Azarael wrote:Since I can in fact cancel WoH safely, Pounce now has a height limit of 40ft.

Azarael wrote:Since I can in fact cancel WoH safely, Pounce now has a height limit of 40ft.
Irony.Nanji wrote:Don't overestimate your importance, we assist which is why a whole grp collapses on you and any other caster that positions badly.Morf wrote:Im surprised only 2 of you enigma ego boys jumped on me, i was expecting your whole gang to jump down my throat like you do ingame.
Unlike you lot i and others see things for what they are and how they affect many aspects, not just 1 aspect of gameplay. I shouldn't have to explain, if you are old pro's from live you know whats up, unless you were 2nd or 3rd rate players on live ? who now have experienced for the first time how it feels to be top dogs. Congrats tho im glad you have something that makes you happy.
Besides flame I dont see any point in your answer.
Not a single issue we are not adressing but you want us to adress.
Just trolling.
No don't pretend pounce means you automatically overextend. Just like Charge (30s CD) it can be used to get into or out of guard range.Nishka wrote: pouncing into the midst of battle would probably mean that you overextend, get out of guard range of your tank, draw all possible focus and die.
No risk for the puller... I have played both Eng/Magus and assure you that we are quite squishy and are targeted both on approach and after pulling.pounce = high risk for the WL
rift = no risk for the magus
IMO WLs should be just as good as any MDPS in T4 but 0s CD pounce crutch really shouldn't be the "it" making them viable.Nishka wrote:WL's are great t1-3. t4... not so great unless you're 100rr.
Your homework.Epo wrote:Irony.Nanji wrote:Don't overestimate your importance, we assist which is why a whole grp collapses on you and any other caster that positions badly.Morf wrote:Im surprised only 2 of you enigma ego boys jumped on me, i was expecting your whole gang to jump down my throat like you do ingame.
Unlike you lot i and others see things for what they are and how they affect many aspects, not just 1 aspect of gameplay. I shouldn't have to explain, if you are old pro's from live you know whats up, unless you were 2nd or 3rd rate players on live ? who now have experienced for the first time how it feels to be top dogs. Congrats tho im glad you have something that makes you happy.
Besides flame I dont see any point in your answer.
Not a single issue we are not adressing but you want us to adress.
Just trolling.
Who? Theirs shammy and herder? and all because of run away?tomato wrote:
Funny you say the stuff about looking at many aspects.
Let me tell you something, order has better tools to catch up/prevent kiting because destru has the better kiters.
Those are the many aspects of gameplay, but you just chose to ignore the destru part.
You even demand to nerf wl which is already not as good as its counterpart. (Wl is the only mpds without inc hd, and the only one with pounce, see a pattern here?)
If you have that many problems with positioning, ask shmeep or murkels on how to play shaman.
Return of Reckoning 1v1 game confirmed! (snares are removable etc.)Coryphaus wrote:
Who? Theirs shammy and herder? and all because of run away?
You guys have SW and Wl who is also a good 1v1 kiter with perma snare
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