[Zealot] General Zealot Topic
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Re: [Zealot] General Zealot Topic
The good thing about Chaotic Force is, it allows you to reliably proc blessing of chaos on the player who needs it.
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Re: [Zealot] General Zealot Topic
I once crited for 4k+ with Elixir. I'm not saying Elixir is crap, you cant compare 2 sec cast and insta flash. Flash is much better when you are being focused/kiting people.Lileldys wrote:And elixer can crit for 2.6k+ with Blessing Proc
BlackOut - 32/40 ZealOt
Re: [Zealot] General Zealot Topic
DPS Zealot
Is terrible. However, if/when T4 happens bombing Zealots are very viable in premade groups. Stack crit, take the heal debuff tactic and reduce the incoming heals of anyone you crit (with the DoT, PBAoE, Chaotic Agitation, etc) by 50%. For solo work or even 6-mans I would avoid a bomb Zealot though and in warbands you only need 1 (and expect to also heal).
Spamming Group Heals
Do you know what triggers from group heals? Blessing of Chaos, Restorative Burst, the bubble tactic, etc. Unless you really need 100% maximum healing and have LOS, casual group heals are your friend. It keeps everyone buffed up so when they get focused they already have a bubble and incoming healing bonus applied to them.
Flash of Chaos is good if you're being focused or need mobility. If not, then group heals are by far the most effective way of getting your on-direct-heal buffs up on as many people as possible.
Warping the Spirit
This tactic becomes less and less viable as the ranks go up. Even though it's a tactic is doesn't stack with other armour buffs so high-level potions almost equal it. In T3 it's good but not silly broken. It also doesn't do much to help a Zealot or Shammy stay alive as between armour debuffs and penetration most/all of their armour is bypassed anyway even with talismans.
In addition, it does nothing to help with getting bombed by Bright Wizards or having a million DoTs on you from BW/Engi/etc.
Wind of Insanity: crap in RvR as you die in 2 seconds if you get looked at but it's borderline broken in scenarios. Remember it is NOT a channelled ability - you can keep casting other things during the time it is active. If your group gets rushed, turn this on and start spamming heals - the enemy will be punted away and you have enough time to get everyone back to full health. It also gives you good objective/flag control in scenarios as well - in Tor Anroc it allows you to dominate the middle of the map. It also allows you to dislodge def-tard tanks holding on to the middle point in Gates of Ekrund.
It also locks down spellcasters - Archmages, Bright Wizards, are all prevented from casting spells with a cast time as they keep getting knocked-back and interupted.
Oh, it also completely destroys magnet attempts. Get pulled in, turn on for 2 ticks, turn off and run away. I've used it to avoid/counter them in both RvR and scenarios - as the CD is shorter than Electromagnet if facing just one Engineer then you always have a counter on hand.
Spec
I am currently using this: http://waronlinebuilder.org/#career=zea ... 720:5721:0:
Wind of Insanity: see above
Bubble Tactic: good against all kinds of damage, can be pre-applied via group heals, has no internal cooldown
Chaotic Agitation: this is a renown cannon (disclaimer: not tested since the devs started changing how renown gets handed out). In addition, it's a great tool for farming NPCs. If you see a group get Rifted in front of you then target the nearest enemy and use this ability to add to the damage.
Ritual of Lunacy: This is basically a group HoT for the Zealot.
Morales
The Zealot has what I believe is the highest armour/resistance buff and debuffs in the game on it's morales. Unfortunately they compete with Divine Favour and Focused Mind.
M1: Tzeentch's Talon - huge single-target armour and resistance debuff.
M2: Eye of Sheerian - huge group armour and resistance buff.
If EoS was a M3 instead of M2 it would likely see a lot of play (the M3 group bubble is great for pre-healing but doesn't give any increase in attrition - when the bubble is gone that's it).
Oh, and never forget the M3 - a 7 second PBAoE silence called Suppressing The Fragile Unbelievers (STFU).
