Some random feedback after logging in on PTS:
1) Looks like a lot of new shields get "on being hit" proc, I didn't do the math which tier these procs are considered by devs but "on being hit" is the worst type of proc for snb tanks, I think that any proc like that on a shield/snb set should be automatically considered low tier, some of those procs should be changed to "on being attacked" instead.
2) It would be good to include war emblems in character creation templates
3) I noticed that (at least for black ork) a bunch of new shields get the "Wall" shield from epic quest appearance, I really don't like that, epic quest rewards should keep their unique appearances, I'm sure there's something else you could reuse.
4) It would be nice to separate things that you want feedback on (like class balance changes and scenarios) from things that are set in stone and feedback isn't wanted on (like +25 talis). There’s no need to keep the latter on the PTS, they could be live on prod already
[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
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arturziomas
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Tugtug 90 BO
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Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
New Magus traversal skill is short (55ft) and you need to have Minion placed before but it still seems strong and very useful, not the fastest skill but good. And you can use it vertical aswell.
Short test on Wall in Praag: https://imgur.com/a/ewevIsy
Short test on Wall in Praag: https://imgur.com/a/ewevIsy
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
and you need LoSravezaar wrote: Sat Jul 25, 2026 7:51 am New Magus traversal skill is short (55ft) and you need to have Minion placed before but it still seems strong and very useful, not the fastest skill but good. And you can use it vertical aswell.
Short test on Wall in Praag: https://imgur.com/a/ewevIsy
AM / RP / Shaman / Zealot / WP / DoK
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
correct and Idk yet if it can be interupted cause I havent tested with someoneKloaner wrote: Sat Jul 25, 2026 7:53 amand you need LoSravezaar wrote: Sat Jul 25, 2026 7:51 am New Magus traversal skill is short (55ft) and you need to have Minion placed before but it still seems strong and very useful, not the fastest skill but good. And you can use it vertical aswell.
Short test on Wall in Praag: https://imgur.com/a/ewevIsy
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Some people were already worried yesterday that the Magus could teleport onto keep walls. no that's not possible.
The only spot I've found so far is the Keep CoF (DW), right by the back entrance. Even there, I can't place the pet from below.
The only spot I've found so far is the Keep CoF (DW), right by the back entrance. Even there, I can't place the pet from below.
AM / RP / Shaman / Zealot / WP / DoK
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Yea not possible since pet needs to be placed before hand, so dont owrry its not that broken just a nice tool for some movement
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
I disagree. WH was a hell of a lot of fun to play on live. We could make our own crit tallies and we had crit on almost everything. I could give a dirty look and I would roll a crit. RoR has greatly nerfed mdps damage to less than half of what we used to do. IN RETURN ... they gave WH and WE a 45 second stealth, but only if you have a full AP bar. If you are in combat or have used AP, you have less time stealthed.abezverkhiy wrote: Sat Jul 25, 2026 1:55 amAnd what makes you think it was a right thing to have on live? On live playing WH was far less enjoyable.Morradin wrote: Sat Jul 25, 2026 1:46 am On stealth
We all know the whine will never stop till there is zero stealth. So please stop feeding the whine trolls by cutting stealth time. Correct me if I am wrong, but was not stealth on live 30sec long only? So cutting it to 30 sec is basically resetting to live. And I remember WEs and WHs ruling the world. So we all know that nerfing stealth will not stop the crying of people who refuse to adapt their play style to survive a stealth attack. So why the nerf?
You all want to take stealth to the level it was on live but you are forgetting that you got so much damage avoidance because you whined about our high damage. Does not seem fair. Or balanced.
So now, WH and WE will still be doing nerfed damage, have practically zero damage mitigation, but also have our stealth time reduced? Why?
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
You're wrong.Grafzahl1111 wrote: Sat Jul 25, 2026 7:03 amSame here, i am playing WE and WH and fully agree. Stealth cut is an absolute fail development!Hothgar wrote: Fri Jul 24, 2026 9:12 pm
BAL, Sacrificial Stab and Def WE needed a damage nerf (and I play a WH and a WE) but you overnerfed the stealth, making them totally useless in a WB and in keeps, sieges and most maps.
Not a good job, if you ask me.
But as in RL, just do what the loudest ppl want.
....and apparently never played WH/WE here.
It was on the live server for 30 seconds and everything was fine.
The Shadow isn't meant for traversing ORVR, but only for triggering the appropriate abilities.
Good WE/WH teams have been playing this way for a long time, so 30 seconds doesn’t change anything here.
And above all, this is a team game.
If you’re running solo in a team game, that’s your choice, and you have to accept the risks that come with it.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |
40+ | IB | SM | SL | Engi | Mara |
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
It was also on ror for a long time and it was fine. Never had trouble with 30s stealthAlubert wrote: Sat Jul 25, 2026 9:39 amYou're wrong.Grafzahl1111 wrote: Sat Jul 25, 2026 7:03 amSame here, i am playing WE and WH and fully agree. Stealth cut is an absolute fail development!Hothgar wrote: Fri Jul 24, 2026 9:12 pm
BAL, Sacrificial Stab and Def WE needed a damage nerf (and I play a WH and a WE) but you overnerfed the stealth, making them totally useless in a WB and in keeps, sieges and most maps.
Not a good job, if you ask me.
But as in RL, just do what the loudest ppl want.
....and apparently never played WH/WE here.
It was on the live server for 30 seconds and everything was fine.
The Shadow isn't meant for traversing ORVR, but only for triggering the appropriate abilities.
Good WE/WH teams have been playing this way for a long time, so 30 seconds doesn’t change anything here.
And above all, this is a team game.
If you’re running solo in a team game, that’s your choice, and you have to accept the risks that come with it.
All class/spec are viable as long as you dedicate your time to making it work.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Suggestions for adjustments to SW:
If Steady Aim is not applied to AoE, change the AP Cost increase from 25% to 15%.
Do not remove Assult's Armor. Its mirror, SH, can switch to squig armor at any time, increasing Armor Touchness wound. In addition, it has multiple AoEs, debuffs, burst and AA buffs from GitEm, two types of Punts, and two types of healing. Clearly, SH has a higher DPS due to the difference in the number of utilities and the pet's attacks.
Do not remove Disarm. Why further weaken its defensive capabilities?
If Steady Aim is not applied to AoE, change the AP Cost increase from 25% to 15%.
Do not remove Assult's Armor. Its mirror, SH, can switch to squig armor at any time, increasing Armor Touchness wound. In addition, it has multiple AoEs, debuffs, burst and AA buffs from GitEm, two types of Punts, and two types of healing. Clearly, SH has a higher DPS due to the difference in the number of utilities and the pet's attacks.
Do not remove Disarm. Why further weaken its defensive capabilities?
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