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Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 12:03 pm
by Horgred
Azarael wrote:What offended me was that, as someone who mains a Marauder, in a time when Fetch! and Terrible Embrace are just specks on the horizon, you STILL felt you had to jump in and point out the idea that your inferior mirror might get a buff from this.
People who main very powerful classes have no business at all doing that.
Sorry for offence ... if any.
I think only it's important to see all impacts that changes can bring on skills and gameplay, even if it's in a near future, and it's not because i play a Marauder as main class that i say that.
Marauder is so OP that he cannot win vs certain classes.
i'm offended about it ? No, because i know my limits.
And 50% more move on pets can have high impact on my "inferior mirror" in the future.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 12:11 pm
by Horgred
Korhill wrote:@Horgred create unbalance between WL and MAR? There is already a big unbalance between those two classes in favor for the marauder.
All i hear is pounce pounce pounce. Marauder has really good things and he is just trying to fix the pet what is fundamental for the class.
I have no problem with the other changes, but 50% more move on pets (without mount) can create problem in the future.
And as i say, i fight good White Lions and it's a challenge to kill them, and is not an "inferior mirror" in my mind.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 12:22 pm
by Rebuke
Horgred wrote:Korhill wrote:@Horgred create unbalance between WL and MAR? There is already a big unbalance between those two classes in favor for the marauder.
All i hear is pounce pounce pounce. Marauder has really good things and he is just trying to fix the pet what is fundamental for the class.
I have no problem with the other changes, but 50% more move on pets (without mount) can create problem in the future.
And as i say, i fight good White Lions and it's a challenge to kill them, and is not an "inferior mirror" in my mind.
I defeat most BG, BO, WE, Choppa and Mara 1-on-1 on my Swordmaster. 1-on-1 is a very bad way to judge whether a class is OP, UP or balanced as by your logic and my observations from playing one; The Swordmaster would be OP.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 12:25 pm
by Twyxx
Since when do individual players that you fight speak for the class as a whole?
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 12:32 pm
by Druin
Horgred wrote:
I have no problem with the other changes, but 50% more move on pets (without mount) can create problem in the future.
And as i say, i fight good White Lions and it's a challenge to kill them, and is not an "inferior mirror" in my mind.
No one cares about 1vs1 situation. If you can't admit that Mara is far superior in group gameplay, you shouldn't be posting here at all.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 1:47 pm
by Horgred
Druin wrote:Horgred wrote:
I have no problem with the other changes, but 50% more move on pets (without mount) can create problem in the future.
And as i say, i fight good White Lions and it's a challenge to kill them, and is not an "inferior mirror" in my mind.
No one cares about 1vs1 situation. If you can't admit that Mara is far superior in group gameplay, you shouldn't be posting here at all.
Yes, WL have less survavibility and less usefull skills for team gameplay than Mara, they cannot flee easily from fight to backline, or jump into battle to kill distant low life player, this class is useless i suppose ...
WL isn't Mara and works differently, but has some skills that can be very usefull in team gameplay.
Classes are more balance at rank 40. We're only 26 for the moment, don't forget it.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 1:58 pm
by Druin
Horgred wrote:Druin wrote:Horgred wrote:
I have no problem with the other changes, but 50% more move on pets (without mount) can create problem in the future.
And as i say, i fight good White Lions and it's a challenge to kill them, and is not an "inferior mirror" in my mind.
No one cares about 1vs1 situation. If you can't admit that Mara is far superior in group gameplay, you shouldn't be posting here at all.
Yes, WL have less survavibility and less usefull skills for team gameplay than Mara, they cannot flee easily from fight to backline, or jump into battle to kill distant low life player, this class is useless i suppose ...
WL isn't Mara and works differently, but has some skills that can be very usefull in team gameplay.
Classes are more balance at rank 40. We're only 26 for the moment, don't forget it.
I was thinking about lvl40.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 2:16 pm
by Luth
How to win every 1vs1 (or even 1vsx) on a marauder against any physical melee class:
1. switch to monstro stance and spam "Flail"
2. wait till the enemy has blown all his AP into you armor penetration immunity/selfheal buff (advanced maras can also spam /lol while step 2.)
3. switch to savagery to debuff
4. switch to brutality to kill
5. dance+pee on corpse
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 2:42 pm
by tomato
Horgred wrote:
I have no problem with the other changes, but 50% more move on pets (without mount) can create problem in the future.
And as i say, i fight good White Lions and it's a challenge to kill them, and is not an "inferior mirror" in my mind.
Good job there, with your last sentence you disqualified yourself from every future balance discussion.
Re: How is WL in games current stage
Posted: Thu Oct 01, 2015 2:46 pm
by mickeye
Horgred wrote:For lion, 50% faster means 50% less time to grapple with Fetch skill, then marauders need adjustment with Terrible Embrace too. You think about this unbalance i suppose ?
Did you just try to say, that Terrible Embrace should be buffed because of pet speed increase? Are you for real?
To be honest, I really hope he's trolling. So much bias and overall stupdity can't be real.