Is terrible. However, if/when T4 happens bombing Zealots are very viable in premade groups. Stack crit, take the heal debuff tactic and reduce the incoming heals of anyone you crit (with the DoT, PBAoE, Chaotic Agitation, etc) by 50%. For solo work or even 6-mans I would avoid a bomb Zealot though and in warbands you only need 1 (and expect to also heal).
Spamming Group Heals
Do you know what triggers from group heals? Blessing of Chaos, Restorative Burst, the bubble tactic, etc. Unless you really need 100% maximum healing and have LOS, casual group heals are your friend. It keeps everyone buffed up so when they get focused they already have a bubble and incoming healing bonus applied to them.
Flash of Chaos is good if you're being focused or need mobility. If not, then group heals are by far the most effective way of getting your on-direct-heal buffs up on as many people as possible.
Warping the Spirit
This tactic becomes less and less viable as the ranks go up. Even though it's a tactic is doesn't stack with other armour buffs so high-level potions almost equal it. In T3 it's good but not silly broken. It also doesn't do much to help a Zealot or Shammy stay alive as between armour debuffs and penetration most/all of their armour is bypassed anyway even with talismans.
In addition, it does nothing to help with getting bombed by Bright Wizards or having a million DoTs on you from BW/Engi/etc.
Wind of Insanity: crap in RvR as you die in 2 seconds if you get looked at but it's borderline broken in scenarios. Remember it is NOT a channelled ability - you can keep casting other things during the time it is active. If your group gets rushed, turn this on and start spamming heals - the enemy will be punted away and you have enough time to get everyone back to full health. It also gives you good objective/flag control in scenarios as well - in Tor Anroc it allows you to dominate the middle of the map. It also allows you to dislodge def-tard tanks holding on to the middle point in Gates of Ekrund.
It also locks down spellcasters - Archmages, Bright Wizards, are all prevented from casting spells with a cast time as they keep getting knocked-back and interupted.
Oh, it also completely destroys magnet attempts. Get pulled in, turn on for 2 ticks, turn off and run away. I've used it to avoid/counter them in both RvR and scenarios - as the CD is shorter than Electromagnet if facing just one Engineer then you always have a counter on hand.
Spec
I am currently using this: http://waronlinebuilder.org/#career=zea ... 720:5721:0:
Wind of Insanity: see above
Bubble Tactic: good against all kinds of damage, can be pre-applied via group heals, has no internal cooldown
Chaotic Agitation: this is a renown cannon (disclaimer: not tested since the devs started changing how renown gets handed out). In addition, it's a great tool for farming NPCs. If you see a group get Rifted in front of you then target the nearest enemy and use this ability to add to the damage.
Ritual of Lunacy: This is basically a group HoT for the Zealot.
Morales
The Zealot has what I believe is the highest armour/resistance buff and debuffs in the game on it's morales. Unfortunately they compete with Divine Favour and Focused Mind.
M1: Tzeentch's Talon - huge single-target armour and resistance debuff.
M2: Eye of Sheerian - huge group armour and resistance buff.
If EoS was a M3 instead of M2 it would likely see a lot of play (the M3 group bubble is great for pre-healing but doesn't give any increase in attrition - when the bubble is gone that's it).
Oh, and never forget the M3 - a 7 second PBAoE silence called Suppressing The Fragile Unbelievers (STFU).
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: [Zealot] General Zealot Topic
I tried Dark Rites and found Tzeentch's Grip to be pathetic compared to your single target heals. Absorbs are good for pve and for people who have to stand and cast. With good positioning group heal is good enough on its own, you want to be able to counter spikes on choppa and WE. If you have to spend a global cooldown to try and cleanse boiling blood, which you won't do, your next single target heal needs to be beefy enough to make up the difference.
The stagger is god awful with the resist rate, almost not worth speccing, but nothing else to take. Mastery speccing the zealot is very depressing. Look at the trees and try to explain anything coherent as far as a decent spec. You can whittle out a heal spec, but compared to shaman you might as well take a ritual and just spec up without bothering with the **** abilities.
