This would shift the bar to the more organized and experienced players, they will find a way to protect themself, they have more ressources to get them more tanky, while all the rest get stomped hopeless, even if there are healers around.Caduceus wrote: ↑Sat Jun 04, 2022 7:46 am ...
Not only that, but they can do pretty much anything they want without getting punished, because again, the safety net provided by the game's defensive features (healing/tanking) is simply too strong.
Offense / defense balance is messed up. If it were shifted more towards offense, fights would become more volatile and interesting, the underdog would have a fighting chance, mistakes would be punished harder, fights would involve real tactics rather than imaginary tactics while waiting for a perfect storm, close fights would actually resolve instead of continuing forever in an endless slog, etc.
Tune down healing by ~25% and see what happens to the game.
The only situation where reducing heal would benefit the underdog is if they have no or bad healers but lots of dps, so they eventually can outdamage the healers on the othr side.
It might look like "hey if the healing on the enemy premade wouldn't bet that good we at least could kill one" but the truth is, you would suffer much more from lesser healing