RoR World is spread through different maps and zones as their players, we need to "force" or convince players to play together in different zones.
After each siege the defending size shall push the enemy towards their city choosing one of the three zones, there will be oRvR only on that Zone, rest of zones will be "neutral lock". Who will choose wich zone will be used? Here the thing gets interesting...
Appointed Commanders, appointed commanders will be 1 of 100 highest rr players currently online, this may be choosen randomly or by votation between these 100 online players. Commander will have the option to choose the zone, verify the current population online, wbs open, groups open (maybe numbers per each class) and have the possibility to send on screen messages to everyone of its faction.
What else should this commander do? If we want such a mechanic to grow lets say that he could pin point the number of each players that can join scs to balance the groups in the scs, he could appoint a Scenarios Commander with a similar role which balance the access of their current population to the scenarios being able to create balanced groups / specialized ones / bizzare ones...
Over time if the population rise we could open 2 zones at a time, creating subroles like sergeants to micro managing zones, etc..
Keeps / Castles must give a true feeling of home for a guild, each time a Zone is unlock and a guild has a keep on it they must feel the urge to protect and maintaining it (and maybe the enemy will opt for a different zone if you are so fierce to avoid being hitted), managing keeps should be different, Keep Rank should maintain the current supplies system up to a certain number of Stars but should also be maintained by the claimed guild by either carrying out different PVE quests (maybe promoting lairs, epic quests, dungeons) by doing this you can go over x number of stars and improving the difficulty of your keep (maybe adding more heroes mobs selectable by the guild master itself) in order to customize the deffence of the keep by the guild. This maintenance should reward the guild itself as well over time.
But...here we are talking about coding and changing core game mechanics, which I believe its difficult and in rewards of these before all I've said before the main overall focus of the devs must be:
1- Game / Client install process shall be cristal clean and easy (if you are on dicords every day there are 2-3 persons joining and having trouble with the installation process, torrent download, switch client, allow permits, tick this, tick out that..updating 174000 files), if the beginning of the game is 3 hours of troubleshooting you will loose people before starting.
2- Game optimization, as previously stated NASA's like computers crashing, lagging, etc. in order to smooth those oRVR battles and numbers.
This was my grain of sand