The stagger is god awful with the resist rate, almost not worth speccing, but nothing else to take. Mastery speccing the zealot is very depressing. Look at the trees and try to explain anything coherent as far as a decent spec. You can whittle out a heal spec, but compared to shaman you might as well take a ritual and just spec up without bothering with the **** abilities.
Fley - Zealot Domoarigobbo - Shaman
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- Shadowgurke
- Posts: 618
Re: [Zealot] General Zealot Topic
I don't disagree, looking at the Mastery for Zealots is kinda depressing. Not that the class is bad, it's just so much DPS stuff that nobody uses and underwhelming tactics otherwiseFey wrote:
The stagger is god awful with the resist rate, almost not worth speccing, but nothing else to take. Mastery speccing the zealot is very depressing. Look at the trees and try to explain anything coherent as far as a decent spec. You can whittle out a heal spec, but compared to shaman you might as well take a ritual and just spec up without bothering with the **** abilities.

- TenTonHammer
- Posts: 3806
Re: [Zealot] General Zealot Topic
Yeah whats up with that? Why does zealot not have a pure heal tree like other healers

Re: [Zealot] General Zealot Topic
One of the reasons I hate zealot, there's not a single mastery skill/tactic that I'd really look forward to. It's pretty much get a ritual then fill trees up to increase base healing of aoe or st.
Re: [Zealot] General Zealot Topic
I am leveling a zelot at the moment, never played on at live.
One question: What is with tactic manipulation. The effect sound funny. It seems there are some better tactics, but is it totally useless?
Bonus question: has this taktic a max-range?
One question: What is with tactic manipulation. The effect sound funny. It seems there are some better tactics, but is it totally useless?
Bonus question: has this taktic a max-range?

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Re: [Zealot] General Zealot Topic
Because Mythic decided that the Zealot's skills should be grouped by "delivery" (single target spike, single target over time, AoE) rather than functionality as part of their master plan of having all support classes able to do damage.TenTonHammer wrote:Yeah whats up with that? Why does zealot not have a pure heal tree like other healers
For the Zealot, the mastery layout has never worked. To top it all off Mythic then added in the new Harbinger of Change which locks Zealot into only being able to effectively use one type of skills (healing or dps) at a time with no ability to freely change between the two.
If they devs swapped the heal debuff tactic for the bubble tactic then that would make speccing the Zealot much easier to begin with as a) the the heal debuff tactic is only taken by AoE/bombing Zealots and b) it would actually open up the AoE/bomb Zealot in tier 3.
In T4 Zealots might actually be able to go full dps spec much easier as well as most of their good DPS stuff is limited to 2 trees. The heal debuff tactic being in Alchemy has always caused spec issues for DPS Zealots

Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: [Zealot] General Zealot Topic
Zealot faces many problems.
horrid design on the masteries trees
can't cleanse SW,Slayer or WH
0 mitigation in t3 after armor debuff
no kiting tools outside of spamming flash heal
3 minute cooldown on aoe "detaunt"
acces to ranged knock downs on order side, pounce
low base armor and toughness rating makes stacking either stat pretty useless on the zealot
free crit on order grps
happy to be educated in a civil manor but from where i am standing zealot seems to have a much harder time in the game than rune priests do when u look at a grp enviroment ( i.e scens, 6 man roaming )
horrid design on the masteries trees
can't cleanse SW,Slayer or WH
0 mitigation in t3 after armor debuff
no kiting tools outside of spamming flash heal
3 minute cooldown on aoe "detaunt"
acces to ranged knock downs on order side, pounce
low base armor and toughness rating makes stacking either stat pretty useless on the zealot
free crit on order grps
happy to be educated in a civil manor but from where i am standing zealot seems to have a much harder time in the game than rune priests do when u look at a grp enviroment ( i.e scens, 6 man roaming )
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