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Shadow Sting; The controversy

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drmordread
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Re: Shadow Sting; The controversy

Post#21 » Mon Dec 28, 2015 8:05 am

Is there a reason why the least powerful order class is being nerfed? Time and Time again? Why is the SH being allowed to be the only viable ranged class in the game?
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drmordread
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Re: Shadow Sting; The controversy

Post#22 » Mon Dec 28, 2015 8:19 am

Torquemadra wrote:
drmordread wrote:
magter3001 wrote:Most incoming heal debuffs in the game require 9 points... I doubt this makes SWs gimp all of a sudden. Take note that SWs do good damage and have a 3s range knockdown. If you're talking about group play, they bring more than what SH can bring. :/
obviously you never played a SH.
They have all of the above SW abilities AND a 110 foot range compared to sw 85 foot AND continious burst damage from spike squig that is way too OP.

So .... tell me again why SW needs a nerf?

EDIT: WE heal debuff is 6 pt as are others as well, not 9
Rotten arrow - 65ft
Shadow sting - 65ft

Which abilities run at 110 for sh and 85 for sw?

Also bringing in mdps hel debuffs... why dont we bring up the WLs which requires 14?
Are you purposely leaving out the range buff SH's get with pet? :)
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istvar
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Re: Shadow Sting; The controversy

Post#23 » Mon Dec 28, 2015 8:23 am

drmordread wrote:
magter3001 wrote:Most incoming heal debuffs in the game require 9 points... I doubt this makes SWs gimp all of a sudden. Take note that SWs do good damage and have a 3s range knockdown. If you're talking about group play, they bring more than what SH can bring. :/
obviously you never played a SH.
They have all of the above SW abilities AND a 110 foot range compared to sw 85 foot AND continious burst damage from spike squig that is way too OP.

So .... tell me again why SW needs a nerf?

EDIT: WE heal debuff is 6 pt as are others as well, not 9

how about 15% crit tactic and ranged knockdown....where's the squigs version of that?
u realise that just putting a knight and SW into one grp grants your whole grp more crit than you can get off gear and max renown points on destro side, right???

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drmordread
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Re: Shadow Sting; The controversy

Post#24 » Mon Dec 28, 2015 8:31 am

istvar wrote:
drmordread wrote:
magter3001 wrote:Most incoming heal debuffs in the game require 9 points... I doubt this makes SWs gimp all of a sudden. Take note that SWs do good damage and have a 3s range knockdown. If you're talking about group play, they bring more than what SH can bring. :/
obviously you never played a SH.
They have all of the above SW abilities AND a 110 foot range compared to sw 85 foot AND continious burst damage from spike squig that is way too OP.

So .... tell me again why SW needs a nerf?

EDIT: WE heal debuff is 6 pt as are others as well, not 9

how about 15% crit tactic and ranged knockdown....where's the squigs version of that?
u realise that just putting a knight and SW into one grp grants your whole grp more crit than you can get off gear and max renown points on destro side, right???
Love how destro seem to positively forget all the abilities of the pets and not even counting the additional damage they do and how they can follow a target while the SH takes a nap.
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istvar
Posts: 86

Re: Shadow Sting; The controversy

Post#25 » Mon Dec 28, 2015 8:37 am

so having to rely on a buggy pet is worth more than 15% crit chance for your grp and a ranged knockdown in your books???

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drmordread
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Re: Shadow Sting; The controversy

Post#26 » Mon Dec 28, 2015 8:47 am

istvar wrote:so having to rely on a buggy pet is worth more than 15% crit chance for your grp and a ranged knockdown in your books???
-15% crit is a tactic and takes up a tactic slot. When used it gimps the SW and makes them practically useless as dps.
- And SH's do get a ranged kd in t4 do they not????
- buggy or not the SH still gets the added ranged bonus with a pet that allows them to shoot from longer distances than any Order ranged class can match. BONUS SH
Also, do not forget; SH's have ALLLLL of their ranged attacks on one hotbar and stance. An SW needs to jump between scout and skirmish. This is a BIG bonus for the SH.

Over all I see a hell of a lot more bonuses for SH's than I do for SW's.
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daniilpb
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Re: Shadow Sting; The controversy

Post#27 » Mon Dec 28, 2015 9:02 am

SH is really stronger then SW. Maybe SW>SH in party, but who need sw-gimp in party when there are slayers and BWs? Nowadays - none.
Then we have not strong SW 1v1 and useless as party mate (15% crit tactic for group min rank 37 but its useless anyway)
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SilverWF
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Re: Shadow Sting; The controversy

Post#28 » Mon Dec 28, 2015 9:33 am

If SH in T3 is stronger than your SW - you are doing something wrong, then.
Thy to ask JIZ for advice - maybe, he will help you.
Bretin: "destru classes are in general better for solo play" :lol:
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daniilpb
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Re: Shadow Sting; The controversy

Post#29 » Mon Dec 28, 2015 9:43 am

SilverWF wrote:If SH in T3 is stronger than your SW - you are doing something wrong, then.
Thy to ask JIZ for advice - maybe, he will help you.
Silver, please, we all know that u like to troll people and cry a river about mobile classes like SW and AM.
So please, don`t.
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<FusionII>
Ripliel - Shadow Warrior.
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SilverWF
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Re: Shadow Sting; The controversy

Post#30 » Mon Dec 28, 2015 9:53 am

daniilpb wrote:
SilverWF wrote:If SH in T3 is stronger than your SW - you are doing something wrong, then.
Thy to ask JIZ for advice - maybe, he will help you.
Silver, please, we all know that u like to troll people and cry a river about mobile classes like SW and AM.
So please, don`t.
You all? Who?
I'm not trolling.
I'll repeat: find SW with name Jiz in the game and ask him for help. I found him as pretty strong and asspain SW.
Bretin: "destru classes are in general better for solo play" :lol:
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