[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
arturziomas
Posts: 75

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#171 » Sat Jul 25, 2026 7:39 am

Some random feedback after logging in on PTS:
1) Looks like a lot of new shields get "on being hit" proc, I didn't do the math which tier these procs are considered by devs but "on being hit" is the worst type of proc for snb tanks, I think that any proc like that on a shield/snb set should be automatically considered low tier, some of those procs should be changed to "on being attacked" instead.
2) It would be good to include war emblems in character creation templates
3) I noticed that (at least for black ork) a bunch of new shields get the "Wall" shield from epic quest appearance, I really don't like that, epic quest rewards should keep their unique appearances, I'm sure there's something else you could reuse.
4) It would be nice to separate things that you want feedback on (like class balance changes and scenarios) from things that are set in stone and feedback isn't wanted on (like +25 talis). There’s no need to keep the latter on the PTS, they could be live on prod already
Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot

Ads
User avatar
ravezaar
Posts: 672

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#172 » Sat Jul 25, 2026 7:51 am

New Magus traversal skill is short (55ft) and you need to have Minion placed before but it still seems strong and very useful, not the fastest skill but good. And you can use it vertical aswell.

Short test on Wall in Praag: https://imgur.com/a/ewevIsy
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

Kloaner
Posts: 129

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#173 » Sat Jul 25, 2026 7:53 am

ravezaar wrote: Sat Jul 25, 2026 7:51 am New Magus traversal skill is short (55ft) and you need to have Minion placed before but it still seems strong and very useful, not the fastest skill but good. And you can use it vertical aswell.

Short test on Wall in Praag: https://imgur.com/a/ewevIsy
and you need LoS
AM / RP / Shaman / Zealot / WP / DoK

User avatar
ravezaar
Posts: 672

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#174 » Sat Jul 25, 2026 7:58 am

Kloaner wrote: Sat Jul 25, 2026 7:53 am
ravezaar wrote: Sat Jul 25, 2026 7:51 am New Magus traversal skill is short (55ft) and you need to have Minion placed before but it still seems strong and very useful, not the fastest skill but good. And you can use it vertical aswell.

Short test on Wall in Praag: https://imgur.com/a/ewevIsy
and you need LoS
correct and Idk yet if it can be interupted cause I havent tested with someone
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

Kloaner
Posts: 129

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#175 » Sat Jul 25, 2026 8:24 am

Some people were already worried yesterday that the Magus could teleport onto keep walls. no that's not possible.

The only spot I've found so far is the Keep CoF (DW), right by the back entrance. Even there, I can't place the pet from below.
AM / RP / Shaman / Zealot / WP / DoK

User avatar
ravezaar
Posts: 672

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#176 » Sat Jul 25, 2026 8:32 am

Yea not possible since pet needs to be placed before hand, so dont owrry its not that broken just a nice tool for some movement
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

Who is online

Users browsing this forum: Ramihrdus and 18 guests