq LV=Invader Tyrant=Sov (don't remember destro instance names :P )just as you could pve for the renown gear for the lower tiers and have a bit lower stats

That is just the point. As the end game gear it should be the best there is and no PvE to get it. For once Mythic had done the right thing in the design and functionality of the Sov Armor and Weapons. High end gear for the rr 80 toons and only one way to get it. Kill other toons.
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Tesq
Posts: 5713

Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#29 » Thu Oct 16, 2014 2:21 pm

Seems this speak must be done over again

1-we're too much away for t4 speech atm
2-anyone who play 1.3.6 could not tell that sov is at least the best and balance set all around


Due to "itiem level" proper scale to 65 sov was as just like other uppersets, increasing in tier just by 10 level higher than warlord.
This is where doomflayer and warpforgetd failed ( they where originaly worst before get nerfed, but still that rr 90 instead should had been a damnit 75 Itiem Level, were indeed it was put to 90) .
Sovereign is a set that do no offer to any classes crazy burst, while indeed offer the best solution for every classes healer, solving 2 problem > top dps classes and healer power disparity
We can much assure that in 1.3.6 where the only patch where shammy and archemage where not ****, if dok and wp had better heals was only due to their aoe has not to be nerfed yet until when it cames 1.4.0
Same issue for bw bomb aoe bug

Sovereign emphasize more both build/playstile while doomflayer/WARPFORGE emphasize only mere number and crit.
All above renow 80 is quite balanced, due to the corect scale of itiem level (sov only add the 7th piece bonus so there is no difference such high versus warlord player).
Well tha's right a full sov wb vs a full warlord wb will kick ass but that's not the real issue, there is a difference in see that your opponents is better or better equiped than you, that get totaly owm by enemy wb that's is what occur vs full warpforge wb
Indeed sovereign do not leave any way to exploit set bonus why indeed done warpforge
About sc weapons it's all a different matter. Weapons follow a different itiem level scale where itiem level = renow level; it alwasy been in this way to prevent a situation where armor get you unkilleable,
so it occureed that:

-Sovereign armor had as "max" itiem level 65 (it was progressivly each piece where reduced by 1 for every lever below 80 you could equip it)

-Sovereign weapon/shield/etc had itiem level 75

10 in difference...... this is the number that balance the scale of every set until lv 80

This sense of balance get totaly wipe out with 1.4.0 crit exploit and itiem level always= at renow rank that those sets introduces

And all of this is not related to lotd weapons, they are almost crap, considering that you have to farm a lot for the only purpose to have a time wepon.
If there was a problem with this system was due to the bug with timers, cos otherrway none one would never loose time farm gold scarab and ank while he could actualy slaughter enemy in rvr and get better and not time weapons
Giving a close look to the wouds bar, it was too well balanced with general classes resistence, and it never occured to see so much elastic healt bar around unless someone it was under heavy focus.
If we wanna see it from backgroud profile, sovereign bonus are even more related to what your classes should actualy do on battlefield....
The real problems started with the introduction of dual set. Breaking the taboo that: if you're a tank YOU ARE NOT **** DPS AND GET IT IN YOUR HEAD, listening to what "pro" asked on forum start ruined the game. When offensive and def set where introduces it break some part of the balance, tank where never suppose to do so much damage otherwise all the nerf that occured and the guard system would been in vain.
If you mange to actualy be dps on a tank classes you should wear a medium not a heavy, that's broke out the balance, and it occured that off tank where better than naturaly def dps mara and white lion, while only other two good melee dps remained where choppa/slayer due to their meccanic.
If tanks occured to have some kind of dps power was due the fact to support your team not to going side by side to other melee dps.
In the period between 1.3.6 and 1.4.0 all worked **** well indeed...
Last edited by Tesq on Fri Oct 17, 2014 10:36 pm, edited 1 time in total.
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RyanMakara
Posts: 1563

Re: Do not reintroduce LoTD/Sov and higher armors/sc 65+weap

Post#30 » Thu Oct 16, 2014 2:45 pm

Kaitanaroyr wrote:
drmordread wrote:Sov Armor: Why nerf Sov? It is the end game gear. It is what you are SUPPOSED to be working for. Conq- Warlord...thats t3 gear. Who wants to run around in t4 wearing t3 gear?
Conq,Warlord are t4 gear they became t3 after update if its back to rr 80 cap then it will be back to anni,conq,warlord,sov the gear isn't hard to get you can get a toon into tyrant and be equal to Warlord theres a pve set for all but sov gear bastion stair=anni Crypts/wbt=conq LV=Invader Tyrant=Sov (don't remember destro instance names :P )just as you could pve for the renown gear for the lower tiers and have a bit lower stats
I'm sorry, but... you're wrong about the equal gears. This is the RvR gear list with its PvE mirror:
Obliterator = Keeper's (The Saccelum/Altdorf Sewers)
Devastator = Redeye (Mount Gunbad)
Annihilator = Bloodlord (Bastion Stair)
Conqueror = Sentinel (Bilerot Burrow/Bloodwrought Enclave/Sigmar's Crypt/Warpblade Tunnels)
Invader = Darkpromise (Lost Vale)
Warlord = Tyrant (Tomb of the Vulture Lord)

Sovereign is the RvR end-game set, which dropped from City attack/defense sieges.
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